My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Tesla Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Bats Tesla Balloon Ice Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Balloon
Giant Snowball
Bats Balloon Lumberjack
Zap
Bats Balloon
Barbarian Barrel
Ice Spirit Tesla Ice Wizard Lumberjack
The Log
Ice Spirit Lumberjack
Earthquake
Tesla
Arrows
Ice Spirit Bats
Royal Delivery
Ice Spirit Bats Balloon Ice Wizard Lumberjack
Fireball
Tesla Balloon Ice Wizard Lumberjack
Poison
Bats Balloon Ice Wizard
Lightning
Tesla Balloon Ice Wizard Lumberjack
Rocket
Balloon

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Giant Snowball Fireball Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Giant Snowball Fireball Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Bats Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Fireball Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Bats Giant Snowball Ice Wizard Tesla Fireball Lumberjack Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Ice Spirit Bats Giant Snowball Ice Wizard

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Balloon Bats Giant Snowball Lumberjack
Bats
Balloon Ice Spirit Lumberjack
Giant Snowball
Balloon Ice Spirit Fireball Lumberjack
Tesla
Fireball
Giant Snowball
Balloon
Ice Spirit Bats Giant Snowball Lumberjack Ice Wizard
Ice Wizard
Balloon Lumberjack
Lumberjack
Balloon Ice Spirit Bats Giant Snowball Ice Wizard

Defense Synergies 0 17

Ice Spirit
Bats Giant Snowball Tesla Fireball Ice Wizard Lumberjack
Bats
Ice Spirit Giant Snowball Tesla Ice Wizard Lumberjack
Giant Snowball
Ice Spirit Bats Tesla Ice Wizard Lumberjack
Tesla
Ice Spirit Bats Giant Snowball Fireball
Fireball
Ice Spirit Tesla Ice Wizard Lumberjack
Balloon
Ice Wizard
Ice Spirit Bats Giant Snowball Fireball Lumberjack
Lumberjack
Ice Spirit Bats Giant Snowball Fireball Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Fireball
Lumberjack Ice Spirit Bats Tesla Ice Wizard
Tesla Lumberjack Bats Giant Snowball Ice Wizard
Tesla Lumberjack Bats Ice Wizard
Fireball Lumberjack
Fireball Bats Giant Snowball Tesla Ice Wizard Lumberjack
Bats Giant Snowball Tesla Ice Spirit Fireball Ice Wizard
Tesla Fireball
Tesla Ice Wizard Lumberjack
Ice Spirit Giant Snowball Tesla Ice Wizard Lumberjack
Bats Ice Wizard Giant Snowball Tesla Fireball Lumberjack
Tesla Bats Giant Snowball Fireball Ice Wizard
Tesla Lumberjack Ice Spirit Bats Giant Snowball Fireball Ice Wizard
Fireball Ice Spirit Bats Giant Snowball Tesla Lumberjack
Tesla Lumberjack
Ice Spirit Giant Snowball Tesla Fireball Lumberjack
Tesla Bats Fireball Lumberjack
Ice Spirit Tesla Fireball Bats Giant Snowball Ice Wizard Lumberjack
Giant Snowball Ice Spirit Bats Tesla Fireball Ice Wizard Lumberjack
Tesla Lumberjack
Bats Giant Snowball Tesla Fireball Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Giant Snowball Tesla Fireball
Fireball Giant Snowball Tesla Lumberjack
Lumberjack Ice Spirit Bats
Lumberjack Bats Tesla Fireball
Tesla Lumberjack
Fireball Ice Spirit Bats Giant Snowball Tesla Ice Wizard
Bats Tesla Fireball Ice Wizard Lumberjack
Tesla Lumberjack
Ice Spirit Bats Giant Snowball Fireball
Tesla
Bats Tesla Lumberjack
Giant Snowball Fireball
Tesla Fireball Lumberjack
Tesla Fireball
Tesla Ice Spirit Bats Fireball Lumberjack
Bats Giant Snowball Tesla Fireball Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Giant Snowball Ice Wizard
Fireball
Fireball
Fireball Giant Snowball
Fireball Ice Spirit Bats Giant Snowball Ice Wizard
Fireball Ice Spirit Giant Snowball Ice Wizard
Fireball Giant Snowball
Bats Giant Snowball Fireball Lumberjack
Fireball
Fireball Giant Snowball
Giant Snowball Fireball
Fireball
Giant Snowball Fireball
Giant Snowball Fireball
Fireball
Giant Snowball Fireball
Bats
Giant Snowball Fireball
Giant Snowball Fireball
Fireball
Giant Snowball Fireball
Giant Snowball Fireball
Giant Snowball Ice Spirit Fireball Ice Wizard
Fireball Giant Snowball Ice Wizard
Fireball Giant Snowball
Fireball
Bats Giant Snowball Fireball Ice Wizard
Ice Spirit Bats Giant Snowball Fireball
Giant Snowball Fireball
Giant Snowball Fireball
Ice Spirit Giant Snowball Fireball
Giant Snowball Fireball
Ice Spirit Bats Fireball
Fireball Giant Snowball Ice Wizard
Fireball
Fireball Lumberjack
Giant Snowball Fireball
Giant Snowball Fireball
Ice Spirit Bats Giant Snowball Fireball
Bats Giant Snowball Fireball
Giant Snowball Fireball

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