My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Bad

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Wizard Prince Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Barrel Prince Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Goblin Gang Prince Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Goblin Barrel Prince Bandit
Giant Snowball
Goblin Gang Goblin Barrel
Zap
Goblin Gang Goblin Barrel Prince Bandit
Barbarian Barrel
Ice Spirit Goblin Gang Wizard Goblin Barrel Bandit
The Log
Ice Spirit Goblin Gang Goblin Barrel Prince Bandit
Earthquake
Goblin Gang Goblin Barrel
Arrows
Ice Spirit Goblin Gang Goblin Barrel
Royal Delivery
Ice Spirit Goblin Gang Wizard Goblin Barrel Prince Bandit
Fireball
Goblin Gang Wizard Goblin Barrel Bandit
Poison
Goblin Gang Wizard
Lightning
Wizard Prince Bandit
Rocket
Wizard Prince

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Wizard Tornado The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Tornado Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Goblin Gang Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit The Log Goblin Gang Goblin Barrel Tornado Bandit Wizard Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit The Log Goblin Gang Goblin Barrel

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Goblin Barrel Prince Bandit
Goblin Gang
Goblin Barrel Prince Bandit
Wizard
Tornado Prince Bandit
Goblin Barrel
Ice Spirit Goblin Gang Prince Bandit
Tornado
Wizard The Log
Prince
Goblin Barrel Ice Spirit Goblin Gang Wizard The Log
The Log
Tornado Prince Bandit
Bandit
Ice Spirit Goblin Gang Wizard Goblin Barrel The Log

Defense Synergies 3 14

Ice Spirit
Goblin Gang Wizard Tornado Prince The Log Bandit
Goblin Gang
Ice Spirit Prince The Log Bandit
Wizard
Tornado Ice Spirit Prince The Log Bandit
Goblin Barrel
Tornado
Wizard Ice Spirit Prince The Log
Prince
The Log Ice Spirit Goblin Gang Wizard Tornado
The Log
Prince Ice Spirit Goblin Gang Wizard Tornado Bandit
Bandit
Ice Spirit Goblin Gang Wizard The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard The Log
Ice Spirit Goblin Gang Prince The Log Bandit
Goblin Gang Tornado Prince Bandit
Prince Goblin Gang Bandit
Tornado Prince The Log
Goblin Gang Tornado The Log Bandit
Tornado Ice Spirit Goblin Gang Wizard
The Log Bandit
Goblin Gang Tornado Prince
Goblin Gang Tornado Ice Spirit Prince Bandit
Goblin Gang Wizard Tornado The Log Bandit
Goblin Gang Wizard Tornado
Prince Ice Spirit Goblin Gang Wizard The Log Bandit
Wizard Ice Spirit Goblin Gang Tornado Prince The Log
Goblin Gang Prince Bandit
Tornado Ice Spirit Goblin Gang Prince The Log Bandit
Wizard Goblin Gang Tornado Prince
Ice Spirit Goblin Gang Wizard Tornado Prince The Log Bandit
Wizard Tornado The Log Ice Spirit Bandit
Tornado Prince
Goblin Gang Wizard Prince The Log Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Prince Bandit
Bandit Goblin Gang Wizard Prince The Log
Goblin Gang Bandit Ice Spirit Prince The Log
Goblin Gang Prince Tornado The Log Bandit
Goblin Gang Prince Bandit
Wizard Ice Spirit Goblin Gang Tornado
Goblin Gang Prince Bandit
Prince
Ice Spirit Tornado Prince The Log Bandit
Goblin Gang
Prince
Tornado Prince The Log
Prince Goblin Gang Wizard Bandit
Wizard
Goblin Gang Ice Spirit Tornado Prince The Log
Wizard The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log Bandit
Tornado The Log Bandit
The Log Bandit
Prince The Log
Wizard The Log
Wizard Ice Spirit Tornado
Wizard Tornado The Log
The Log Ice Spirit Wizard Tornado
The Log Wizard Tornado Bandit
Goblin Gang Tornado Prince
Wizard Tornado Prince The Log Bandit
Wizard Tornado
The Log Bandit
Bandit
Prince The Log
Wizard The Log Bandit
Wizard The Log Bandit
Tornado
Wizard Prince The Log Bandit
Wizard Tornado The Log
Prince The Log
Wizard Tornado
Tornado Prince The Log
The Log
Tornado The Log Ice Spirit Wizard
The Log Wizard Tornado Bandit
Wizard Tornado Prince The Log Bandit
Tornado The Log Bandit
Wizard Tornado
Ice Spirit Wizard
Wizard The Log Bandit
Ice Spirit
Prince
Wizard The Log
Ice Spirit Goblin Gang Prince Bandit
Wizard Tornado
The Log
Goblin Gang Wizard Prince
The Log Wizard
Tornado
Prince
Ice Spirit Goblin Gang Tornado The Log
Tornado
Tornado Prince The Log Bandit

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