My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Great!
Synergy
Mediocre
Versatility
Mediocre
F2P score
Bad

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Baby Dragon Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Elixir Collector Baby Dragon Golem Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Goblin Gang Baby Dragon Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Guards Night Witch
Giant Snowball
Goblin Gang Guards Baby Dragon Night Witch
Zap
Goblin Gang Guards Night Witch
Barbarian Barrel
Ice Spirit Goblin Gang Guards Night Witch
The Log
Ice Spirit Goblin Gang Guards
Earthquake
Goblin Gang Elixir Collector Guards
Arrows
Ice Spirit Goblin Gang Guards Night Witch
Royal Delivery
Ice Spirit Goblin Gang Guards Baby Dragon Night Witch
Fireball
Goblin Gang Elixir Collector Baby Dragon Night Witch
Poison
Goblin Gang Elixir Collector Guards Night Witch
Lightning
Elixir Collector Baby Dragon Night Witch
Rocket
Elixir Collector Night Witch

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Baby Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Elixir Collector Guards Baby Dragon Golem Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Goblin Gang Guards Baby Dragon Night Witch Elixir Collector Lightning Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Ice Spirit Goblin Gang Guards Baby Dragon

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Guards Baby Dragon Golem Night Witch
Goblin Gang
Baby Dragon Golem
Elixir Collector
Guards
Ice Spirit
Baby Dragon
Golem Ice Spirit Goblin Gang Lightning
Lightning
Golem Baby Dragon
Golem
Baby Dragon Lightning Night Witch Ice Spirit Goblin Gang
Night Witch
Golem Ice Spirit

Defense Synergies 1 5

Ice Spirit
Goblin Gang Guards Baby Dragon Night Witch
Goblin Gang
Ice Spirit Guards
Elixir Collector
Guards
Ice Spirit Goblin Gang Baby Dragon
Baby Dragon
Ice Spirit Guards
Lightning
Golem
Night Witch
Ice Spirit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Baby Dragon
Ice Spirit Goblin Gang Night Witch
Goblin Gang Lightning Night Witch
Night Witch Goblin Gang Guards
Lightning
Goblin Gang Guards Baby Dragon Night Witch
Lightning Ice Spirit Goblin Gang Baby Dragon Night Witch
Lightning Baby Dragon
Goblin Gang Night Witch
Goblin Gang Guards Ice Spirit Night Witch
Goblin Gang Guards Baby Dragon Night Witch
Goblin Gang Baby Dragon Night Witch
Night Witch Ice Spirit Goblin Gang Guards Lightning
Ice Spirit Goblin Gang Guards Baby Dragon Night Witch
Goblin Gang
Ice Spirit Goblin Gang Lightning
Goblin Gang Night Witch
Ice Spirit Goblin Gang Guards Baby Dragon Night Witch
Baby Dragon Ice Spirit Guards
Goblin Gang Guards Baby Dragon Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Guards
Goblin Gang Baby Dragon Lightning
Goblin Gang Guards Ice Spirit Lightning
Goblin Gang Guards Lightning Night Witch
Goblin Gang Guards Night Witch
Ice Spirit Goblin Gang Baby Dragon
Goblin Gang Guards Lightning Night Witch
Lightning Ice Spirit Baby Dragon
Goblin Gang Guards
Guards
Lightning Guards
Lightning Goblin Gang Guards Night Witch
Baby Dragon
Goblin Gang Guards Ice Spirit Baby Dragon Lightning Night Witch
Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Guards Baby Dragon
Baby Dragon
Lightning Baby Dragon
Lightning Guards
Baby Dragon
Ice Spirit Baby Dragon
Baby Dragon
Ice Spirit Baby Dragon Lightning
Lightning
Lightning Goblin Gang Guards Night Witch
Lightning
Lightning Baby Dragon
Lightning Baby Dragon
Lightning Baby Dragon
Lightning Baby Dragon
Lightning Baby Dragon
Lightning Baby Dragon
Lightning
Lightning Night Witch
Lightning Baby Dragon
Lightning Baby Dragon
Lightning Baby Dragon Night Witch
Lightning
Lightning
Lightning Baby Dragon
Ice Spirit Baby Dragon
Baby Dragon Lightning
Lightning Baby Dragon
Lightning Baby Dragon
Lightning Baby Dragon Night Witch
Lightning Ice Spirit Guards
Lightning Night Witch
Lightning Night Witch
Lightning Ice Spirit
Lightning
Lightning Ice Spirit Goblin Gang Guards Night Witch
Lightning Baby Dragon
Lightning Goblin Gang Baby Dragon
Baby Dragon Lightning
Lightning
Ice Spirit Goblin Gang Guards Baby Dragon Lightning
Lightning
Lightning Baby Dragon

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