My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Minions Goblin Gang

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Ice Spirit Goblin Gang

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang Goblin Barrel
Giant Snowball
Fire Spirit Minions Goblin Gang Goblin Barrel
Zap
Fire Spirit Minions Goblin Gang Goblin Barrel
Barbarian Barrel
Fire Spirit Ice Spirit Goblin Gang Bomb Tower Goblin Barrel
The Log
Fire Spirit Ice Spirit Goblin Gang Goblin Barrel
Earthquake
Goblin Gang Bomb Tower Goblin Barrel
Arrows
Fire Spirit Ice Spirit Minions Goblin Gang Goblin Barrel
Royal Delivery
Fire Spirit Ice Spirit Minions Goblin Gang Goblin Barrel
Fireball
Minions Goblin Gang Bomb Tower Goblin Barrel
Poison
Minions Goblin Gang Bomb Tower
Lightning
Bomb Tower
Rocket
Bomb Tower

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Ice Spirit Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Ice Spirit Fireball Bomb Tower The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Ice Spirit

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Ice Spirit Minions Goblin Gang Fireball Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Ice Spirit The Log Minions Goblin Gang Goblin Barrel Fireball Bomb Tower

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Fire Spirit Ice Spirit The Log Minions

Attack Synergies 3 2

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Goblin Barrel
Ice Spirit
Minions Goblin Barrel
Minions
Ice Spirit
Goblin Gang
Goblin Barrel
Fireball
The Log
Bomb Tower
Goblin Barrel
Ice Spirit Goblin Gang Fire Spirit
The Log
Fireball

Defense Synergies 3 10

Fire Spirit
Ice Spirit The Log
Ice Spirit
Goblin Gang Fire Spirit Minions Fireball Bomb Tower The Log
Minions
Ice Spirit The Log
Goblin Gang
Ice Spirit Bomb Tower The Log
Fireball
The Log Ice Spirit Bomb Tower
Bomb Tower
The Log Ice Spirit Goblin Gang Fireball
Goblin Barrel
The Log
Fireball Bomb Tower Fire Spirit Ice Spirit Minions Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Fireball The Log
Bomb Tower Ice Spirit Minions Goblin Gang The Log
Goblin Gang Bomb Tower Fire Spirit Minions
Bomb Tower Minions Goblin Gang
Fireball Bomb Tower The Log
Goblin Gang Fireball The Log Fire Spirit Minions Bomb Tower
Minions Fire Spirit Ice Spirit Goblin Gang Fireball Bomb Tower
Fireball Bomb Tower The Log
Minions Goblin Gang Bomb Tower
Goblin Gang Fire Spirit Ice Spirit
Minions Goblin Gang Fireball Bomb Tower The Log
Minions Goblin Gang Fireball
Bomb Tower Fire Spirit Ice Spirit Minions Goblin Gang Fireball The Log
Fire Spirit Fireball Bomb Tower Ice Spirit Minions Goblin Gang The Log
Goblin Gang Bomb Tower
Bomb Tower Ice Spirit Goblin Gang Fireball The Log
Bomb Tower Minions Goblin Gang Fireball
Fire Spirit Ice Spirit Fireball Bomb Tower Minions Goblin Gang The Log
Bomb Tower The Log Fire Spirit Ice Spirit Minions Fireball
Bomb Tower
Goblin Gang Fire Spirit Minions Fireball Bomb Tower The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Fireball
Fireball Goblin Gang Bomb Tower The Log
Goblin Gang Ice Spirit Minions Bomb Tower The Log
Goblin Gang Fireball The Log
Goblin Gang
Fire Spirit Fireball Ice Spirit Minions Goblin Gang Bomb Tower
Goblin Gang Minions Fireball Bomb Tower
Bomb Tower
Ice Spirit Minions Fireball Bomb Tower The Log
Goblin Gang
Minions Bomb Tower
Fireball The Log
Goblin Gang Fireball Bomb Tower
Fireball Bomb Tower
Goblin Gang Ice Spirit Minions Fireball Bomb Tower The Log
Minions Fireball Bomb Tower The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log
Fireball The Log
Fireball The Log
Fireball The Log
Fireball Fire Spirit The Log
Fireball Fire Spirit Ice Spirit Minions
Fire Spirit The Log
Fireball The Log Fire Spirit Ice Spirit
Fireball The Log
Fire Spirit Minions Goblin Gang Fireball
Fireball The Log
Fireball Fire Spirit
Fire Spirit Fireball The Log
Minions Fireball
Fireball The Log
Fireball The Log
Fireball The Log
Fireball
Minions
Fire Spirit Fireball The Log
Fire Spirit Fireball The Log
Minions Fireball The Log
Fireball
The Log
Fireball The Log
The Log Fire Spirit Ice Spirit Fireball
Fireball The Log
Fireball The Log
Fireball The Log
Fire Spirit Fireball
Ice Spirit Minions Fireball
Fireball
Fireball The Log
Ice Spirit Fireball
Fireball The Log
Fire Spirit Ice Spirit Minions Goblin Gang Fireball
Fireball Fire Spirit
The Log Fireball
Fireball Goblin Gang
The Log Fireball
Fireball
Ice Spirit Minions Goblin Gang Fireball The Log
Fireball
Fireball The Log

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