My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Goblin Gang Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Hunter X-Bow P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang X-Bow

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Ice Spirit Goblin Gang X-Bow P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang
Giant Snowball
Fire Spirit Goblin Gang
Zap
Fire Spirit Goblin Gang X-Bow
Barbarian Barrel
Fire Spirit Ice Spirit Goblin Gang Hunter X-Bow
The Log
Fire Spirit Ice Spirit Goblin Gang Hunter X-Bow
Earthquake
Goblin Gang X-Bow
Arrows
Fire Spirit Ice Spirit Goblin Gang
Royal Delivery
Fire Spirit Ice Spirit Goblin Gang Hunter P.E.K.K.A
Fireball
Goblin Gang Hunter X-Bow
Poison
Goblin Gang Hunter X-Bow
Lightning
Hunter X-Bow
Rocket
Hunter X-Bow

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Ice Spirit Fireball Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Ice Spirit Fireball Hunter The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Ice Spirit P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Ice Spirit Goblin Gang Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Ice Spirit The Log Goblin Gang Fireball Hunter X-Bow P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Fire Spirit Ice Spirit The Log Goblin Gang

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
P.E.K.K.A X-Bow
Ice Spirit
P.E.K.K.A Hunter X-Bow
Goblin Gang
X-Bow P.E.K.K.A
Fireball
X-Bow The Log
Hunter
Ice Spirit X-Bow P.E.K.K.A
X-Bow
Fireball The Log Fire Spirit Ice Spirit Goblin Gang Hunter
P.E.K.K.A
Fire Spirit Ice Spirit Goblin Gang Hunter The Log
The Log
X-Bow Fireball P.E.K.K.A

Defense Synergies 6 12

Fire Spirit
Ice Spirit P.E.K.K.A The Log
Ice Spirit
Goblin Gang X-Bow Fire Spirit Fireball Hunter P.E.K.K.A The Log
Goblin Gang
Ice Spirit X-Bow P.E.K.K.A The Log
Fireball
X-Bow The Log Ice Spirit
Hunter
Ice Spirit P.E.K.K.A The Log
X-Bow
Ice Spirit Fireball The Log Goblin Gang
P.E.K.K.A
The Log Fire Spirit Ice Spirit Goblin Gang Hunter
The Log
Fireball X-Bow P.E.K.K.A Fire Spirit Ice Spirit Goblin Gang Hunter

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball X-Bow The Log
Hunter P.E.K.K.A Ice Spirit Goblin Gang X-Bow The Log
Goblin Gang Hunter P.E.K.K.A Fire Spirit
Hunter P.E.K.K.A Goblin Gang
Fireball X-Bow P.E.K.K.A The Log
Goblin Gang Fireball The Log Fire Spirit Hunter X-Bow
Hunter Fire Spirit Ice Spirit Goblin Gang Fireball X-Bow
Fireball X-Bow P.E.K.K.A The Log
Hunter P.E.K.K.A Goblin Gang X-Bow
Goblin Gang Fire Spirit Ice Spirit Hunter
Goblin Gang Fireball Hunter X-Bow The Log
Hunter Goblin Gang Fireball
Hunter P.E.K.K.A Fire Spirit Ice Spirit Goblin Gang Fireball X-Bow The Log
Fire Spirit Fireball Ice Spirit Goblin Gang Hunter X-Bow P.E.K.K.A The Log
P.E.K.K.A Goblin Gang Hunter X-Bow
Ice Spirit Goblin Gang Fireball Hunter X-Bow P.E.K.K.A The Log
Goblin Gang Fireball Hunter X-Bow P.E.K.K.A
Fire Spirit Ice Spirit Fireball Goblin Gang Hunter X-Bow The Log
Hunter The Log Fire Spirit Ice Spirit Fireball
P.E.K.K.A Hunter
Goblin Gang Fire Spirit Fireball Hunter P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Fireball X-Bow P.E.K.K.A
Fireball Goblin Gang Hunter X-Bow The Log
Goblin Gang P.E.K.K.A Ice Spirit Hunter The Log
Goblin Gang Hunter P.E.K.K.A Fireball X-Bow The Log
P.E.K.K.A Goblin Gang Hunter
Fire Spirit Fireball Ice Spirit Goblin Gang Hunter
Goblin Gang P.E.K.K.A Fireball Hunter
P.E.K.K.A Hunter
P.E.K.K.A Ice Spirit Fireball X-Bow The Log
P.E.K.K.A Goblin Gang
P.E.K.K.A Hunter
P.E.K.K.A Fireball The Log
P.E.K.K.A Goblin Gang Fireball Hunter
Fireball
Goblin Gang Ice Spirit Fireball Hunter X-Bow P.E.K.K.A The Log
Fireball Hunter P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball X-Bow The Log
Fireball X-Bow The Log
Fireball X-Bow The Log
Fireball The Log
Fireball Fire Spirit The Log
Fireball Fire Spirit Ice Spirit Hunter
Fire Spirit The Log
Fireball X-Bow The Log Fire Spirit Ice Spirit Hunter
Fireball The Log X-Bow
Fire Spirit Goblin Gang Fireball X-Bow
Fireball X-Bow The Log
Fireball Fire Spirit
Fire Spirit Fireball Hunter The Log
Fireball X-Bow
Fireball X-Bow The Log
X-Bow Fireball Hunter The Log
Fireball X-Bow The Log
Fireball
Fire Spirit Fireball Hunter X-Bow The Log
Fire Spirit Fireball X-Bow The Log
Fireball X-Bow The Log
Fireball
X-Bow The Log
Fireball X-Bow The Log
The Log Fire Spirit Ice Spirit Fireball Hunter
Fireball X-Bow The Log Hunter
Fireball X-Bow The Log
Fireball X-Bow The Log
Fire Spirit Fireball Hunter X-Bow
Ice Spirit Fireball
Fireball
Fireball Hunter X-Bow The Log
Ice Spirit Fireball
P.E.K.K.A
Fireball The Log
Fire Spirit Ice Spirit Goblin Gang Fireball X-Bow
Fireball Fire Spirit Hunter
The Log Fireball
Fireball Goblin Gang Hunter
The Log Fireball
Fireball
P.E.K.K.A
Ice Spirit Goblin Gang Fireball The Log
Fireball
Fireball X-Bow The Log

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