My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Great!

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Royal Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Goblins Royal Giant Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Royal Giant
Giant Snowball
Goblins Minions
Zap
Goblins Minions Royal Giant
Barbarian Barrel
Ice Spirit Goblins
The Log
Ice Spirit Goblins Royal Giant Mini P.E.K.K.A
Earthquake
Arrows
Ice Spirit Goblins Minions
Royal Delivery
Ice Spirit Goblins Minions Mini P.E.K.K.A
Fireball
Minions
Poison
Minions
Lightning
Mini P.E.K.K.A
Rocket

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Fireball The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Mini P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Goblins Minions Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Goblins Zap The Log Minions Fireball Mini P.E.K.K.A Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Ice Spirit Goblins Zap The Log

Attack Synergies 6 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap Minions Royal Giant Goblins Royal Giant Mini P.E.K.K.A
Goblins
Ice Spirit Zap Royal Giant
Zap
Ice Spirit Fireball Goblins Minions Royal Giant Mini P.E.K.K.A The Log
Minions
Ice Spirit Royal Giant Zap Mini P.E.K.K.A
Royal Giant
Ice Spirit Minions Fireball Ice Spirit Goblins Zap The Log
Fireball
Zap Royal Giant The Log
Mini P.E.K.K.A
Ice Spirit Zap Minions The Log
The Log
Zap Royal Giant Fireball Mini P.E.K.K.A

Defense Synergies 6 10

Ice Spirit
Zap Mini P.E.K.K.A Goblins Minions Fireball The Log
Goblins
Ice Spirit Zap The Log
Zap
Ice Spirit Fireball Mini P.E.K.K.A Goblins Minions The Log
Minions
Ice Spirit Zap The Log
Royal Giant
Fireball
Zap The Log Ice Spirit Mini P.E.K.K.A
Mini P.E.K.K.A
Ice Spirit Zap The Log Fireball
The Log
Fireball Mini P.E.K.K.A Ice Spirit Goblins Zap Minions

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Fireball The Log
Mini P.E.K.K.A Ice Spirit Goblins Zap Minions The Log
Mini P.E.K.K.A Goblins Minions
Mini P.E.K.K.A Goblins Minions
Fireball Mini P.E.K.K.A The Log
Fireball The Log Goblins Zap Minions
Minions Ice Spirit Zap Fireball
Zap Fireball The Log
Mini P.E.K.K.A Goblins Minions
Ice Spirit Goblins Mini P.E.K.K.A
Goblins Minions Zap Fireball The Log
Minions Zap Fireball
Mini P.E.K.K.A Ice Spirit Zap Minions Fireball The Log
Fireball Ice Spirit Goblins Zap Minions Mini P.E.K.K.A The Log
Mini P.E.K.K.A
Ice Spirit Zap Fireball Mini P.E.K.K.A The Log
Goblins Minions Fireball Mini P.E.K.K.A
Ice Spirit Fireball Goblins Zap Minions The Log
Zap The Log Ice Spirit Minions Fireball
Mini P.E.K.K.A
Goblins Minions Fireball Mini P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Goblins Zap Fireball
Fireball Zap Mini P.E.K.K.A The Log
Ice Spirit Goblins Zap Minions Mini P.E.K.K.A The Log
Mini P.E.K.K.A Zap Fireball The Log
Mini P.E.K.K.A
Fireball Ice Spirit Zap Minions
Mini P.E.K.K.A Goblins Minions Fireball
Mini P.E.K.K.A
Zap Ice Spirit Goblins Minions Fireball Mini P.E.K.K.A The Log
Minions Mini P.E.K.K.A
Zap Fireball The Log
Mini P.E.K.K.A Fireball
Fireball
Ice Spirit Goblins Zap Minions Fireball Mini P.E.K.K.A The Log
Minions Zap Fireball Mini P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log
Fireball Zap The Log
Fireball The Log
Fireball The Log
Fireball Zap The Log
Fireball Ice Spirit Zap Minions
The Log
Fireball The Log Ice Spirit Zap
Fireball The Log Zap
Goblins Minions Fireball Mini P.E.K.K.A
Zap Fireball The Log
Fireball Zap
Fireball The Log
Minions Fireball
Zap Fireball The Log
Zap Fireball The Log
Fireball The Log
Fireball
Minions Mini P.E.K.K.A
Zap Fireball Mini P.E.K.K.A The Log
Zap Fireball The Log
Minions Fireball The Log
Fireball
The Log
Zap Fireball The Log
Zap The Log Ice Spirit Fireball
Fireball The Log Zap
Fireball Zap The Log
Fireball Zap The Log
Zap Fireball
Zap Ice Spirit Minions Fireball
Fireball Mini P.E.K.K.A
Zap Fireball The Log
Zap Ice Spirit Fireball
Fireball The Log
Zap Ice Spirit Minions Fireball
Fireball Zap
The Log Fireball
Fireball Mini P.E.K.K.A
The Log Zap Fireball
Zap Fireball
Zap Ice Spirit Minions Fireball The Log
Zap Fireball
Zap Fireball The Log

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