My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Wizard Dark Prince Electro Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Dark Prince Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Ice Spirit Mini P.E.K.K.A Dark Prince Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Dark Prince Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Dark Prince
Giant Snowball
Fire Spirit Lumberjack
Zap
Fire Spirit Dark Prince
Barbarian Barrel
Fire Spirit Ice Spirit Wizard Dark Prince Electro Wizard Lumberjack
The Log
Fire Spirit Ice Spirit Mini P.E.K.K.A Dark Prince Lumberjack
Earthquake
Arrows
Fire Spirit Ice Spirit
Royal Delivery
Fire Spirit Ice Spirit Mini P.E.K.K.A Wizard Dark Prince Electro Wizard Lumberjack
Fireball
Wizard Electro Wizard Lumberjack
Poison
Wizard Electro Wizard
Lightning
Mini P.E.K.K.A Wizard Dark Prince Electro Wizard Lumberjack
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Ice Spirit Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Ice Spirit Fireball Wizard Dark Prince

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Ice Spirit Mini P.E.K.K.A Dark Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Ice Spirit Fireball Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Ice Spirit Fireball Mini P.E.K.K.A Dark Prince Electro Wizard Lumberjack Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit Ice Spirit Fireball Mini P.E.K.K.A

Attack Synergies 0 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Mini P.E.K.K.A Dark Prince Lumberjack
Ice Spirit
Mini P.E.K.K.A Dark Prince Lumberjack
Fireball
Dark Prince Electro Wizard
Mini P.E.K.K.A
Fire Spirit Ice Spirit Wizard Dark Prince Electro Wizard Lumberjack
Wizard
Mini P.E.K.K.A Dark Prince Lumberjack
Dark Prince
Fire Spirit Ice Spirit Fireball Mini P.E.K.K.A Wizard Electro Wizard Lumberjack
Electro Wizard
Fireball Mini P.E.K.K.A Dark Prince Lumberjack
Lumberjack
Fire Spirit Ice Spirit Mini P.E.K.K.A Wizard Dark Prince Electro Wizard

Defense Synergies 2 18

Fire Spirit
Ice Spirit Mini P.E.K.K.A Electro Wizard
Ice Spirit
Mini P.E.K.K.A Fire Spirit Fireball Wizard Dark Prince Electro Wizard Lumberjack
Fireball
Ice Spirit Mini P.E.K.K.A Dark Prince Electro Wizard Lumberjack
Mini P.E.K.K.A
Ice Spirit Electro Wizard Fire Spirit Fireball Wizard
Wizard
Ice Spirit Mini P.E.K.K.A Dark Prince Electro Wizard Lumberjack
Dark Prince
Ice Spirit Fireball Wizard Electro Wizard
Electro Wizard
Mini P.E.K.K.A Fire Spirit Ice Spirit Fireball Wizard Dark Prince Lumberjack
Lumberjack
Ice Spirit Fireball Wizard Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Wizard Electro Wizard
Mini P.E.K.K.A Lumberjack Ice Spirit Dark Prince Electro Wizard
Mini P.E.K.K.A Lumberjack Fire Spirit Dark Prince Electro Wizard
Mini P.E.K.K.A Lumberjack Dark Prince Electro Wizard
Fireball Mini P.E.K.K.A Dark Prince Lumberjack
Fireball Fire Spirit Dark Prince Electro Wizard Lumberjack
Electro Wizard Fire Spirit Ice Spirit Fireball Wizard
Fireball Electro Wizard
Mini P.E.K.K.A Lumberjack
Fire Spirit Ice Spirit Mini P.E.K.K.A Dark Prince Electro Wizard Lumberjack
Electro Wizard Fireball Wizard Dark Prince Lumberjack
Fireball Wizard Electro Wizard
Mini P.E.K.K.A Lumberjack Fire Spirit Ice Spirit Fireball Wizard Dark Prince Electro Wizard
Fire Spirit Fireball Wizard Ice Spirit Mini P.E.K.K.A Dark Prince Electro Wizard Lumberjack
Mini P.E.K.K.A Electro Wizard Lumberjack
Ice Spirit Fireball Mini P.E.K.K.A Electro Wizard Lumberjack
Wizard Fireball Mini P.E.K.K.A Dark Prince Electro Wizard Lumberjack
Fire Spirit Ice Spirit Fireball Wizard Dark Prince Electro Wizard Lumberjack
Wizard Fire Spirit Ice Spirit Fireball Dark Prince Electro Wizard Lumberjack
Mini P.E.K.K.A Electro Wizard Lumberjack
Wizard Dark Prince Fire Spirit Fireball Mini P.E.K.K.A Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Lumberjack Fireball Dark Prince Electro Wizard
Fireball Electro Wizard Mini P.E.K.K.A Wizard Lumberjack
Lumberjack Ice Spirit Mini P.E.K.K.A Dark Prince Electro Wizard
Mini P.E.K.K.A Dark Prince Lumberjack Fireball Electro Wizard
Mini P.E.K.K.A Dark Prince Lumberjack
Fire Spirit Fireball Wizard Ice Spirit Electro Wizard
Mini P.E.K.K.A Dark Prince Fireball Electro Wizard Lumberjack
Mini P.E.K.K.A Dark Prince Lumberjack
Electro Wizard Ice Spirit Fireball Mini P.E.K.K.A Dark Prince
Mini P.E.K.K.A Dark Prince Lumberjack
Fireball Dark Prince Electro Wizard
Mini P.E.K.K.A Dark Prince Fireball Wizard Lumberjack
Wizard Fireball
Electro Wizard Ice Spirit Fireball Mini P.E.K.K.A Dark Prince Lumberjack
Fireball Mini P.E.K.K.A Wizard Dark Prince Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Electro Wizard
Fireball
Fireball Dark Prince
Fireball Wizard Fire Spirit Dark Prince
Fireball Wizard Fire Spirit Ice Spirit
Fire Spirit Wizard
Fireball Fire Spirit Ice Spirit Wizard
Fireball Wizard
Fire Spirit Fireball Mini P.E.K.K.A Electro Wizard Lumberjack
Fireball Wizard Dark Prince Electro Wizard
Fireball Fire Spirit Wizard
Fire Spirit Fireball
Fireball
Fireball
Fireball Wizard
Fireball Wizard
Fireball
Mini P.E.K.K.A
Fire Spirit Fireball Mini P.E.K.K.A Wizard Dark Prince Electro Wizard
Fire Spirit Fireball Wizard
Fireball
Fireball Wizard
Fireball
Fire Spirit Ice Spirit Fireball Wizard Dark Prince
Fireball Wizard Electro Wizard
Fireball Wizard
Fireball
Fire Spirit Fireball Wizard Electro Wizard
Electro Wizard Ice Spirit Fireball Wizard
Fireball Mini P.E.K.K.A
Fireball Wizard
Ice Spirit Fireball Electro Wizard
Fireball Wizard
Electro Wizard Fire Spirit Ice Spirit Fireball Dark Prince
Fireball Fire Spirit Wizard Electro Wizard
Fireball
Fireball Mini P.E.K.K.A Wizard Dark Prince Electro Wizard Lumberjack
Fireball Wizard
Fireball
Dark Prince
Ice Spirit Fireball Electro Wizard
Fireball Electro Wizard
Fireball Dark Prince Electro Wizard

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