My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Bats Dark Prince Princess Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Princess Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Dark Prince Princess Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Dark Prince Bandit
Giant Snowball
Bats Princess
Zap
Bats Dark Prince Princess Bandit
Barbarian Barrel
Ice Spirit Dark Prince Princess Bandit
The Log
Ice Spirit Dark Prince Princess Bandit
Earthquake
Arrows
Ice Spirit Bats Princess
Royal Delivery
Ice Spirit Bats Dark Prince Princess Bandit
Fireball
Princess Bandit
Poison
Bats Princess
Lightning
Dark Prince Bandit
Rocket

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Tornado Princess

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Tornado Dark Prince The Log Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Bats Tornado Dark Prince Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Bats Zap The Log Tornado Princess Bandit Dark Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Ice Spirit Bats Zap The Log

Attack Synergies 2 18

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap Bats Dark Prince Princess Bandit
Bats
Ice Spirit Zap Dark Prince Bandit
Zap
Ice Spirit Tornado Bats Dark Prince The Log Princess Bandit
Tornado
Zap Dark Prince The Log Princess
Dark Prince
Ice Spirit Bats Zap Tornado Princess Bandit
The Log
Zap Tornado Princess Bandit
Princess
Ice Spirit Zap Tornado Dark Prince The Log
Bandit
Ice Spirit Bats Zap Dark Prince The Log

Defense Synergies 1 24

Ice Spirit
Zap Bats Tornado Dark Prince The Log Princess Bandit
Bats
Ice Spirit Zap Dark Prince The Log Bandit
Zap
Ice Spirit Bats Tornado Dark Prince The Log Princess Bandit
Tornado
Ice Spirit Zap Dark Prince The Log Princess
Dark Prince
Ice Spirit Bats Zap Tornado The Log Princess Bandit
The Log
Ice Spirit Bats Zap Tornado Dark Prince Princess Bandit
Princess
Ice Spirit Zap Tornado Dark Prince The Log Bandit
Bandit
Ice Spirit Bats Zap Dark Prince The Log Princess

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap The Log
Ice Spirit Bats Zap Dark Prince The Log Bandit
Tornado Bats Dark Prince Bandit
Bats Dark Prince Bandit
Tornado Dark Prince The Log Princess
Tornado The Log Bats Zap Dark Prince Bandit
Bats Tornado Ice Spirit Zap Princess
Zap The Log Bandit
Tornado Princess
Tornado Ice Spirit Dark Prince Bandit
Bats Zap Tornado Dark Prince The Log Princess Bandit
Bats Zap Tornado Princess
Ice Spirit Bats Zap Dark Prince The Log Bandit
Ice Spirit Bats Zap Tornado Dark Prince The Log Princess
Bandit
Tornado Ice Spirit Zap The Log Bandit
Bats Tornado Dark Prince
Ice Spirit Bats Zap Tornado Dark Prince The Log Bandit
Zap Tornado The Log Ice Spirit Bats Dark Prince Princess Bandit
Tornado
Dark Prince Bats The Log Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Dark Prince Bandit
Bandit Zap The Log
Bandit Ice Spirit Bats Zap Dark Prince The Log
Dark Prince Bats Zap Tornado The Log Bandit
Dark Prince Bandit
Ice Spirit Bats Zap Tornado Princess
Dark Prince Bats Bandit
Dark Prince
Zap Ice Spirit Bats Tornado Dark Prince The Log Bandit
Bats Dark Prince
Zap Tornado Dark Prince The Log
Dark Prince Bandit
Princess
Ice Spirit Bats Zap Tornado Dark Prince The Log
Bats Zap Dark Prince The Log Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess The Log Bandit
Zap Tornado The Log Princess Bandit
The Log Bandit
Dark Prince The Log
Zap Dark Prince The Log
Ice Spirit Bats Zap Tornado Princess
Tornado The Log Princess
The Log Ice Spirit Zap Tornado Princess
The Log Zap Tornado Bandit
Bats Tornado
Zap Tornado Dark Prince The Log Princess Bandit
Zap Tornado Princess
The Log Princess Bandit
Princess Bandit
Princess Zap The Log
Zap The Log Princess Bandit
The Log Princess Bandit
Tornado
Bats
Zap Dark Prince The Log Princess Bandit
Zap Tornado The Log Princess
The Log
Tornado Princess
Tornado The Log
Zap The Log
Zap Tornado The Log Ice Spirit Dark Prince Princess
The Log Zap Tornado Princess Bandit
Zap Tornado The Log Princess Bandit
Zap Tornado The Log Bandit
Bats Zap Tornado Princess
Zap Ice Spirit Bats
Zap The Log Bandit
Zap Ice Spirit Princess
The Log Princess
Zap Ice Spirit Bats Dark Prince Princess Bandit
Zap Tornado Princess
The Log
Dark Prince Princess
The Log Zap Princess
Zap Tornado
Dark Prince
Zap Ice Spirit Bats Tornado The Log Princess
Bats Zap Tornado Princess
Zap Tornado Dark Prince The Log Princess Bandit

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