My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Firecracker Electro Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Mini P.E.K.K.A Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Cannon
Zap
Cannon Firecracker
Barbarian Barrel
Ice Spirit Cannon Firecracker
The Log
Ice Spirit Cannon Firecracker Mini P.E.K.K.A
Earthquake
Cannon Firecracker
Arrows
Ice Spirit Firecracker
Royal Delivery
Ice Spirit Firecracker Mini P.E.K.K.A
Fireball
Cannon Firecracker
Poison
Cannon Firecracker
Lightning
Cannon Mini P.E.K.K.A
Rocket

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Firecracker Fireball Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Firecracker Earthquake Fireball Electro Giant The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Mini P.E.K.K.A Electro Giant

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit The Log Cannon Firecracker Earthquake Fireball Mini P.E.K.K.A Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit The Log Cannon Firecracker

Attack Synergies 0 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Firecracker Mini P.E.K.K.A
Cannon
Firecracker
Ice Spirit Earthquake Mini P.E.K.K.A
Earthquake
Firecracker Fireball Mini P.E.K.K.A Electro Giant The Log
Fireball
Earthquake The Log
Mini P.E.K.K.A
Ice Spirit Firecracker Earthquake Electro Giant The Log
Electro Giant
Earthquake Mini P.E.K.K.A
The Log
Earthquake Fireball Mini P.E.K.K.A

Defense Synergies 5 17

Ice Spirit
Mini P.E.K.K.A Cannon Firecracker Earthquake Fireball The Log
Cannon
The Log Ice Spirit Firecracker Earthquake Fireball Mini P.E.K.K.A Electro Giant
Firecracker
The Log Ice Spirit Cannon Earthquake Mini P.E.K.K.A
Earthquake
Ice Spirit Cannon Firecracker Fireball Mini P.E.K.K.A The Log
Fireball
The Log Ice Spirit Cannon Earthquake Mini P.E.K.K.A
Mini P.E.K.K.A
Ice Spirit The Log Cannon Firecracker Earthquake Fireball Electro Giant
Electro Giant
Cannon Mini P.E.K.K.A
The Log
Cannon Firecracker Fireball Mini P.E.K.K.A Ice Spirit Earthquake

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Cannon Firecracker Fireball The Log
Mini P.E.K.K.A Ice Spirit Cannon Firecracker The Log
Cannon Mini P.E.K.K.A
Cannon Mini P.E.K.K.A Firecracker
Firecracker Earthquake Fireball Mini P.E.K.K.A The Log
Fireball The Log Cannon Firecracker Earthquake
Ice Spirit Cannon Firecracker Fireball
Earthquake Cannon Fireball Electro Giant The Log
Cannon Mini P.E.K.K.A
Ice Spirit Cannon Firecracker Mini P.E.K.K.A
Cannon Firecracker Earthquake Fireball Electro Giant The Log
Firecracker Fireball
Cannon Mini P.E.K.K.A Ice Spirit Earthquake Fireball The Log
Fireball Ice Spirit Cannon Firecracker Earthquake Mini P.E.K.K.A The Log
Mini P.E.K.K.A Cannon
Ice Spirit Cannon Fireball Mini P.E.K.K.A Electro Giant The Log
Cannon Firecracker Fireball Mini P.E.K.K.A
Ice Spirit Cannon Fireball Firecracker The Log
Earthquake The Log Ice Spirit Cannon Firecracker Fireball
Mini P.E.K.K.A Cannon
Cannon Firecracker Earthquake Fireball Mini P.E.K.K.A Electro Giant The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Fireball Electro Giant
Fireball Firecracker Mini P.E.K.K.A The Log
Ice Spirit Mini P.E.K.K.A The Log
Mini P.E.K.K.A Fireball The Log
Cannon Mini P.E.K.K.A
Firecracker Fireball Electro Giant Ice Spirit
Mini P.E.K.K.A Fireball
Mini P.E.K.K.A
Ice Spirit Firecracker Fireball Mini P.E.K.K.A The Log
Cannon
Mini P.E.K.K.A
Fireball Electro Giant The Log
Mini P.E.K.K.A Cannon Fireball
Cannon Firecracker Fireball Electro Giant
Electro Giant Ice Spirit Firecracker Fireball Mini P.E.K.K.A The Log
Cannon Firecracker Earthquake Fireball Mini P.E.K.K.A Electro Giant The Log
Cannon Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Fireball Firecracker The Log
Firecracker Fireball The Log
Earthquake Fireball The Log
Earthquake Firecracker Fireball The Log
Fireball Firecracker Earthquake The Log
Firecracker Fireball Electro Giant Ice Spirit
Firecracker Earthquake The Log
Earthquake Fireball The Log Ice Spirit Firecracker
Fireball The Log Firecracker
Fireball Mini P.E.K.K.A
Firecracker Earthquake Fireball The Log
Fireball Firecracker
Earthquake Firecracker Fireball The Log
Earthquake Firecracker Fireball
Earthquake Firecracker Fireball The Log
Earthquake Firecracker Fireball The Log
Earthquake Firecracker Fireball The Log
Earthquake Fireball
Mini P.E.K.K.A
Firecracker Earthquake Fireball Mini P.E.K.K.A The Log
Firecracker Earthquake Fireball Electro Giant The Log
Earthquake Fireball The Log
Fireball
The Log
Earthquake Fireball The Log
Firecracker Earthquake Electro Giant The Log Ice Spirit Fireball
Firecracker Fireball The Log Earthquake
Fireball The Log
Fireball Firecracker The Log
Firecracker Fireball Electro Giant
Ice Spirit Firecracker Fireball Electro Giant
Fireball Mini P.E.K.K.A
Earthquake Fireball The Log
Ice Spirit Firecracker Fireball
Firecracker Earthquake Fireball The Log
Earthquake Ice Spirit Fireball
Fireball Firecracker
The Log Fireball
Fireball Firecracker Mini P.E.K.K.A
The Log Firecracker Earthquake Fireball
Fireball Electro Giant
Firecracker
Electro Giant Ice Spirit Firecracker Fireball The Log
Firecracker Fireball
Firecracker Fireball Electro Giant The Log

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