My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Mediocre
F2P score
RIP

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Ice Wizard Electro Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Knight Baby Dragon P.E.K.K.A Ice Wizard Electro Wizard Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Knight Baby Dragon P.E.K.K.A Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Baby Dragon
Zap
Barbarian Barrel
Ice Spirit Knight Ice Wizard Electro Wizard Magic Archer
The Log
Ice Spirit
Earthquake
Arrows
Ice Spirit
Royal Delivery
Ice Spirit Knight Baby Dragon P.E.K.K.A Ice Wizard Electro Wizard Magic Archer
Fireball
Baby Dragon Ice Wizard Electro Wizard Magic Archer
Poison
Ice Wizard Electro Wizard Magic Archer
Lightning
Knight Baby Dragon Ice Wizard Electro Wizard Magic Archer
Rocket
Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Baby Dragon Ice Wizard Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Baby Dragon The Log Ice Wizard Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Knight Baby Dragon P.E.K.K.A Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Ice Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit The Log Knight Ice Wizard Baby Dragon Electro Wizard Magic Archer P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit The Log Knight Ice Wizard

Attack Synergies 5 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Knight P.E.K.K.A Baby Dragon
Knight
Ice Spirit Baby Dragon The Log Ice Wizard Electro Wizard Magic Archer
Baby Dragon
Knight Ice Spirit P.E.K.K.A Ice Wizard Electro Wizard
P.E.K.K.A
Ice Spirit Electro Wizard Magic Archer Baby Dragon The Log Ice Wizard
The Log
Knight P.E.K.K.A Magic Archer
Ice Wizard
Knight Baby Dragon P.E.K.K.A
Electro Wizard
P.E.K.K.A Knight Baby Dragon Magic Archer
Magic Archer
P.E.K.K.A Knight The Log Electro Wizard

Defense Synergies 5 17

Ice Spirit
Knight Baby Dragon P.E.K.K.A The Log Ice Wizard Electro Wizard Magic Archer
Knight
Ice Wizard Electro Wizard Magic Archer Ice Spirit Baby Dragon The Log
Baby Dragon
Ice Wizard Ice Spirit Knight P.E.K.K.A The Log
P.E.K.K.A
The Log Ice Spirit Baby Dragon Ice Wizard Electro Wizard
The Log
P.E.K.K.A Ice Spirit Knight Baby Dragon Ice Wizard Electro Wizard Magic Archer
Ice Wizard
Knight Baby Dragon Ice Spirit P.E.K.K.A The Log
Electro Wizard
Knight Ice Spirit P.E.K.K.A The Log Magic Archer
Magic Archer
Knight Ice Spirit The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Baby Dragon The Log Electro Wizard Magic Archer
P.E.K.K.A Ice Spirit Knight The Log Ice Wizard Electro Wizard
P.E.K.K.A Knight Ice Wizard Electro Wizard
P.E.K.K.A Knight Ice Wizard Electro Wizard
P.E.K.K.A The Log
The Log Baby Dragon Ice Wizard Electro Wizard Magic Archer
Electro Wizard Ice Spirit Baby Dragon Ice Wizard Magic Archer
Baby Dragon P.E.K.K.A The Log Electro Wizard Magic Archer
P.E.K.K.A Ice Wizard
Knight Ice Spirit Ice Wizard Electro Wizard
Ice Wizard Electro Wizard Knight Baby Dragon The Log Magic Archer
Baby Dragon Ice Wizard Electro Wizard Magic Archer
P.E.K.K.A Ice Spirit Knight The Log Ice Wizard Electro Wizard
Ice Spirit Baby Dragon P.E.K.K.A The Log Electro Wizard Magic Archer
P.E.K.K.A Knight Electro Wizard
Ice Spirit P.E.K.K.A The Log Electro Wizard
Knight P.E.K.K.A Electro Wizard
Ice Spirit Knight Baby Dragon The Log Ice Wizard Electro Wizard Magic Archer
Baby Dragon The Log Ice Spirit Knight Ice Wizard Electro Wizard Magic Archer
P.E.K.K.A Electro Wizard
Knight Baby Dragon P.E.K.K.A The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight P.E.K.K.A Electro Wizard
Electro Wizard Knight Baby Dragon The Log Magic Archer
P.E.K.K.A Ice Spirit Knight The Log Electro Wizard
P.E.K.K.A Knight The Log Electro Wizard
P.E.K.K.A Knight
Ice Spirit Baby Dragon Ice Wizard Electro Wizard Magic Archer
P.E.K.K.A Knight Ice Wizard Electro Wizard
P.E.K.K.A Knight
P.E.K.K.A Electro Wizard Ice Spirit Knight Baby Dragon The Log Magic Archer
P.E.K.K.A
P.E.K.K.A Knight
P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Knight
Baby Dragon Magic Archer
Electro Wizard Ice Spirit Knight Baby Dragon P.E.K.K.A The Log Magic Archer
Baby Dragon P.E.K.K.A The Log Ice Wizard Electro Wizard Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Knight Baby Dragon The Log
Baby Dragon The Log Ice Wizard Electro Wizard Magic Archer
Baby Dragon The Log Magic Archer
Knight The Log
Baby Dragon The Log Magic Archer
Ice Spirit Baby Dragon Ice Wizard Magic Archer
Baby Dragon The Log Magic Archer
The Log Ice Spirit Baby Dragon Ice Wizard Magic Archer
The Log
Electro Wizard
Knight The Log Electro Wizard Magic Archer
Baby Dragon Magic Archer
Knight Baby Dragon The Log Magic Archer
Baby Dragon Magic Archer
Baby Dragon The Log Magic Archer
Baby Dragon The Log Magic Archer
Magic Archer Baby Dragon The Log
Baby Dragon The Log Electro Wizard Magic Archer
Baby Dragon The Log Magic Archer
Baby Dragon The Log Magic Archer
The Log
Baby Dragon The Log
The Log Ice Spirit Baby Dragon Ice Wizard Magic Archer
The Log Baby Dragon Ice Wizard Electro Wizard Magic Archer
Baby Dragon The Log Magic Archer
Baby Dragon The Log Magic Archer
Baby Dragon Ice Wizard Electro Wizard Magic Archer
Electro Wizard Ice Spirit
The Log Magic Archer
Ice Spirit Electro Wizard Magic Archer
P.E.K.K.A
The Log Magic Archer
Electro Wizard Ice Spirit Magic Archer
Baby Dragon Ice Wizard Electro Wizard Magic Archer
The Log
Knight Baby Dragon Electro Wizard Magic Archer
The Log Baby Dragon Magic Archer
P.E.K.K.A
Ice Spirit Baby Dragon The Log Electro Wizard Magic Archer
Electro Wizard Magic Archer
Baby Dragon The Log Electro Wizard Magic Archer

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