My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Good
Synergy
Good
Versatility
Mediocre
F2P score
Good

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Knight Royal Giant Executioner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Goblins Knight Royal Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant
Giant Snowball
Goblins
Zap
Goblins Royal Giant
Barbarian Barrel
Ice Spirit Goblins Knight Executioner
The Log
Ice Spirit Goblins Royal Giant
Earthquake
Arrows
Ice Spirit Goblins
Royal Delivery
Ice Spirit Goblins Knight Executioner
Fireball
Executioner
Poison
Executioner
Lightning
Knight Executioner
Rocket
Executioner

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Tornado Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Earthquake Tornado Executioner The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Knight Tornado Executioner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Goblins

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Goblins The Log Knight Earthquake Tornado Executioner Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Ice Spirit Goblins The Log Knight

Attack Synergies 5 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Knight Royal Giant Goblins Royal Giant Executioner
Goblins
Ice Spirit Royal Giant
Knight
Ice Spirit Executioner Earthquake The Log
Royal Giant
Ice Spirit Earthquake Ice Spirit Goblins Tornado Executioner The Log
Earthquake
Royal Giant Knight Tornado The Log
Tornado
Executioner Royal Giant Earthquake The Log
Executioner
Knight Tornado Ice Spirit Royal Giant The Log
The Log
Knight Royal Giant Earthquake Tornado Executioner

Defense Synergies 2 15

Ice Spirit
Goblins Knight Earthquake Tornado Executioner The Log
Goblins
Ice Spirit Knight The Log
Knight
Executioner Ice Spirit Goblins Earthquake Tornado The Log
Royal Giant
Earthquake
Ice Spirit Knight Tornado The Log
Tornado
Executioner Ice Spirit Knight Earthquake The Log
Executioner
Knight Tornado Ice Spirit The Log
The Log
Ice Spirit Goblins Knight Earthquake Tornado Executioner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Knight Executioner The Log
Ice Spirit Goblins Knight Executioner The Log
Tornado Goblins Knight Executioner
Goblins Knight
Earthquake Tornado The Log
Tornado The Log Goblins Earthquake Executioner
Tornado Ice Spirit Executioner
Earthquake The Log
Goblins Tornado
Knight Tornado Ice Spirit Goblins
Goblins Executioner Knight Earthquake Tornado The Log
Executioner Tornado
Ice Spirit Knight Earthquake The Log
Executioner Ice Spirit Goblins Earthquake Tornado The Log
Knight
Tornado Ice Spirit The Log
Goblins Knight Tornado Executioner
Ice Spirit Goblins Knight Tornado Executioner The Log
Earthquake Tornado Executioner The Log Ice Spirit Knight
Tornado
Goblins Knight Earthquake Executioner The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblins
Knight Executioner The Log
Ice Spirit Goblins Knight The Log
Knight Tornado The Log
Knight Executioner
Executioner Ice Spirit Tornado
Goblins Knight
Knight
Ice Spirit Goblins Knight Tornado The Log
Knight
Tornado The Log
Knight Executioner
Executioner
Ice Spirit Goblins Knight Tornado Executioner The Log
Executioner Earthquake The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Knight The Log
Tornado Executioner The Log
Earthquake The Log
Earthquake Knight The Log
Executioner Earthquake The Log
Executioner Ice Spirit Tornado
Earthquake Tornado Executioner The Log
Earthquake The Log Ice Spirit Tornado Executioner
The Log Tornado
Goblins Tornado
Knight Earthquake Tornado The Log
Tornado Executioner
Earthquake Knight Executioner The Log
Earthquake
Earthquake The Log
Earthquake Executioner The Log
Earthquake Executioner The Log
Earthquake Tornado
Earthquake Executioner The Log
Earthquake Tornado The Log
Earthquake The Log
Tornado
Tornado The Log
Earthquake The Log
Earthquake Tornado The Log Ice Spirit Executioner
The Log Earthquake Tornado Executioner
Tornado The Log
Tornado The Log
Tornado Executioner
Ice Spirit
Earthquake The Log
Ice Spirit
Earthquake The Log
Earthquake Ice Spirit
Tornado Executioner
The Log
Knight Executioner
The Log Earthquake Executioner
Tornado
Executioner
Ice Spirit Tornado The Log
Tornado Executioner
Tornado Executioner The Log

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