My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
Bad

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Giant Skeleton Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Ice Spirit Giant Skeleton Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Giant Skeleton Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Skeleton Army Giant Skeleton Bandit
Giant Snowball
Fire Spirit Goblin Barrel Skeleton Army
Zap
Fire Spirit Goblin Barrel Skeleton Army Bandit
Barbarian Barrel
Fire Spirit Ice Spirit Goblin Barrel Skeleton Army Giant Skeleton Bandit
The Log
Fire Spirit Ice Spirit Goblin Barrel Skeleton Army Giant Skeleton Bandit
Earthquake
Goblin Barrel Skeleton Army
Arrows
Fire Spirit Ice Spirit Goblin Barrel Skeleton Army
Royal Delivery
Fire Spirit Ice Spirit Goblin Barrel Skeleton Army Giant Skeleton Bandit
Fireball
Goblin Barrel Skeleton Army Bandit
Poison
Skeleton Army
Lightning
Bandit
Rocket

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Ice Spirit Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Ice Spirit Fireball The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Ice Spirit Skeleton Army Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Ice Spirit Fireball Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Ice Spirit The Log Goblin Barrel Skeleton Army Bandit Fireball Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Fire Spirit Ice Spirit The Log Goblin Barrel

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Goblin Barrel Giant Skeleton Bandit
Ice Spirit
Goblin Barrel Giant Skeleton Bandit
Fireball
The Log
Goblin Barrel
Ice Spirit Fire Spirit Skeleton Army Giant Skeleton Bandit
Skeleton Army
Goblin Barrel
Giant Skeleton
Fire Spirit Ice Spirit Goblin Barrel The Log Bandit
The Log
Fireball Giant Skeleton Bandit
Bandit
Fire Spirit Ice Spirit Goblin Barrel Giant Skeleton The Log

Defense Synergies 1 14

Fire Spirit
Ice Spirit Giant Skeleton The Log
Ice Spirit
Fire Spirit Fireball Skeleton Army Giant Skeleton The Log Bandit
Fireball
The Log Ice Spirit Bandit
Goblin Barrel
Skeleton Army
Ice Spirit Giant Skeleton The Log Bandit
Giant Skeleton
Fire Spirit Ice Spirit Skeleton Army The Log
The Log
Fireball Fire Spirit Ice Spirit Skeleton Army Giant Skeleton Bandit
Bandit
Ice Spirit Fireball Skeleton Army The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball The Log
Skeleton Army Ice Spirit The Log Bandit
Skeleton Army Fire Spirit Giant Skeleton Bandit
Skeleton Army Bandit
Fireball Skeleton Army Giant Skeleton The Log
Fireball Skeleton Army The Log Fire Spirit Bandit
Fire Spirit Ice Spirit Fireball
Fireball Giant Skeleton The Log Bandit
Skeleton Army
Skeleton Army Fire Spirit Ice Spirit Giant Skeleton Bandit
Skeleton Army Fireball Giant Skeleton The Log Bandit
Fireball
Skeleton Army Fire Spirit Ice Spirit Fireball Giant Skeleton The Log Bandit
Fire Spirit Fireball Skeleton Army Ice Spirit The Log
Skeleton Army Bandit
Skeleton Army Ice Spirit Fireball The Log Bandit
Fireball Skeleton Army
Fire Spirit Ice Spirit Fireball Skeleton Army The Log Bandit
The Log Fire Spirit Ice Spirit Fireball Giant Skeleton Bandit
Skeleton Army Fire Spirit Fireball Giant Skeleton The Log Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Fireball Giant Skeleton Bandit
Fireball Bandit The Log
Skeleton Army Giant Skeleton Bandit Ice Spirit The Log
Skeleton Army Giant Skeleton Fireball The Log Bandit
Giant Skeleton Skeleton Army Bandit
Fire Spirit Fireball Ice Spirit
Skeleton Army Fireball Giant Skeleton Bandit
Giant Skeleton Skeleton Army
Giant Skeleton Ice Spirit Fireball Skeleton Army The Log Bandit
Skeleton Army
Giant Skeleton
Skeleton Army Fireball Giant Skeleton The Log
Skeleton Army Giant Skeleton Fireball Bandit
Fireball Skeleton Army
Skeleton Army Ice Spirit Fireball Giant Skeleton The Log
Fireball Giant Skeleton The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Giant Skeleton The Log Bandit
Fireball The Log Bandit
Fireball Giant Skeleton The Log Bandit
Fireball Giant Skeleton The Log
Fireball Fire Spirit The Log
Fireball Fire Spirit Ice Spirit
Fire Spirit The Log
Fireball The Log Fire Spirit Ice Spirit
Fireball The Log Bandit
Fire Spirit Fireball
Fireball The Log Bandit
Fireball Fire Spirit
Fire Spirit Fireball The Log Bandit
Fireball Bandit
Fireball The Log
Fireball The Log Bandit
Fireball The Log Bandit
Fireball
Fire Spirit Fireball The Log Bandit
Fire Spirit Fireball The Log
Fireball Giant Skeleton The Log
Fireball
The Log
Fireball The Log
The Log Fire Spirit Ice Spirit Fireball
Fireball The Log Bandit
Fireball The Log Bandit
Fireball The Log Bandit
Fire Spirit Fireball
Ice Spirit Fireball
Fireball
Fireball The Log Bandit
Ice Spirit Fireball
Giant Skeleton
Fireball The Log
Fire Spirit Ice Spirit Fireball Skeleton Army Bandit
Fireball Fire Spirit
The Log Fireball
Fireball
The Log Fireball
Fireball Giant Skeleton
Ice Spirit Fireball Giant Skeleton The Log
Fireball
Fireball Giant Skeleton The Log Bandit

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