My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Great!

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Giant Executioner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rocket Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Barbarians Elite Barbarians Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Giant
Giant Snowball
Barbarians
Zap
Barbarian Barrel
Ice Spirit Barbarians Elite Barbarians Executioner
The Log
Ice Spirit Barbarians Elite Barbarians
Earthquake
Barbarians
Arrows
Ice Spirit
Royal Delivery
Ice Spirit Barbarians Elite Barbarians Executioner
Fireball
Barbarians Elite Barbarians Executioner
Poison
Barbarians Executioner
Lightning
Elite Barbarians Executioner
Rocket
Barbarians Elite Barbarians Executioner

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Rocket Tornado Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Rocket Tornado Executioner

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Rocket Tornado Executioner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Zap Tornado Barbarians Giant Executioner Elite Barbarians Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Ice Spirit Zap Tornado Barbarians

Attack Synergies 6 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap Barbarians Elite Barbarians Giant Executioner
Zap
Ice Spirit Elite Barbarians Giant Tornado Executioner
Barbarians
Ice Spirit
Elite Barbarians
Zap Ice Spirit
Giant
Zap Ice Spirit Rocket Tornado Executioner
Rocket
Tornado Giant
Tornado
Zap Rocket Executioner Giant
Executioner
Tornado Ice Spirit Zap Giant

Defense Synergies 3 9

Ice Spirit
Zap Barbarians Elite Barbarians Rocket Tornado Executioner
Zap
Ice Spirit Barbarians Elite Barbarians Tornado Executioner
Barbarians
Ice Spirit Zap
Elite Barbarians
Ice Spirit Zap
Giant
Rocket
Tornado Ice Spirit
Tornado
Rocket Executioner Ice Spirit Zap
Executioner
Tornado Ice Spirit Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Zap Executioner
Barbarians Elite Barbarians Ice Spirit Zap Executioner
Barbarians Rocket Tornado Elite Barbarians Executioner
Barbarians Elite Barbarians
Barbarians Elite Barbarians Rocket Tornado
Tornado Zap Executioner
Rocket Tornado Ice Spirit Zap Executioner
Rocket Zap Barbarians
Barbarians Elite Barbarians Tornado
Elite Barbarians Tornado Ice Spirit Barbarians
Barbarians Executioner Zap Tornado
Executioner Zap Tornado
Barbarians Ice Spirit Zap Elite Barbarians Rocket
Rocket Executioner Ice Spirit Zap Barbarians Tornado
Barbarians Elite Barbarians
Barbarians Rocket Tornado Ice Spirit Zap Elite Barbarians
Barbarians Elite Barbarians Tornado Executioner
Ice Spirit Zap Barbarians Elite Barbarians Tornado Executioner
Zap Tornado Executioner Ice Spirit Barbarians
Barbarians Elite Barbarians Tornado
Barbarians Elite Barbarians Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Zap Elite Barbarians
Zap Elite Barbarians Rocket Executioner
Barbarians Ice Spirit Zap Elite Barbarians Rocket
Rocket Zap Barbarians Elite Barbarians Tornado
Barbarians Elite Barbarians Executioner
Rocket Executioner Ice Spirit Zap Tornado
Rocket Barbarians Elite Barbarians
Barbarians Elite Barbarians
Zap Rocket Ice Spirit Barbarians Elite Barbarians Tornado
Barbarians
Barbarians Elite Barbarians
Rocket Zap Barbarians Elite Barbarians Tornado
Barbarians Elite Barbarians Rocket Executioner
Barbarians Executioner
Barbarians Elite Barbarians Ice Spirit Zap Rocket Tornado Executioner
Executioner Zap Barbarians Elite Barbarians

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket
Zap Tornado Executioner
Rocket
Barbarians Rocket
Rocket Executioner Zap
Executioner Ice Spirit Zap Rocket Tornado
Tornado Executioner
Ice Spirit Zap Tornado Executioner
Zap Tornado
Rocket Elite Barbarians Tornado
Rocket Zap Tornado
Zap Rocket Tornado Executioner
Rocket Elite Barbarians Executioner
Rocket
Zap Elite Barbarians
Rocket Zap Executioner
Rocket Executioner
Rocket Tornado
Rocket
Rocket Zap Executioner
Rocket Zap Tornado
Rocket
Rocket Tornado
Rocket Tornado
Rocket Zap Barbarians
Zap Tornado Ice Spirit Executioner
Zap Tornado Executioner
Zap Tornado
Rocket Zap Tornado
Elite Barbarians Zap Tornado Executioner
Zap Rocket Ice Spirit
Elite Barbarians
Zap Rocket
Zap Rocket Ice Spirit
Rocket
Zap Ice Spirit Barbarians Rocket
Rocket Zap Tornado Executioner
Rocket Executioner
Zap Executioner
Rocket Zap Tornado
Elite Barbarians Executioner
Zap Ice Spirit Elite Barbarians Rocket Tornado
Zap Rocket Tornado Executioner
Zap Rocket Tornado Executioner

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