My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Royal Recruits Musketeer Dark Prince Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Dark Prince Miner Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Ice Spirit Royal Recruits Dark Prince Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Miner Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Recruits Dark Prince Miner
Giant Snowball
Fire Spirit Royal Recruits Musketeer Miner
Zap
Fire Spirit Dark Prince
Barbarian Barrel
Fire Spirit Ice Spirit Royal Recruits Musketeer Dark Prince Royal Ghost
The Log
Fire Spirit Ice Spirit Royal Recruits Musketeer Dark Prince
Earthquake
Arrows
Fire Spirit Ice Spirit Royal Recruits
Royal Delivery
Fire Spirit Ice Spirit Royal Recruits Musketeer Dark Prince Miner Royal Ghost
Fireball
Musketeer
Poison
Royal Recruits Musketeer
Lightning
Musketeer Dark Prince
Rocket
Musketeer

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Ice Spirit Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Ice Spirit Arrows Dark Prince Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Ice Spirit Arrows Royal Recruits Dark Prince Miner Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Ice Spirit Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Ice Spirit Arrows Miner Royal Ghost Musketeer Dark Prince Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Ice Spirit Arrows Miner

Attack Synergies 1 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Miner Royal Recruits Dark Prince
Ice Spirit
Royal Recruits Musketeer Dark Prince Miner Royal Ghost
Arrows
Dark Prince Miner
Royal Recruits
Fire Spirit Ice Spirit Musketeer Royal Ghost
Musketeer
Ice Spirit Royal Recruits Dark Prince Miner Royal Ghost
Dark Prince
Fire Spirit Ice Spirit Arrows Musketeer Miner Royal Ghost
Miner
Fire Spirit Ice Spirit Arrows Musketeer Dark Prince Royal Ghost
Royal Ghost
Ice Spirit Royal Recruits Musketeer Dark Prince Miner

Defense Synergies 1 11

Fire Spirit
Ice Spirit Royal Recruits
Ice Spirit
Musketeer Fire Spirit Royal Recruits Dark Prince Miner Royal Ghost
Arrows
Dark Prince
Royal Recruits
Fire Spirit Ice Spirit
Musketeer
Ice Spirit Dark Prince Miner Royal Ghost
Dark Prince
Ice Spirit Arrows Musketeer Royal Ghost
Miner
Ice Spirit Musketeer
Royal Ghost
Ice Spirit Musketeer Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Royal Recruits Musketeer
Ice Spirit Royal Recruits Musketeer Dark Prince
Fire Spirit Royal Recruits Musketeer Dark Prince
Royal Recruits Musketeer Dark Prince
Arrows Royal Recruits Dark Prince
Arrows Fire Spirit Musketeer Dark Prince Royal Ghost
Musketeer Fire Spirit Ice Spirit Arrows
Arrows Royal Recruits Musketeer
Royal Recruits Musketeer
Fire Spirit Ice Spirit Royal Recruits Musketeer Dark Prince Miner Royal Ghost
Arrows Royal Recruits Musketeer Dark Prince Royal Ghost
Arrows Musketeer
Royal Recruits Fire Spirit Ice Spirit Musketeer Dark Prince
Fire Spirit Ice Spirit Arrows Royal Recruits Dark Prince Royal Ghost
Royal Recruits
Ice Spirit Royal Recruits
Arrows Royal Recruits Musketeer Dark Prince
Fire Spirit Ice Spirit Arrows Royal Recruits Musketeer Dark Prince Royal Ghost
Arrows Fire Spirit Ice Spirit Royal Recruits Musketeer Dark Prince Royal Ghost
Royal Recruits Musketeer
Royal Recruits Dark Prince Royal Ghost Fire Spirit Arrows Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Dark Prince Royal Ghost
Arrows Musketeer Miner Royal Ghost
Royal Recruits Ice Spirit Musketeer Dark Prince
Royal Recruits Dark Prince Musketeer
Royal Recruits Musketeer Dark Prince
Fire Spirit Arrows Ice Spirit Musketeer
Royal Recruits Dark Prince Musketeer
Royal Recruits Dark Prince
Royal Recruits Ice Spirit Dark Prince
Royal Recruits Musketeer
Royal Recruits Musketeer Dark Prince
Royal Recruits Arrows Dark Prince
Royal Recruits Dark Prince
Royal Recruits Musketeer
Royal Recruits Ice Spirit Musketeer Dark Prince
Arrows Royal Recruits Musketeer Dark Prince Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Royal Recruits Musketeer Royal Ghost
Arrows Musketeer Miner Royal Ghost
Arrows Miner
Arrows Royal Recruits Musketeer Dark Prince
Fire Spirit Arrows Dark Prince
Arrows Fire Spirit Ice Spirit Musketeer
Fire Spirit Arrows Musketeer
Arrows Fire Spirit Ice Spirit
Arrows Miner
Fire Spirit Musketeer
Miner Arrows Royal Recruits Musketeer Dark Prince
Fire Spirit Arrows Musketeer
Fire Spirit Musketeer Miner
Arrows Musketeer
Arrows Musketeer
Arrows Musketeer
Arrows Royal Recruits Musketeer
Arrows
Fire Spirit Arrows Musketeer Dark Prince
Fire Spirit Arrows Miner
Musketeer
Arrows
Musketeer
Arrows Royal Recruits Musketeer
Arrows Fire Spirit Ice Spirit Dark Prince
Arrows Miner Musketeer Royal Ghost
Arrows Musketeer Miner
Miner Arrows Musketeer
Fire Spirit Arrows Musketeer
Ice Spirit Musketeer
Arrows Musketeer Miner
Ice Spirit Arrows
Arrows
Fire Spirit Ice Spirit Royal Recruits Musketeer Dark Prince
Fire Spirit Arrows Musketeer
Arrows
Miner Musketeer Dark Prince
Arrows Musketeer
Arrows
Royal Recruits Musketeer Dark Prince
Ice Spirit Royal Recruits Musketeer
Musketeer
Royal Recruits Musketeer Dark Prince Miner Royal Ghost

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