My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Good
Synergy
Godly!
Versatility
Godly!
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minions

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Archers Knight Balloon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Knight Mortar Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minions Balloon
Giant Snowball
Archers Minions Balloon
Zap
Archers Minions Mortar Balloon
Barbarian Barrel
Ice Spirit Archers Knight Mortar
The Log
Ice Spirit Archers
Earthquake
Archers Mortar
Arrows
Ice Spirit Archers Minions
Royal Delivery
Ice Spirit Archers Knight Minions Balloon
Fireball
Archers Minions Mortar Balloon
Poison
Archers Minions Mortar Balloon
Lightning
Knight Mortar Balloon
Rocket
Mortar Balloon

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Arrows Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Arrows Mortar Freeze

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Arrows Knight Freeze

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Archers Arrows Knight Minions Mortar Freeze Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Ice Spirit Archers Arrows Knight

Attack Synergies 9 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Knight Minions Balloon Archers Mortar
Archers
Knight Ice Spirit Arrows Mortar Balloon
Arrows
Balloon Archers Knight Mortar Freeze
Knight
Ice Spirit Archers Minions Mortar Balloon Arrows
Minions
Ice Spirit Knight Mortar Balloon
Mortar
Knight Ice Spirit Archers Arrows Minions
Freeze
Balloon Arrows
Balloon
Ice Spirit Arrows Knight Freeze Archers Minions

Defense Synergies 2 11

Ice Spirit
Archers Knight Minions Mortar
Archers
Knight Ice Spirit Minions Mortar
Arrows
Knight Mortar
Knight
Archers Minions Ice Spirit Arrows Mortar
Minions
Knight Ice Spirit Archers Mortar Freeze
Mortar
Ice Spirit Archers Arrows Knight Minions
Freeze
Minions
Balloon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Minions Mortar
Ice Spirit Knight Minions Mortar
Mortar Archers Knight Minions Freeze
Knight Minions Mortar
Arrows
Arrows Freeze Archers Minions
Minions Ice Spirit Archers Arrows Mortar Freeze
Arrows
Minions Mortar
Knight Ice Spirit Archers
Archers Minions Arrows Knight Freeze
Arrows Minions Archers
Mortar Ice Spirit Knight Minions Freeze
Ice Spirit Arrows Minions Mortar Freeze
Knight Mortar
Ice Spirit Mortar Freeze
Arrows Knight Minions Mortar
Ice Spirit Arrows Mortar Archers Knight Minions
Arrows Mortar Freeze Ice Spirit Archers Knight Minions
Mortar
Archers Arrows Knight Minions

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Archers
Archers Arrows Knight Mortar
Ice Spirit Knight Minions
Knight
Knight
Arrows Ice Spirit Archers Minions Freeze
Archers Knight Minions
Knight
Freeze Ice Spirit Knight Minions Mortar
Knight Minions
Arrows
Knight
Archers
Ice Spirit Archers Knight Minions Mortar Freeze
Arrows Minions Archers Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Mortar Freeze
Arrows Mortar
Arrows
Arrows Knight Freeze
Arrows Mortar
Arrows Ice Spirit Minions Freeze
Archers Arrows Mortar
Arrows Ice Spirit Freeze
Arrows Mortar
Minions
Arrows Knight Mortar
Archers Arrows
Knight Mortar
Arrows Minions Mortar Freeze
Arrows Mortar
Arrows Mortar
Arrows Mortar
Arrows Mortar Freeze
Minions
Archers Arrows Mortar
Arrows Mortar
Minions
Arrows
Arrows Mortar
Arrows Freeze Ice Spirit Mortar
Arrows Mortar
Arrows Mortar
Arrows Mortar
Archers Arrows
Ice Spirit Minions Freeze
Arrows Mortar
Ice Spirit Arrows Freeze
Arrows
Ice Spirit Archers Minions Freeze
Archers Arrows
Freeze
Arrows
Knight
Arrows Mortar
Arrows
Ice Spirit Minions Freeze
Mortar Freeze

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