My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning Not enough threat cards in your deck.

It is good to have cards that are considered a threat and must be addressed by your opponent. Threat may mean more things, but in any case, it is something, that can't be left ignored.

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Tesla Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Bats Tesla X-Bow Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

X-Bow

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit X-Bow

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats
Giant Snowball
Bats
Zap
Bats X-Bow
Barbarian Barrel
Ice Spirit Tesla X-Bow Ice Wizard
The Log
Ice Spirit X-Bow
Earthquake
Tesla X-Bow
Arrows
Ice Spirit Bats
Royal Delivery
Ice Spirit Bats Ice Wizard
Fireball
Tesla X-Bow Ice Wizard
Poison
Bats X-Bow Ice Wizard
Lightning
Tesla X-Bow Ice Wizard
Rocket
X-Bow

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Fireball Tornado Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Fireball Tornado The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Bats Tornado Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Fireball Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Bats The Log Tornado Ice Wizard Tesla Fireball X-Bow

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Ice Spirit Bats The Log Tornado

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Bats X-Bow
Bats
Ice Spirit X-Bow
Tesla
Fireball
Tornado X-Bow The Log
Tornado
Fireball The Log Ice Wizard
X-Bow
Fireball The Log Ice Spirit Bats Ice Wizard
The Log
X-Bow Fireball Tornado
Ice Wizard
Tornado X-Bow

Defense Synergies 8 17

Ice Spirit
X-Bow Bats Tesla Fireball Tornado The Log Ice Wizard
Bats
Ice Spirit Tesla X-Bow The Log Ice Wizard
Tesla
X-Bow The Log Ice Spirit Bats Fireball Tornado
Fireball
Tornado X-Bow The Log Ice Spirit Tesla Ice Wizard
Tornado
Fireball Ice Wizard Ice Spirit Tesla X-Bow The Log
X-Bow
Ice Spirit Tesla Fireball The Log Bats Tornado Ice Wizard
The Log
Tesla Fireball X-Bow Ice Spirit Bats Tornado Ice Wizard
Ice Wizard
Tornado Ice Spirit Bats Fireball X-Bow The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Fireball X-Bow The Log
Ice Spirit Bats Tesla X-Bow The Log Ice Wizard
Tesla Tornado Bats Ice Wizard
Tesla Bats Ice Wizard
Fireball Tornado X-Bow The Log
Fireball Tornado The Log Bats Tesla X-Bow Ice Wizard
Bats Tesla Tornado Ice Spirit Fireball X-Bow Ice Wizard
Tesla Fireball X-Bow The Log
Tesla Tornado X-Bow Ice Wizard
Tornado Ice Spirit Tesla Ice Wizard
Bats Ice Wizard Tesla Fireball Tornado X-Bow The Log
Tesla Bats Fireball Tornado Ice Wizard
Tesla Ice Spirit Bats Fireball X-Bow The Log Ice Wizard
Fireball Ice Spirit Bats Tesla Tornado X-Bow The Log
Tesla X-Bow
Tornado Ice Spirit Tesla Fireball X-Bow The Log
Tesla Bats Fireball Tornado X-Bow
Ice Spirit Tesla Fireball Bats Tornado X-Bow The Log Ice Wizard
Tornado The Log Ice Spirit Bats Tesla Fireball Ice Wizard
Tesla Tornado
Bats Tesla Fireball The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Tesla Fireball X-Bow
Fireball Tesla X-Bow The Log
Ice Spirit Bats The Log
Bats Tesla Fireball Tornado X-Bow The Log
Tesla
Fireball Ice Spirit Bats Tesla Tornado Ice Wizard
Bats Tesla Fireball Ice Wizard
Tesla
Ice Spirit Bats Fireball Tornado X-Bow The Log
Tesla
Bats Tesla
Fireball Tornado The Log
Tesla Fireball
Tesla Fireball
Tesla Ice Spirit Bats Fireball Tornado X-Bow The Log
Bats Tesla Fireball The Log Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball X-Bow The Log
Fireball Tornado X-Bow The Log Ice Wizard
Fireball X-Bow The Log
Fireball The Log
Fireball The Log
Fireball Ice Spirit Bats Tornado Ice Wizard
Tornado The Log
Fireball X-Bow The Log Ice Spirit Tornado Ice Wizard
Fireball The Log Tornado X-Bow
Bats Fireball Tornado X-Bow
Fireball Tornado X-Bow The Log
Fireball Tornado
Fireball The Log
Fireball X-Bow
Fireball X-Bow The Log
X-Bow Fireball The Log
Fireball X-Bow The Log
Fireball Tornado
Bats
Fireball X-Bow The Log
Fireball Tornado X-Bow The Log
Fireball X-Bow The Log
Fireball Tornado
Tornado X-Bow The Log
Fireball X-Bow The Log
Tornado The Log Ice Spirit Fireball Ice Wizard
Fireball X-Bow The Log Tornado Ice Wizard
Fireball Tornado X-Bow The Log
Fireball Tornado X-Bow The Log
Bats Fireball Tornado X-Bow Ice Wizard
Ice Spirit Bats Fireball
Fireball
Fireball X-Bow The Log
Ice Spirit Fireball
Fireball The Log
Ice Spirit Bats Fireball X-Bow
Fireball Tornado Ice Wizard
The Log Fireball
Fireball
The Log Fireball
Fireball Tornado
Ice Spirit Bats Fireball Tornado The Log
Bats Fireball Tornado
Fireball Tornado X-Bow The Log

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