My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Tesla Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Knight Tesla X-Bow Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

X-Bow

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Ice Spirit Knight X-Bow

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Fire Spirit
Zap
Fire Spirit X-Bow
Barbarian Barrel
Fire Spirit Ice Spirit Knight Tesla X-Bow Electro Wizard
The Log
Fire Spirit Ice Spirit X-Bow
Earthquake
Tesla X-Bow
Arrows
Fire Spirit Ice Spirit
Royal Delivery
Fire Spirit Ice Spirit Knight Electro Wizard
Fireball
Tesla X-Bow Electro Wizard
Poison
X-Bow Electro Wizard
Lightning
Knight Tesla X-Bow Electro Wizard
Rocket
X-Bow

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Ice Spirit Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Ice Spirit Fireball The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Ice Spirit Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Ice Spirit Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Ice Spirit The Log Knight Tesla Fireball Electro Wizard X-Bow

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Fire Spirit Ice Spirit The Log Knight

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Knight X-Bow
Ice Spirit
Knight X-Bow
Knight
Ice Spirit X-Bow Fire Spirit Fireball The Log Electro Wizard
Tesla
Fireball
X-Bow Knight The Log Electro Wizard
X-Bow
Knight Fireball The Log Fire Spirit Ice Spirit
The Log
X-Bow Knight Fireball
Electro Wizard
Knight Fireball

Defense Synergies 10 15

Fire Spirit
Knight Ice Spirit The Log Electro Wizard
Ice Spirit
X-Bow Fire Spirit Knight Tesla Fireball The Log Electro Wizard
Knight
Fire Spirit Tesla X-Bow Electro Wizard Ice Spirit Fireball The Log
Tesla
Knight X-Bow The Log Ice Spirit Fireball Electro Wizard
Fireball
X-Bow The Log Ice Spirit Knight Tesla Electro Wizard
X-Bow
Ice Spirit Knight Tesla Fireball The Log Electro Wizard
The Log
Tesla Fireball X-Bow Fire Spirit Ice Spirit Knight Electro Wizard
Electro Wizard
Knight Fire Spirit Ice Spirit Tesla Fireball X-Bow The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Tesla Fireball X-Bow The Log Electro Wizard
Ice Spirit Knight Tesla X-Bow The Log Electro Wizard
Tesla Fire Spirit Knight Electro Wizard
Tesla Knight Electro Wizard
Fireball X-Bow The Log
Fireball The Log Fire Spirit Tesla X-Bow Electro Wizard
Tesla Electro Wizard Fire Spirit Ice Spirit Fireball X-Bow
Tesla Fireball X-Bow The Log Electro Wizard
Tesla X-Bow
Knight Fire Spirit Ice Spirit Tesla Electro Wizard
Electro Wizard Knight Tesla Fireball X-Bow The Log
Tesla Fireball Electro Wizard
Tesla Fire Spirit Ice Spirit Knight Fireball X-Bow The Log Electro Wizard
Fire Spirit Fireball Ice Spirit Tesla X-Bow The Log Electro Wizard
Knight Tesla X-Bow Electro Wizard
Ice Spirit Tesla Fireball X-Bow The Log Electro Wizard
Tesla Knight Fireball X-Bow Electro Wizard
Fire Spirit Ice Spirit Tesla Fireball Knight X-Bow The Log Electro Wizard
The Log Fire Spirit Ice Spirit Knight Tesla Fireball Electro Wizard
Tesla Electro Wizard
Fire Spirit Knight Tesla Fireball The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Tesla Fireball X-Bow Electro Wizard
Fireball Electro Wizard Knight Tesla X-Bow The Log
Ice Spirit Knight The Log Electro Wizard
Knight Tesla Fireball X-Bow The Log Electro Wizard
Knight Tesla
Fire Spirit Fireball Ice Spirit Tesla Electro Wizard
Knight Tesla Fireball Electro Wizard
Knight Tesla
Electro Wizard Ice Spirit Knight Fireball X-Bow The Log
Tesla
Knight Tesla
Fireball The Log Electro Wizard
Knight Tesla Fireball
Tesla Fireball
Tesla Electro Wizard Ice Spirit Knight Fireball X-Bow The Log
Tesla Fireball The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight X-Bow The Log
Fireball X-Bow The Log Electro Wizard
Fireball X-Bow The Log
Knight Fireball The Log
Fireball Fire Spirit The Log
Fireball Fire Spirit Ice Spirit
Fire Spirit The Log
Fireball X-Bow The Log Fire Spirit Ice Spirit
Fireball The Log X-Bow
Fire Spirit Fireball X-Bow Electro Wizard
Knight Fireball X-Bow The Log Electro Wizard
Fireball Fire Spirit
Fire Spirit Knight Fireball The Log
Fireball X-Bow
Fireball X-Bow The Log
X-Bow Fireball The Log
Fireball X-Bow The Log
Fireball
Fire Spirit Fireball X-Bow The Log Electro Wizard
Fire Spirit Fireball X-Bow The Log
Fireball X-Bow The Log
Fireball
X-Bow The Log
Fireball X-Bow The Log
The Log Fire Spirit Ice Spirit Fireball
Fireball X-Bow The Log Electro Wizard
Fireball X-Bow The Log
Fireball X-Bow The Log
Fire Spirit Fireball X-Bow Electro Wizard
Electro Wizard Ice Spirit Fireball
Fireball
Fireball X-Bow The Log
Ice Spirit Fireball Electro Wizard
Fireball The Log
Electro Wizard Fire Spirit Ice Spirit Fireball X-Bow
Fireball Fire Spirit Electro Wizard
The Log Fireball
Fireball Knight Electro Wizard
The Log Fireball
Fireball
Ice Spirit Fireball The Log Electro Wizard
Fireball Electro Wizard
Fireball X-Bow The Log Electro Wizard

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