My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Mediocre

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Executioner Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Executioner P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Goblin Gang Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider
Giant Snowball
Goblin Gang Hog Rider
Zap
Goblin Gang
Barbarian Barrel
Ice Spirit Goblin Gang Executioner Electro Wizard
The Log
Ice Spirit Goblin Gang Hog Rider
Earthquake
Goblin Gang Hog Rider
Arrows
Ice Spirit Goblin Gang
Royal Delivery
Ice Spirit Goblin Gang Hog Rider Executioner P.E.K.K.A Electro Wizard
Fireball
Goblin Gang Hog Rider Executioner Electro Wizard
Poison
Goblin Gang Executioner Electro Wizard
Lightning
Executioner Electro Wizard
Rocket
Hog Rider Executioner

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Poison Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Poison Executioner

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Poison Executioner P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Goblin Gang Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Zap Goblin Gang Hog Rider Poison Electro Wizard Executioner P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Ice Spirit Zap Goblin Gang Hog Rider

Attack Synergies 9 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap Hog Rider P.E.K.K.A Executioner
Zap
Ice Spirit Hog Rider P.E.K.K.A Electro Wizard Poison Executioner
Goblin Gang
Hog Rider P.E.K.K.A
Hog Rider
Ice Spirit Zap Goblin Gang Poison Executioner Electro Wizard
Poison
P.E.K.K.A Zap Hog Rider
Executioner
Ice Spirit Zap Hog Rider P.E.K.K.A
P.E.K.K.A
Ice Spirit Zap Poison Electro Wizard Goblin Gang Executioner
Electro Wizard
Zap P.E.K.K.A Hog Rider

Defense Synergies 3 12

Ice Spirit
Zap Goblin Gang Poison Executioner P.E.K.K.A Electro Wizard
Zap
Ice Spirit Electro Wizard Goblin Gang Poison Executioner P.E.K.K.A
Goblin Gang
Ice Spirit Zap P.E.K.K.A Electro Wizard
Hog Rider
Poison
Ice Spirit Zap Electro Wizard
Executioner
Ice Spirit Zap
P.E.K.K.A
Ice Spirit Zap Goblin Gang Electro Wizard
Electro Wizard
Zap Ice Spirit Goblin Gang Poison P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Executioner Electro Wizard
P.E.K.K.A Ice Spirit Zap Goblin Gang Executioner Electro Wizard
Goblin Gang P.E.K.K.A Executioner Electro Wizard
P.E.K.K.A Goblin Gang Electro Wizard
Poison P.E.K.K.A
Goblin Gang Zap Executioner Electro Wizard
Electro Wizard Ice Spirit Zap Goblin Gang Poison Executioner
Zap Poison P.E.K.K.A Electro Wizard
P.E.K.K.A Goblin Gang
Goblin Gang Ice Spirit Electro Wizard
Goblin Gang Poison Executioner Electro Wizard Zap
Executioner Zap Goblin Gang Poison Electro Wizard
P.E.K.K.A Ice Spirit Zap Goblin Gang Electro Wizard
Executioner Ice Spirit Zap Goblin Gang Poison P.E.K.K.A Electro Wizard
P.E.K.K.A Goblin Gang Electro Wizard
Ice Spirit Zap Goblin Gang P.E.K.K.A Electro Wizard
Goblin Gang Poison Executioner P.E.K.K.A Electro Wizard
Ice Spirit Zap Goblin Gang Executioner Electro Wizard
Zap Poison Executioner Ice Spirit Electro Wizard
P.E.K.K.A Electro Wizard
Goblin Gang Poison Executioner P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap P.E.K.K.A Electro Wizard
Poison Electro Wizard Zap Goblin Gang Executioner
Goblin Gang P.E.K.K.A Ice Spirit Zap Electro Wizard
Goblin Gang P.E.K.K.A Zap Electro Wizard
P.E.K.K.A Goblin Gang Executioner
Poison Executioner Ice Spirit Zap Goblin Gang Electro Wizard
Goblin Gang P.E.K.K.A Electro Wizard
P.E.K.K.A
Zap P.E.K.K.A Electro Wizard Ice Spirit Poison
P.E.K.K.A Goblin Gang
P.E.K.K.A
P.E.K.K.A Zap Poison Electro Wizard
P.E.K.K.A Goblin Gang Executioner
Executioner
Goblin Gang Electro Wizard Ice Spirit Zap Poison Executioner P.E.K.K.A
Poison Executioner Zap P.E.K.K.A Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison
Poison Zap Executioner Electro Wizard
Poison
Poison
Poison Executioner Zap
Poison Executioner Ice Spirit Zap
Poison Executioner
Poison Ice Spirit Zap Executioner
Poison Zap
Goblin Gang Poison Electro Wizard
Poison Zap Electro Wizard
Poison Zap Executioner
Poison Executioner
Poison
Zap Poison
Zap Poison Executioner
Poison Executioner
Poison
Zap Poison Executioner Electro Wizard
Zap Poison
Poison
Poison
Zap Poison
Zap Poison Ice Spirit Executioner
Poison Zap Executioner Electro Wizard
Zap Poison
Poison Zap
Poison Zap Executioner Electro Wizard
Zap Electro Wizard Ice Spirit Poison
Poison Zap
Zap Ice Spirit Poison Electro Wizard
P.E.K.K.A
Poison
Zap Electro Wizard Ice Spirit Goblin Gang
Poison Zap Executioner Electro Wizard
Poison Goblin Gang Executioner Electro Wizard
Zap Poison Executioner
Zap Poison
Executioner P.E.K.K.A
Zap Ice Spirit Goblin Gang Poison Electro Wizard
Zap Poison Executioner Electro Wizard
Poison Zap Executioner Electro Wizard

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