My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Great!
F2P score
Mediocre

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Ice Spirit Mini P.E.K.K.A Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Fire Spirit Hog Rider Witch
Zap
Fire Spirit Witch
Barbarian Barrel
Fire Spirit Ice Spirit Witch
The Log
Fire Spirit Ice Spirit Mini P.E.K.K.A Hog Rider Witch
Earthquake
Hog Rider Witch
Arrows
Fire Spirit Ice Spirit Witch
Royal Delivery
Fire Spirit Ice Spirit Mini P.E.K.K.A Hog Rider Witch
Fireball
Hog Rider Witch
Poison
Witch
Lightning
Mini P.E.K.K.A Witch
Rocket
Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Ice Spirit Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Ice Spirit Fireball The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Ice Spirit Mini P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Ice Spirit Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Fire Spirit Ice Spirit The Log Fireball Mini P.E.K.K.A Hog Rider Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

4 Mirror Fire Spirit Ice Spirit The Log

Attack Synergies 6 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Hog Rider Mini P.E.K.K.A
Ice Spirit
Hog Rider Mini P.E.K.K.A Witch
Fireball
Hog Rider Mirror The Log
Mini P.E.K.K.A
Fire Spirit Ice Spirit Hog Rider Mirror The Log
Hog Rider
Fire Spirit Ice Spirit Fireball The Log Mini P.E.K.K.A Mirror Witch
Mirror
Fireball The Log Mini P.E.K.K.A Hog Rider
Witch
Ice Spirit Hog Rider
The Log
Hog Rider Mirror Fireball Mini P.E.K.K.A

Defense Synergies 4 11

Fire Spirit
Ice Spirit Mini P.E.K.K.A The Log
Ice Spirit
Mini P.E.K.K.A Fire Spirit Fireball Witch The Log
Fireball
Mirror The Log Ice Spirit Mini P.E.K.K.A
Mini P.E.K.K.A
Ice Spirit The Log Fire Spirit Fireball Mirror Witch
Hog Rider
Mirror
Fireball Mini P.E.K.K.A The Log
Witch
Ice Spirit Mini P.E.K.K.A The Log
The Log
Fireball Mini P.E.K.K.A Fire Spirit Ice Spirit Mirror Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball The Log
Mini P.E.K.K.A Ice Spirit Witch The Log
Mini P.E.K.K.A Witch Fire Spirit
Mini P.E.K.K.A Witch
Fireball Mini P.E.K.K.A The Log
Fireball The Log Fire Spirit
Fire Spirit Ice Spirit Fireball Witch
Fireball The Log
Mini P.E.K.K.A Witch
Fire Spirit Ice Spirit Mini P.E.K.K.A
Witch Fireball The Log
Fireball Witch
Mini P.E.K.K.A Fire Spirit Ice Spirit Fireball Witch The Log
Fire Spirit Fireball Ice Spirit Mini P.E.K.K.A Witch The Log
Mini P.E.K.K.A
Ice Spirit Fireball Mini P.E.K.K.A The Log
Fireball Mini P.E.K.K.A Witch
Fire Spirit Ice Spirit Fireball Witch The Log
Witch The Log Fire Spirit Ice Spirit Fireball
Mini P.E.K.K.A
Fire Spirit Fireball Mini P.E.K.K.A Witch The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Fireball Witch
Fireball Mini P.E.K.K.A The Log
Ice Spirit Mini P.E.K.K.A Witch The Log
Mini P.E.K.K.A Fireball The Log
Mini P.E.K.K.A Witch
Fire Spirit Fireball Ice Spirit Witch
Mini P.E.K.K.A Fireball Witch
Mini P.E.K.K.A
Ice Spirit Fireball Mini P.E.K.K.A Witch The Log
Witch
Mini P.E.K.K.A Witch
Fireball The Log
Mini P.E.K.K.A Fireball Witch
Fireball Witch
Witch Ice Spirit Fireball Mini P.E.K.K.A The Log
Fireball Mini P.E.K.K.A Witch The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log
Fireball The Log
Fireball The Log
Fireball The Log
Fireball Fire Spirit The Log
Fireball Fire Spirit Ice Spirit Witch
Fire Spirit Witch The Log
Fireball The Log Fire Spirit Ice Spirit
Fireball The Log
Fire Spirit Fireball Mini P.E.K.K.A
Fireball The Log
Fireball Fire Spirit
Fire Spirit Fireball The Log
Fireball
Fireball The Log
Fireball Witch The Log
Fireball The Log
Fireball
Mini P.E.K.K.A
Fire Spirit Fireball Mini P.E.K.K.A The Log
Fire Spirit Fireball Witch The Log
Fireball The Log
Fireball
The Log
Fireball The Log
The Log Fire Spirit Ice Spirit Fireball Witch
Witch
Fireball The Log Witch
Fireball Witch The Log
Fireball The Log
Fire Spirit Fireball Witch
Ice Spirit Fireball Witch
Fireball Mini P.E.K.K.A
Fireball The Log
Ice Spirit Fireball
Fireball The Log
Fire Spirit Ice Spirit Fireball Witch
Fireball Fire Spirit Witch
The Log Fireball
Fireball Mini P.E.K.K.A
The Log Fireball
Fireball
Ice Spirit Fireball Witch The Log
Fireball Witch
Fireball Witch The Log

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