My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Ice Golem Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Bats Ice Golem Balloon Inferno Dragon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Ice Golem Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Balloon Inferno Dragon
Giant Snowball
Bats Balloon Inferno Dragon Lumberjack
Zap
Bats Balloon Inferno Dragon
Barbarian Barrel
Ice Spirit Lumberjack
The Log
Ice Spirit Lumberjack
Earthquake
Arrows
Ice Spirit Bats
Royal Delivery
Ice Spirit Bats Balloon Inferno Dragon Lumberjack
Fireball
Balloon Inferno Dragon Lumberjack
Poison
Bats Balloon
Lightning
Ice Golem Balloon Inferno Dragon Lumberjack
Rocket
Balloon Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Ice Golem Tornado Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Ice Golem Tornado Freeze

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Bats Ice Golem Tornado Freeze Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Bats Ice Golem Tornado Freeze Inferno Dragon Lumberjack Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Ice Spirit Bats Ice Golem Tornado

Attack Synergies 7 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Balloon Bats Inferno Dragon Lumberjack
Bats
Ice Golem Balloon Ice Spirit Inferno Dragon Lumberjack
Ice Golem
Bats Balloon Lumberjack
Tornado
Freeze Balloon
Freeze
Balloon Tornado
Balloon
Ice Spirit Bats Ice Golem Freeze Lumberjack Tornado
Inferno Dragon
Ice Spirit Bats
Lumberjack
Ice Golem Balloon Ice Spirit Bats

Defense Synergies 0 14

Ice Spirit
Bats Ice Golem Tornado Inferno Dragon Lumberjack
Bats
Ice Spirit Ice Golem Freeze Inferno Dragon Lumberjack
Ice Golem
Ice Spirit Bats Tornado Inferno Dragon Lumberjack
Tornado
Ice Spirit Ice Golem Inferno Dragon
Freeze
Bats Lumberjack
Balloon
Inferno Dragon
Ice Spirit Bats Ice Golem Tornado
Lumberjack
Ice Spirit Bats Ice Golem Freeze

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Ice Golem
Inferno Dragon Lumberjack Ice Spirit Bats
Tornado Lumberjack Bats Freeze Inferno Dragon
Inferno Dragon Lumberjack Bats
Tornado Lumberjack
Tornado Freeze Bats Lumberjack
Bats Tornado Inferno Dragon Ice Spirit Freeze
Ice Golem
Inferno Dragon Tornado Lumberjack
Tornado Ice Spirit Ice Golem Lumberjack
Bats Ice Golem Tornado Freeze Lumberjack
Inferno Dragon Bats Tornado
Lumberjack Ice Spirit Bats Freeze
Ice Spirit Bats Tornado Freeze Lumberjack
Inferno Dragon Lumberjack
Tornado Ice Spirit Freeze Inferno Dragon Lumberjack
Bats Tornado Lumberjack
Ice Spirit Bats Tornado Lumberjack
Tornado Freeze Ice Spirit Bats Ice Golem Inferno Dragon Lumberjack
Tornado Inferno Dragon Lumberjack
Bats Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Ice Golem
Ice Golem Inferno Dragon Lumberjack
Lumberjack Ice Spirit Bats Ice Golem
Lumberjack Bats Ice Golem Tornado
Inferno Dragon Lumberjack
Ice Spirit Bats Ice Golem Tornado Freeze
Bats Ice Golem Lumberjack
Inferno Dragon Lumberjack
Freeze Ice Spirit Bats Ice Golem Tornado Inferno Dragon
Inferno Dragon
Inferno Dragon Bats Lumberjack
Tornado
Ice Golem Lumberjack
Ice Spirit Bats Ice Golem Tornado Freeze Inferno Dragon Lumberjack
Bats Ice Golem Freeze Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Ice Golem Freeze
Tornado
Ice Golem Freeze
Ice Spirit Bats Ice Golem Tornado Freeze
Tornado
Ice Spirit Ice Golem Tornado Freeze
Tornado
Bats Tornado Lumberjack
Tornado
Tornado
Ice Golem
Freeze
Ice Golem
Tornado Freeze
Bats
Tornado
Tornado
Tornado
Ice Golem Tornado Freeze Ice Spirit
Inferno Dragon
Tornado
Tornado
Tornado
Bats Ice Golem Tornado
Ice Spirit Bats Freeze
Ice Spirit Freeze
Ice Spirit Bats Freeze
Tornado
Freeze
Lumberjack
Ice Golem
Tornado
Ice Spirit Bats Tornado Freeze
Bats Tornado
Tornado Freeze

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