My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Bad

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Wizard P.E.K.K.A Bandit Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit P.E.K.K.A Bandit Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bandit
Giant Snowball
Lumberjack
Zap
Inferno Tower Bandit
Barbarian Barrel
Ice Spirit Inferno Tower Wizard Bandit Lumberjack
The Log
Ice Spirit Bandit Lumberjack
Earthquake
Inferno Tower
Arrows
Ice Spirit
Royal Delivery
Ice Spirit Wizard P.E.K.K.A Bandit Lumberjack
Fireball
Inferno Tower Wizard Bandit Lumberjack
Poison
Inferno Tower Wizard
Lightning
Inferno Tower Wizard Bandit Lumberjack
Rocket
Inferno Tower Wizard

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Fireball Wizard The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Inferno Tower P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit The Log Bandit Fireball Lumberjack Inferno Tower Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Ice Spirit The Log Bandit Fireball

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
P.E.K.K.A Bandit Lumberjack
Fireball
The Log
Inferno Tower
Wizard
P.E.K.K.A Bandit Lumberjack
P.E.K.K.A
Ice Spirit Wizard The Log Lumberjack
The Log
Fireball P.E.K.K.A Bandit Lumberjack
Bandit
Ice Spirit Wizard The Log Lumberjack
Lumberjack
Ice Spirit Wizard P.E.K.K.A The Log Bandit

Defense Synergies 4 18

Ice Spirit
Inferno Tower Fireball Wizard P.E.K.K.A The Log Bandit Lumberjack
Fireball
The Log Ice Spirit Inferno Tower Bandit Lumberjack
Inferno Tower
Ice Spirit The Log Fireball Bandit Lumberjack
Wizard
Ice Spirit P.E.K.K.A The Log Bandit Lumberjack
P.E.K.K.A
The Log Ice Spirit Wizard
The Log
Fireball Inferno Tower P.E.K.K.A Ice Spirit Wizard Bandit Lumberjack
Bandit
Ice Spirit Fireball Inferno Tower Wizard The Log Lumberjack
Lumberjack
Ice Spirit Fireball Inferno Tower Wizard The Log Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Inferno Tower Wizard The Log
Inferno Tower P.E.K.K.A Lumberjack Ice Spirit The Log Bandit
Inferno Tower P.E.K.K.A Lumberjack Bandit
Inferno Tower P.E.K.K.A Lumberjack Bandit
Fireball P.E.K.K.A The Log Lumberjack
Fireball The Log Bandit Lumberjack
Inferno Tower Ice Spirit Fireball Wizard
Fireball Inferno Tower P.E.K.K.A The Log Bandit
Inferno Tower P.E.K.K.A Lumberjack
Ice Spirit Inferno Tower Bandit Lumberjack
Fireball Wizard The Log Bandit Lumberjack
Inferno Tower Fireball Wizard
Inferno Tower P.E.K.K.A Lumberjack Ice Spirit Fireball Wizard The Log Bandit
Fireball Wizard Ice Spirit P.E.K.K.A The Log Lumberjack
Inferno Tower P.E.K.K.A Bandit Lumberjack
Inferno Tower Ice Spirit Fireball P.E.K.K.A The Log Bandit Lumberjack
Wizard Fireball Inferno Tower P.E.K.K.A Lumberjack
Ice Spirit Fireball Wizard The Log Bandit Lumberjack
Wizard The Log Ice Spirit Fireball Bandit Lumberjack
P.E.K.K.A Inferno Tower Lumberjack
Wizard Fireball P.E.K.K.A The Log Bandit Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Fireball Inferno Tower P.E.K.K.A Bandit
Fireball Bandit Wizard The Log Lumberjack
P.E.K.K.A Bandit Lumberjack Ice Spirit Inferno Tower The Log
P.E.K.K.A Lumberjack Fireball Inferno Tower The Log Bandit
Inferno Tower P.E.K.K.A Bandit Lumberjack
Fireball Wizard Ice Spirit
P.E.K.K.A Fireball Inferno Tower Bandit Lumberjack
Inferno Tower P.E.K.K.A Lumberjack
P.E.K.K.A Ice Spirit Fireball Inferno Tower The Log Bandit
Inferno Tower P.E.K.K.A
P.E.K.K.A Inferno Tower Lumberjack
P.E.K.K.A Fireball The Log
P.E.K.K.A Fireball Inferno Tower Wizard Bandit Lumberjack
Wizard Fireball
Inferno Tower Ice Spirit Fireball P.E.K.K.A The Log Lumberjack
Fireball Inferno Tower Wizard P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log Bandit
Fireball The Log Bandit
Fireball The Log Bandit
Fireball The Log
Fireball Wizard The Log
Fireball Wizard Ice Spirit
Wizard The Log
Fireball The Log Ice Spirit Wizard
Fireball The Log Wizard Bandit
Fireball Lumberjack
Fireball Wizard The Log Bandit
Fireball Wizard
Fireball The Log Bandit
Fireball Bandit
Fireball The Log
Fireball Wizard The Log Bandit
Fireball Wizard The Log Bandit
Fireball
Fireball Wizard The Log Bandit
Fireball Wizard The Log
Fireball The Log
Fireball Wizard
The Log
Fireball The Log
The Log Ice Spirit Fireball Wizard
Fireball The Log Wizard Bandit
Fireball Wizard The Log Bandit
Fireball The Log Bandit
Fireball Wizard
Ice Spirit Fireball Wizard
Fireball
Fireball Wizard The Log Bandit
Ice Spirit Fireball
P.E.K.K.A
Fireball Wizard The Log
Ice Spirit Fireball Bandit
Fireball Wizard
The Log Fireball
Fireball Wizard Lumberjack
The Log Fireball Wizard
Fireball
P.E.K.K.A
Ice Spirit Fireball The Log
Fireball
Fireball The Log Bandit

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