My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Great!
Synergy
Great!
Versatility
Bad
F2P score
Good

3 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Knight Executioner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Tornado Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Knight Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Hog Rider
Giant Snowball
Skeletons Hog Rider
Zap
Skeletons
Barbarian Barrel
Skeletons Ice Spirit Knight Executioner
The Log
Skeletons Ice Spirit Hog Rider
Earthquake
Skeletons Hog Rider
Arrows
Skeletons Ice Spirit
Royal Delivery
Skeletons Ice Spirit Knight Hog Rider Executioner
Fireball
Hog Rider Executioner
Poison
Executioner
Lightning
Knight Executioner
Rocket
Hog Rider Executioner

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Fireball Tornado Freeze Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Fireball Tornado Freeze Executioner

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Knight Tornado Freeze Executioner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Spirit Knight Tornado Fireball Hog Rider Freeze Executioner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Ice Spirit Knight Tornado

Attack Synergies 8 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Ice Spirit
Knight Hog Rider Executioner
Knight
Ice Spirit Hog Rider Executioner Fireball
Fireball
Hog Rider Tornado Knight Freeze
Hog Rider
Ice Spirit Knight Fireball Freeze Tornado Executioner
Tornado
Fireball Executioner Hog Rider Freeze
Freeze
Hog Rider Fireball Tornado
Executioner
Knight Tornado Ice Spirit Hog Rider

Defense Synergies 3 11

Skeletons
Ice Spirit Knight Tornado Executioner
Ice Spirit
Skeletons Knight Fireball Tornado Executioner
Knight
Executioner Skeletons Ice Spirit Fireball Tornado
Fireball
Tornado Ice Spirit Knight Freeze
Hog Rider
Tornado
Fireball Executioner Skeletons Ice Spirit Knight
Freeze
Fireball
Executioner
Knight Tornado Skeletons Ice Spirit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Fireball Executioner
Skeletons Ice Spirit Knight Executioner
Tornado Skeletons Knight Freeze Executioner
Skeletons Knight
Fireball Tornado
Fireball Tornado Freeze Skeletons Executioner
Tornado Ice Spirit Fireball Freeze Executioner
Fireball
Skeletons Tornado
Knight Tornado Skeletons Ice Spirit
Executioner Skeletons Knight Fireball Tornado Freeze
Executioner Fireball Tornado
Skeletons Ice Spirit Knight Fireball Freeze
Fireball Executioner Ice Spirit Tornado Freeze
Knight
Tornado Ice Spirit Fireball Freeze
Skeletons Knight Fireball Tornado Executioner
Ice Spirit Fireball Knight Tornado Executioner
Tornado Freeze Executioner Ice Spirit Knight Fireball
Tornado
Knight Fireball Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeletons Fireball
Fireball Knight Executioner
Skeletons Ice Spirit Knight
Knight Fireball Tornado
Skeletons Knight Executioner
Fireball Executioner Skeletons Ice Spirit Tornado Freeze
Skeletons Knight Fireball
Knight
Freeze Skeletons Ice Spirit Knight Fireball Tornado
Skeletons
Knight
Fireball Tornado
Skeletons Knight Fireball Executioner
Fireball Executioner
Skeletons Ice Spirit Knight Fireball Tornado Freeze Executioner
Executioner Fireball Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Freeze
Fireball Tornado Executioner
Fireball
Knight Fireball Freeze
Fireball Executioner
Fireball Executioner Ice Spirit Tornado Freeze
Tornado Executioner
Fireball Ice Spirit Tornado Freeze Executioner
Fireball Tornado
Fireball Tornado
Knight Fireball Tornado
Fireball Tornado Executioner
Knight Fireball Executioner
Fireball Freeze
Fireball
Fireball Executioner
Fireball Executioner
Fireball Tornado Freeze
Fireball Executioner
Fireball Tornado
Fireball
Fireball Tornado
Tornado
Fireball
Tornado Freeze Ice Spirit Fireball Executioner
Fireball Tornado Executioner
Fireball Tornado
Fireball Tornado
Fireball Tornado Executioner
Ice Spirit Fireball Freeze
Fireball
Fireball
Ice Spirit Fireball Freeze
Fireball
Ice Spirit Fireball Freeze
Fireball Tornado Executioner
Freeze
Fireball
Fireball Knight Executioner
Fireball Executioner
Fireball Tornado
Executioner
Ice Spirit Fireball Tornado Freeze
Fireball Tornado Executioner
Fireball Tornado Freeze Executioner

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