My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Godly!

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Archers Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Archers Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Ice Spirit Barbarians Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Hog Rider
Giant Snowball
Fire Spirit Archers Barbarians Hog Rider
Zap
Fire Spirit Archers
Barbarian Barrel
Fire Spirit Ice Spirit Archers Barbarians Wizard
The Log
Fire Spirit Ice Spirit Archers Barbarians Hog Rider
Earthquake
Archers Barbarians Hog Rider
Arrows
Fire Spirit Ice Spirit Archers
Royal Delivery
Fire Spirit Ice Spirit Archers Barbarians Hog Rider Wizard
Fireball
Archers Barbarians Hog Rider Wizard
Poison
Archers Barbarians Wizard
Lightning
Wizard
Rocket
Barbarians Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Ice Spirit Zap Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Ice Spirit Zap Fireball Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Ice Spirit

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Ice Spirit Barbarians Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Ice Spirit Zap Archers Fireball Hog Rider Barbarians Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Fire Spirit Ice Spirit Zap Archers

Attack Synergies 6 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Hog Rider Zap
Ice Spirit
Zap Hog Rider Archers Barbarians
Zap
Ice Spirit Fireball Hog Rider Fire Spirit Archers
Archers
Ice Spirit Zap Hog Rider
Barbarians
Ice Spirit Hog Rider
Fireball
Zap Hog Rider
Hog Rider
Fire Spirit Ice Spirit Zap Fireball Archers Barbarians Wizard
Wizard
Hog Rider

Defense Synergies 2 8

Fire Spirit
Ice Spirit Zap
Ice Spirit
Zap Fire Spirit Archers Barbarians Fireball Wizard
Zap
Ice Spirit Fireball Fire Spirit Archers Barbarians
Archers
Ice Spirit Zap
Barbarians
Ice Spirit Zap
Fireball
Zap Ice Spirit
Hog Rider
Wizard
Ice Spirit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Wizard
Barbarians Ice Spirit Zap
Barbarians Fire Spirit Archers
Barbarians
Barbarians Fireball
Fireball Fire Spirit Zap Archers
Fire Spirit Ice Spirit Zap Archers Fireball Wizard
Zap Barbarians Fireball
Barbarians
Fire Spirit Ice Spirit Archers Barbarians
Archers Barbarians Zap Fireball Wizard
Zap Archers Fireball Wizard
Barbarians Fire Spirit Ice Spirit Zap Fireball Wizard
Fire Spirit Fireball Wizard Ice Spirit Zap Barbarians
Barbarians
Barbarians Ice Spirit Zap Fireball
Barbarians Wizard Fireball
Fire Spirit Ice Spirit Fireball Zap Archers Barbarians Wizard
Zap Wizard Fire Spirit Ice Spirit Archers Barbarians Fireball
Barbarians
Wizard Fire Spirit Archers Barbarians Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Zap Archers Fireball
Fireball Zap Archers Wizard
Barbarians Ice Spirit Zap
Zap Barbarians Fireball
Barbarians
Fire Spirit Fireball Wizard Ice Spirit Zap Archers
Archers Barbarians Fireball
Barbarians
Zap Ice Spirit Barbarians Fireball
Barbarians
Barbarians
Zap Barbarians Fireball
Barbarians Fireball Wizard
Wizard Archers Barbarians Fireball
Barbarians Ice Spirit Zap Archers Fireball
Zap Archers Barbarians Fireball Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Zap
Fireball
Barbarians Fireball
Fireball Wizard Fire Spirit Zap
Fireball Wizard Fire Spirit Ice Spirit Zap
Fire Spirit Archers Wizard
Fireball Fire Spirit Ice Spirit Zap Wizard
Fireball Zap Wizard
Fire Spirit Fireball
Zap Fireball Wizard
Fireball Fire Spirit Zap Archers Wizard
Fire Spirit Fireball
Fireball
Zap Fireball
Zap Fireball Wizard
Fireball Wizard
Fireball
Fire Spirit Zap Archers Fireball Wizard
Fire Spirit Zap Fireball Wizard
Fireball
Fireball Wizard
Zap Barbarians Fireball
Zap Fire Spirit Ice Spirit Fireball Wizard
Fireball Zap Wizard
Fireball Zap Wizard
Fireball Zap
Fire Spirit Zap Archers Fireball Wizard
Zap Ice Spirit Fireball Wizard
Fireball
Zap Fireball Wizard
Zap Ice Spirit Fireball
Fireball Wizard
Zap Fire Spirit Ice Spirit Archers Barbarians Fireball
Fireball Fire Spirit Zap Archers Wizard
Fireball
Fireball Wizard
Zap Fireball Wizard
Zap Fireball
Zap Ice Spirit Fireball
Zap Fireball
Zap Fireball

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