My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Archers Knight X-Bow P.E.K.K.A Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

X-Bow

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Goblins Knight X-Bow P.E.K.K.A Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers
Giant Snowball
Goblins Archers
Zap
Goblins Archers X-Bow
Barbarian Barrel
Ice Spirit Goblins Archers Knight X-Bow Magic Archer
The Log
Ice Spirit Goblins Archers X-Bow
Earthquake
Archers X-Bow
Arrows
Ice Spirit Goblins Archers
Royal Delivery
Ice Spirit Goblins Archers Knight P.E.K.K.A Magic Archer
Fireball
Archers X-Bow Magic Archer
Poison
Archers X-Bow Magic Archer
Lightning
Knight X-Bow Magic Archer
Rocket
X-Bow Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Knight P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Goblins

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Goblins Zap Archers Knight Magic Archer X-Bow P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Ice Spirit Goblins Zap Archers

Attack Synergies 8 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap Knight P.E.K.K.A Goblins Archers X-Bow
Goblins
Ice Spirit Zap Archers X-Bow
Zap
Ice Spirit X-Bow P.E.K.K.A Goblins Archers Knight Magic Archer
Archers
Knight Ice Spirit Goblins Zap X-Bow P.E.K.K.A
Knight
Ice Spirit Archers X-Bow Zap Magic Archer
X-Bow
Zap Knight Ice Spirit Goblins Archers
P.E.K.K.A
Ice Spirit Zap Magic Archer Archers
Magic Archer
P.E.K.K.A Zap Knight

Defense Synergies 5 17

Ice Spirit
Zap X-Bow Goblins Archers Knight P.E.K.K.A Magic Archer
Goblins
Ice Spirit Zap Archers Knight X-Bow Magic Archer
Zap
Ice Spirit Goblins Archers Knight X-Bow P.E.K.K.A Magic Archer
Archers
Knight Ice Spirit Goblins Zap X-Bow P.E.K.K.A
Knight
Archers X-Bow Magic Archer Ice Spirit Goblins Zap
X-Bow
Ice Spirit Knight Goblins Zap Archers
P.E.K.K.A
Ice Spirit Zap Archers
Magic Archer
Knight Ice Spirit Goblins Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight X-Bow Magic Archer
P.E.K.K.A Ice Spirit Goblins Zap Knight X-Bow
P.E.K.K.A Goblins Archers Knight
P.E.K.K.A Goblins Knight
X-Bow P.E.K.K.A
Goblins Zap Archers X-Bow Magic Archer
Ice Spirit Zap Archers X-Bow Magic Archer
Zap X-Bow P.E.K.K.A Magic Archer
P.E.K.K.A Goblins X-Bow
Knight Ice Spirit Goblins Archers
Goblins Archers Zap Knight X-Bow Magic Archer
Zap Archers Magic Archer
P.E.K.K.A Ice Spirit Zap Knight X-Bow
Ice Spirit Goblins Zap X-Bow P.E.K.K.A Magic Archer
P.E.K.K.A Knight X-Bow
Ice Spirit Zap X-Bow P.E.K.K.A
Goblins Knight X-Bow P.E.K.K.A
Ice Spirit Goblins Zap Archers Knight X-Bow Magic Archer
Zap Ice Spirit Archers Knight Magic Archer
P.E.K.K.A
Goblins Archers Knight P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblins Zap Archers X-Bow P.E.K.K.A
Zap Archers Knight X-Bow Magic Archer
P.E.K.K.A Ice Spirit Goblins Zap Knight
P.E.K.K.A Zap Knight X-Bow
P.E.K.K.A Knight
Ice Spirit Zap Archers Magic Archer
P.E.K.K.A Goblins Archers Knight
P.E.K.K.A Knight
Zap P.E.K.K.A Ice Spirit Goblins Knight X-Bow Magic Archer
P.E.K.K.A
P.E.K.K.A Knight
P.E.K.K.A Zap
P.E.K.K.A Knight
Archers Magic Archer
Ice Spirit Goblins Zap Archers Knight X-Bow P.E.K.K.A Magic Archer
Zap Archers P.E.K.K.A Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Knight X-Bow
Zap X-Bow Magic Archer
X-Bow Magic Archer
Knight
Zap Magic Archer
Ice Spirit Zap Magic Archer
Archers Magic Archer
X-Bow Ice Spirit Zap Magic Archer
Zap X-Bow
Goblins X-Bow
Zap Knight X-Bow Magic Archer
Zap Archers Magic Archer
Knight Magic Archer
X-Bow Magic Archer
Zap X-Bow Magic Archer
X-Bow Zap Magic Archer
Magic Archer X-Bow
Zap Archers X-Bow Magic Archer
Zap X-Bow Magic Archer
X-Bow Magic Archer
X-Bow
Zap X-Bow
Zap Ice Spirit Magic Archer
X-Bow Zap Magic Archer
Zap X-Bow Magic Archer
Zap X-Bow Magic Archer
Zap Archers X-Bow Magic Archer
Zap Ice Spirit
Zap X-Bow Magic Archer
Zap Ice Spirit Magic Archer
P.E.K.K.A
Magic Archer
Zap Ice Spirit Archers X-Bow Magic Archer
Zap Archers Magic Archer
Knight Magic Archer
Zap Magic Archer
Zap
P.E.K.K.A
Zap Ice Spirit Magic Archer
Zap Magic Archer
Zap X-Bow Magic Archer

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