My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Ice Golem Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Knight Ice Golem Wizard Witch Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Knight Ice Golem Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Barrel Prince
Giant Snowball
Minions Goblin Barrel Witch
Zap
Minions Goblin Barrel Witch Prince
Barbarian Barrel
Ice Spirit Knight Wizard Goblin Barrel Witch
The Log
Ice Spirit Goblin Barrel Witch Prince
Earthquake
Goblin Barrel Witch
Arrows
Ice Spirit Minions Goblin Barrel Witch
Royal Delivery
Ice Spirit Knight Minions Wizard Goblin Barrel Witch Prince
Fireball
Minions Wizard Goblin Barrel Witch
Poison
Minions Wizard Witch
Lightning
Knight Ice Golem Wizard Witch Prince
Rocket
Wizard Witch Prince

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Ice Golem Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Ice Golem Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Knight Ice Golem Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Minions Ice Golem Wizard Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Ice Golem Knight Minions Goblin Barrel Wizard Witch Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit Ice Golem Knight Minions

Attack Synergies 8 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Knight Minions Goblin Barrel Witch Prince
Knight
Ice Spirit Minions Goblin Barrel Wizard Witch Prince
Minions
Ice Spirit Knight Ice Golem Prince
Ice Golem
Goblin Barrel Prince Minions Witch
Wizard
Knight Prince
Goblin Barrel
Ice Spirit Knight Ice Golem Prince
Witch
Ice Spirit Knight Ice Golem Prince
Prince
Ice Golem Goblin Barrel Ice Spirit Knight Minions Wizard Witch

Defense Synergies 2 13

Ice Spirit
Knight Minions Ice Golem Wizard Witch Prince
Knight
Minions Ice Spirit Wizard Witch
Minions
Knight Ice Golem Ice Spirit Prince
Ice Golem
Minions Ice Spirit Wizard Witch
Wizard
Ice Spirit Knight Ice Golem Prince
Goblin Barrel
Witch
Ice Spirit Knight Ice Golem Prince
Prince
Ice Spirit Minions Wizard Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Minions Ice Golem Wizard
Ice Spirit Knight Minions Witch Prince
Witch Prince Knight Minions
Witch Prince Knight Minions
Prince
Minions
Minions Ice Spirit Wizard Witch
Ice Golem
Witch Minions Prince
Knight Ice Spirit Ice Golem Prince
Minions Witch Knight Ice Golem Wizard
Minions Wizard Witch
Prince Ice Spirit Knight Minions Wizard Witch
Wizard Ice Spirit Minions Witch Prince
Knight Prince
Ice Spirit Prince
Wizard Knight Minions Witch Prince
Ice Spirit Knight Minions Wizard Witch Prince
Wizard Witch Ice Spirit Knight Minions Ice Golem
Prince
Wizard Knight Minions Witch Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Ice Golem Witch Prince
Knight Ice Golem Wizard Prince
Ice Spirit Knight Minions Ice Golem Witch Prince
Prince Knight Ice Golem
Knight Witch Prince
Wizard Ice Spirit Minions Ice Golem Witch
Prince Knight Minions Ice Golem Witch
Knight Prince
Ice Spirit Knight Minions Ice Golem Witch Prince
Witch
Knight Minions Witch Prince
Prince
Prince Knight Ice Golem Wizard Witch
Wizard Witch
Witch Ice Spirit Knight Minions Ice Golem Prince
Minions Ice Golem Wizard Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Ice Golem
Knight Ice Golem Prince
Wizard
Wizard Ice Spirit Minions Ice Golem Witch
Wizard Witch
Ice Spirit Ice Golem Wizard
Wizard
Minions Prince
Knight Wizard Prince
Wizard
Knight Ice Golem
Minions
Ice Golem Prince
Wizard Witch
Wizard
Minions
Wizard Prince
Wizard Witch
Minions Prince
Wizard
Prince
Ice Golem Ice Spirit Wizard Witch
Witch
Wizard Witch
Wizard Witch Prince
Ice Golem Wizard Witch
Ice Spirit Minions Wizard Witch
Wizard
Ice Spirit
Prince
Wizard
Ice Spirit Minions Witch Prince
Wizard Witch
Knight Wizard Prince
Ice Golem Wizard
Prince
Ice Spirit Minions Witch
Witch
Witch Prince

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: