My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Ice Spirit Goblins Mini P.E.K.K.A Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Fire Spirit Goblins Hog Rider
Zap
Fire Spirit Goblins Inferno Tower
Barbarian Barrel
Fire Spirit Ice Spirit Goblins Inferno Tower
The Log
Fire Spirit Ice Spirit Goblins Mini P.E.K.K.A Hog Rider
Earthquake
Hog Rider Inferno Tower
Arrows
Fire Spirit Ice Spirit Goblins
Royal Delivery
Fire Spirit Ice Spirit Goblins Mini P.E.K.K.A Hog Rider
Fireball
Hog Rider Inferno Tower
Poison
Inferno Tower
Lightning
Mini P.E.K.K.A Inferno Tower
Rocket
Hog Rider Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Ice Spirit Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Ice Spirit Fireball The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Ice Spirit Mini P.E.K.K.A Inferno Tower

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Ice Spirit Goblins Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Ice Spirit Goblins The Log Fireball Mini P.E.K.K.A Hog Rider Inferno Tower

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Fire Spirit Ice Spirit Goblins The Log

Attack Synergies 5 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Hog Rider Mini P.E.K.K.A
Ice Spirit
Hog Rider Goblins Mini P.E.K.K.A
Goblins
Hog Rider Ice Spirit
Fireball
Hog Rider The Log
Mini P.E.K.K.A
Fire Spirit Ice Spirit Hog Rider The Log
Hog Rider
Fire Spirit Ice Spirit Goblins Fireball The Log Mini P.E.K.K.A
Inferno Tower
The Log
Hog Rider Fireball Mini P.E.K.K.A

Defense Synergies 5 11

Fire Spirit
Ice Spirit Mini P.E.K.K.A Inferno Tower The Log
Ice Spirit
Mini P.E.K.K.A Inferno Tower Fire Spirit Goblins Fireball The Log
Goblins
Ice Spirit Inferno Tower The Log
Fireball
The Log Ice Spirit Mini P.E.K.K.A Inferno Tower
Mini P.E.K.K.A
Ice Spirit The Log Fire Spirit Fireball
Hog Rider
Inferno Tower
Ice Spirit The Log Fire Spirit Goblins Fireball
The Log
Fireball Mini P.E.K.K.A Inferno Tower Fire Spirit Ice Spirit Goblins

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Inferno Tower The Log
Mini P.E.K.K.A Inferno Tower Ice Spirit Goblins The Log
Mini P.E.K.K.A Inferno Tower Fire Spirit Goblins
Mini P.E.K.K.A Inferno Tower Goblins
Fireball Mini P.E.K.K.A The Log
Fireball The Log Fire Spirit Goblins
Inferno Tower Fire Spirit Ice Spirit Fireball
Fireball Inferno Tower The Log
Mini P.E.K.K.A Inferno Tower Goblins
Fire Spirit Ice Spirit Goblins Mini P.E.K.K.A Inferno Tower
Goblins Fireball The Log
Inferno Tower Fireball
Mini P.E.K.K.A Inferno Tower Fire Spirit Ice Spirit Fireball The Log
Fire Spirit Fireball Ice Spirit Goblins Mini P.E.K.K.A The Log
Mini P.E.K.K.A Inferno Tower
Inferno Tower Ice Spirit Fireball Mini P.E.K.K.A The Log
Goblins Fireball Mini P.E.K.K.A Inferno Tower
Fire Spirit Ice Spirit Fireball Goblins The Log
The Log Fire Spirit Ice Spirit Fireball
Mini P.E.K.K.A Inferno Tower
Fire Spirit Goblins Fireball Mini P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Goblins Fireball Inferno Tower
Fireball Mini P.E.K.K.A The Log
Ice Spirit Goblins Mini P.E.K.K.A Inferno Tower The Log
Mini P.E.K.K.A Fireball Inferno Tower The Log
Inferno Tower Mini P.E.K.K.A
Fire Spirit Fireball Ice Spirit
Mini P.E.K.K.A Goblins Fireball Inferno Tower
Mini P.E.K.K.A Inferno Tower
Ice Spirit Goblins Fireball Mini P.E.K.K.A Inferno Tower The Log
Inferno Tower
Mini P.E.K.K.A Inferno Tower
Fireball The Log
Mini P.E.K.K.A Fireball Inferno Tower
Fireball
Inferno Tower Ice Spirit Goblins Fireball Mini P.E.K.K.A The Log
Fireball Mini P.E.K.K.A Inferno Tower The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log
Fireball The Log
Fireball The Log
Fireball The Log
Fireball Fire Spirit The Log
Fireball Fire Spirit Ice Spirit
Fire Spirit The Log
Fireball The Log Fire Spirit Ice Spirit
Fireball The Log
Fire Spirit Goblins Fireball Mini P.E.K.K.A
Fireball The Log
Fireball Fire Spirit
Fire Spirit Fireball The Log
Fireball
Fireball The Log
Fireball The Log
Fireball The Log
Fireball
Mini P.E.K.K.A
Fire Spirit Fireball Mini P.E.K.K.A The Log
Fire Spirit Fireball The Log
Fireball The Log
Fireball
The Log
Fireball The Log
The Log Fire Spirit Ice Spirit Fireball
Fireball The Log
Fireball The Log
Fireball The Log
Fire Spirit Fireball
Ice Spirit Fireball
Fireball Mini P.E.K.K.A
Fireball The Log
Ice Spirit Fireball
Fireball The Log
Fire Spirit Ice Spirit Fireball
Fireball Fire Spirit
The Log Fireball
Fireball Mini P.E.K.K.A
The Log Fireball
Fireball
Ice Spirit Fireball The Log
Fireball
Fireball The Log

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