My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Great!
Versatility
Great!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Tesla Giant Skeleton X-Bow

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

X-Bow

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Ice Spirit Giant Skeleton X-Bow

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Skeleton
Giant Snowball
Fire Spirit
Zap
Fire Spirit X-Bow
Barbarian Barrel
Fire Spirit Ice Spirit Tesla Giant Skeleton X-Bow
The Log
Fire Spirit Ice Spirit Giant Skeleton X-Bow
Earthquake
Tesla X-Bow
Arrows
Fire Spirit Ice Spirit
Royal Delivery
Fire Spirit Ice Spirit Giant Skeleton
Fireball
Tesla X-Bow
Poison
X-Bow
Lightning
Tesla X-Bow
Rocket
X-Bow

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Ice Spirit Zap Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Ice Spirit Zap Tornado

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Ice Spirit Tornado Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Fire Spirit Ice Spirit Zap Tornado Tesla Giant Skeleton X-Bow

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

4 Mirror Fire Spirit Ice Spirit Zap

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Zap Giant Skeleton X-Bow
Ice Spirit
Zap Giant Skeleton X-Bow
Zap
Ice Spirit Mirror Tornado X-Bow Fire Spirit Giant Skeleton
Tesla
Mirror
Zap Tornado Giant Skeleton X-Bow
Tornado
Zap Mirror Giant Skeleton
Giant Skeleton
Fire Spirit Ice Spirit Zap Mirror Tornado X-Bow
X-Bow
Zap Fire Spirit Ice Spirit Mirror Giant Skeleton

Defense Synergies 6 14

Fire Spirit
Ice Spirit Zap Tornado Giant Skeleton
Ice Spirit
Zap X-Bow Fire Spirit Tesla Tornado Giant Skeleton
Zap
Ice Spirit Mirror Fire Spirit Tesla Tornado Giant Skeleton X-Bow
Tesla
Mirror X-Bow Ice Spirit Zap Tornado
Mirror
Zap Tesla Tornado
Tornado
Mirror Fire Spirit Ice Spirit Zap Tesla Giant Skeleton X-Bow
Giant Skeleton
Fire Spirit Ice Spirit Zap Tornado
X-Bow
Ice Spirit Tesla Zap Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Tesla X-Bow
Ice Spirit Zap Tesla X-Bow
Tesla Tornado Fire Spirit Giant Skeleton
Tesla
Tornado Giant Skeleton X-Bow
Tornado Fire Spirit Zap Tesla X-Bow
Tesla Tornado Fire Spirit Ice Spirit Zap X-Bow
Zap Tesla Giant Skeleton X-Bow
Tesla Tornado X-Bow
Tornado Fire Spirit Ice Spirit Tesla Giant Skeleton
Zap Tesla Tornado Giant Skeleton X-Bow
Tesla Zap Tornado
Tesla Fire Spirit Ice Spirit Zap Giant Skeleton X-Bow
Fire Spirit Ice Spirit Zap Tesla Tornado X-Bow
Tesla X-Bow
Tornado Ice Spirit Zap Tesla X-Bow
Tesla Tornado X-Bow
Fire Spirit Ice Spirit Tesla Zap Tornado X-Bow
Zap Tornado Fire Spirit Ice Spirit Tesla Giant Skeleton
Tesla Tornado
Fire Spirit Tesla Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Tesla Giant Skeleton X-Bow
Zap Tesla X-Bow
Giant Skeleton Ice Spirit Zap
Giant Skeleton Zap Tesla Tornado X-Bow
Giant Skeleton Tesla
Fire Spirit Ice Spirit Zap Tesla Tornado
Tesla Giant Skeleton
Giant Skeleton Tesla
Zap Giant Skeleton Ice Spirit Tornado X-Bow
Tesla
Tesla Giant Skeleton
Zap Tornado Giant Skeleton
Giant Skeleton Tesla
Tesla
Tesla Ice Spirit Zap Tornado Giant Skeleton X-Bow
Zap Tesla Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Giant Skeleton X-Bow
Zap Tornado X-Bow
Giant Skeleton X-Bow
Giant Skeleton
Fire Spirit Zap
Fire Spirit Ice Spirit Zap Tornado
Fire Spirit Tornado
X-Bow Fire Spirit Ice Spirit Zap Tornado
Zap Tornado X-Bow
Fire Spirit Tornado X-Bow
Zap Tornado X-Bow
Fire Spirit Zap Tornado
Fire Spirit
X-Bow
Zap X-Bow
X-Bow Zap
X-Bow
Tornado
Fire Spirit Zap X-Bow
Fire Spirit Zap Tornado X-Bow
Giant Skeleton X-Bow
Tornado
Tornado X-Bow
Zap X-Bow
Zap Tornado Fire Spirit Ice Spirit
X-Bow Zap Tornado
Zap Tornado X-Bow
Zap Tornado X-Bow
Fire Spirit Zap Tornado X-Bow
Zap Ice Spirit
Zap X-Bow
Zap Ice Spirit
Giant Skeleton
Zap Fire Spirit Ice Spirit X-Bow
Fire Spirit Zap Tornado
Zap
Zap Tornado Giant Skeleton
Zap Ice Spirit Tornado Giant Skeleton
Zap Tornado
Zap Tornado Giant Skeleton X-Bow

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