My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Bats Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Bats Wizard Balloon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Ice Spirit Balloon Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Balloon
Giant Snowball
Fire Spirit Bats Balloon
Zap
Fire Spirit Bats Balloon
Barbarian Barrel
Fire Spirit Ice Spirit Wizard
The Log
Fire Spirit Ice Spirit
Earthquake
Arrows
Fire Spirit Ice Spirit Bats
Royal Delivery
Fire Spirit Ice Spirit Bats Wizard Balloon
Fireball
Wizard Balloon
Poison
Bats Wizard Balloon
Lightning
Wizard Balloon
Rocket
Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Ice Spirit Wizard Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Ice Spirit Wizard Freeze The Log Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Ice Spirit Bats Freeze Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Ice Spirit Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Ice Spirit Bats The Log Freeze Wizard Balloon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Fire Spirit Ice Spirit Bats The Log

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Balloon
Ice Spirit
Balloon Bats Mega Knight
Bats
Balloon Mega Knight Ice Spirit
Wizard
Balloon Mega Knight
Freeze
Balloon
Balloon
Ice Spirit Bats Freeze Fire Spirit Wizard The Log Mega Knight
The Log
Balloon Mega Knight
Mega Knight
Bats Ice Spirit Wizard Balloon The Log

Defense Synergies 0 14

Fire Spirit
Ice Spirit The Log
Ice Spirit
Fire Spirit Bats Wizard The Log Mega Knight
Bats
Ice Spirit Freeze The Log Mega Knight
Wizard
Ice Spirit Freeze The Log Mega Knight
Freeze
Bats Wizard Mega Knight
Balloon
The Log
Fire Spirit Ice Spirit Bats Wizard Mega Knight
Mega Knight
Ice Spirit Bats Wizard Freeze The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard The Log
Ice Spirit Bats The Log Mega Knight
Mega Knight Fire Spirit Bats Freeze
Bats Mega Knight
The Log Mega Knight
Freeze The Log Fire Spirit Bats Mega Knight
Bats Fire Spirit Ice Spirit Wizard Freeze
The Log Mega Knight
Fire Spirit Ice Spirit Mega Knight
Bats Wizard Freeze The Log Mega Knight
Bats Wizard
Mega Knight Fire Spirit Ice Spirit Bats Wizard Freeze The Log
Fire Spirit Wizard Mega Knight Ice Spirit Bats Freeze The Log
Mega Knight
Ice Spirit Freeze The Log Mega Knight
Wizard Mega Knight Bats
Fire Spirit Ice Spirit Mega Knight Bats Wizard The Log
Wizard Freeze The Log Fire Spirit Ice Spirit Bats Mega Knight
Wizard Mega Knight Fire Spirit Bats The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight
Wizard The Log Mega Knight
Mega Knight Ice Spirit Bats The Log
Mega Knight Bats The Log
Mega Knight
Fire Spirit Wizard Ice Spirit Bats Freeze
Bats
Mega Knight
Freeze Mega Knight Ice Spirit Bats The Log
Mega Knight Bats
Mega Knight The Log
Mega Knight Wizard
Wizard Mega Knight
Ice Spirit Bats Freeze The Log
Bats Mega Knight Wizard Freeze The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Freeze The Log
The Log
The Log
Freeze The Log
Wizard Fire Spirit The Log Mega Knight
Wizard Fire Spirit Ice Spirit Bats Freeze
Fire Spirit Wizard The Log
The Log Fire Spirit Ice Spirit Wizard Freeze
The Log Wizard
Fire Spirit Bats
Wizard The Log
Fire Spirit Wizard
Fire Spirit The Log
Freeze
The Log
Wizard The Log
Wizard The Log Mega Knight
Freeze
Bats
Fire Spirit Wizard The Log Mega Knight
Fire Spirit Wizard The Log Mega Knight
The Log Mega Knight
Wizard
The Log
The Log
Freeze The Log Fire Spirit Ice Spirit Wizard Mega Knight
The Log Wizard
Wizard The Log Mega Knight
The Log
Fire Spirit Bats Wizard
Ice Spirit Bats Wizard Freeze
Wizard The Log Mega Knight
Ice Spirit Freeze
Mega Knight
Wizard The Log
Fire Spirit Ice Spirit Bats Freeze
Fire Spirit Wizard
Freeze
The Log
Wizard Mega Knight
The Log Wizard
Mega Knight
Ice Spirit Bats Freeze The Log
Bats
Freeze The Log Mega Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: