My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Bats P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Goblin Gang Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Hog Rider
Giant Snowball
Bats Goblin Gang Hog Rider
Zap
Bats Goblin Gang
Barbarian Barrel
Ice Spirit Goblin Gang Electro Wizard
The Log
Ice Spirit Goblin Gang Hog Rider
Earthquake
Goblin Gang Hog Rider
Arrows
Ice Spirit Bats Goblin Gang
Royal Delivery
Ice Spirit Bats Goblin Gang Hog Rider P.E.K.K.A Electro Wizard
Fireball
Goblin Gang Hog Rider Electro Wizard
Poison
Bats Goblin Gang Electro Wizard
Lightning
Electro Wizard
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Fireball The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Bats P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Goblin Gang Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Bats The Log Goblin Gang Fireball Hog Rider Electro Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Ice Spirit Bats The Log Goblin Gang

Attack Synergies 7 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Hog Rider P.E.K.K.A Bats
Bats
Hog Rider Ice Spirit P.E.K.K.A
Goblin Gang
Hog Rider P.E.K.K.A
Fireball
Hog Rider The Log Electro Wizard
Hog Rider
Ice Spirit Bats Goblin Gang Fireball The Log Electro Wizard
P.E.K.K.A
Ice Spirit Electro Wizard Bats Goblin Gang The Log
The Log
Hog Rider Fireball P.E.K.K.A
Electro Wizard
P.E.K.K.A Fireball Hog Rider

Defense Synergies 3 14

Ice Spirit
Goblin Gang Bats Fireball P.E.K.K.A The Log Electro Wizard
Bats
Ice Spirit P.E.K.K.A The Log Electro Wizard
Goblin Gang
Ice Spirit P.E.K.K.A The Log Electro Wizard
Fireball
The Log Ice Spirit Electro Wizard
Hog Rider
P.E.K.K.A
The Log Ice Spirit Bats Goblin Gang Electro Wizard
The Log
Fireball P.E.K.K.A Ice Spirit Bats Goblin Gang Electro Wizard
Electro Wizard
Ice Spirit Bats Goblin Gang Fireball P.E.K.K.A The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball The Log Electro Wizard
P.E.K.K.A Ice Spirit Bats Goblin Gang The Log Electro Wizard
Goblin Gang P.E.K.K.A Bats Electro Wizard
P.E.K.K.A Bats Goblin Gang Electro Wizard
Fireball P.E.K.K.A The Log
Goblin Gang Fireball The Log Bats Electro Wizard
Bats Electro Wizard Ice Spirit Goblin Gang Fireball
Fireball P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Goblin Gang
Goblin Gang Ice Spirit Electro Wizard
Bats Goblin Gang Electro Wizard Fireball The Log
Bats Goblin Gang Fireball Electro Wizard
P.E.K.K.A Ice Spirit Bats Goblin Gang Fireball The Log Electro Wizard
Fireball Ice Spirit Bats Goblin Gang P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Goblin Gang Electro Wizard
Ice Spirit Goblin Gang Fireball P.E.K.K.A The Log Electro Wizard
Bats Goblin Gang Fireball P.E.K.K.A Electro Wizard
Ice Spirit Fireball Bats Goblin Gang The Log Electro Wizard
The Log Ice Spirit Bats Fireball Electro Wizard
P.E.K.K.A Electro Wizard
Goblin Gang Bats Fireball P.E.K.K.A The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Fireball P.E.K.K.A Electro Wizard
Fireball Electro Wizard Goblin Gang The Log
Goblin Gang P.E.K.K.A Ice Spirit Bats The Log Electro Wizard
Goblin Gang P.E.K.K.A Bats Fireball The Log Electro Wizard
P.E.K.K.A Goblin Gang
Fireball Ice Spirit Bats Goblin Gang Electro Wizard
Goblin Gang P.E.K.K.A Bats Fireball Electro Wizard
P.E.K.K.A
P.E.K.K.A Electro Wizard Ice Spirit Bats Fireball The Log
P.E.K.K.A Goblin Gang
P.E.K.K.A Bats
P.E.K.K.A Fireball The Log Electro Wizard
P.E.K.K.A Goblin Gang Fireball
Fireball
Goblin Gang Electro Wizard Ice Spirit Bats Fireball P.E.K.K.A The Log
Bats Fireball P.E.K.K.A The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log
Fireball The Log Electro Wizard
Fireball The Log
Fireball The Log
Fireball The Log
Fireball Ice Spirit Bats
The Log
Fireball The Log Ice Spirit
Fireball The Log
Bats Goblin Gang Fireball Electro Wizard
Fireball The Log Electro Wizard
Fireball
Fireball The Log
Fireball
Fireball The Log
Fireball The Log
Fireball The Log
Fireball
Bats
Fireball The Log Electro Wizard
Fireball The Log
Fireball The Log
Fireball
The Log
Fireball The Log
The Log Ice Spirit Fireball
Fireball The Log Electro Wizard
Fireball The Log
Fireball The Log
Bats Fireball Electro Wizard
Electro Wizard Ice Spirit Bats Fireball
Fireball
Fireball The Log
Ice Spirit Fireball Electro Wizard
P.E.K.K.A
Fireball The Log
Electro Wizard Ice Spirit Bats Goblin Gang Fireball
Fireball Electro Wizard
The Log Fireball
Fireball Goblin Gang Electro Wizard
The Log Fireball
Fireball
P.E.K.K.A
Ice Spirit Bats Goblin Gang Fireball The Log Electro Wizard
Bats Fireball Electro Wizard
Fireball The Log Electro Wizard

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