My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Bats Inferno Tower Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Bats Wizard Balloon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Ice Spirit Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Guards Balloon
Giant Snowball
Fire Spirit Bats Guards Balloon
Zap
Fire Spirit Bats Inferno Tower Guards Balloon
Barbarian Barrel
Fire Spirit Ice Spirit Inferno Tower Wizard Guards
The Log
Fire Spirit Ice Spirit Guards
Earthquake
Inferno Tower Guards
Arrows
Fire Spirit Ice Spirit Bats Guards
Royal Delivery
Fire Spirit Ice Spirit Bats Wizard Guards Balloon
Fireball
Inferno Tower Wizard Balloon
Poison
Bats Inferno Tower Wizard Guards Balloon
Lightning
Inferno Tower Wizard Balloon
Rocket
Inferno Tower Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Ice Spirit Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Ice Spirit Wizard The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Ice Spirit Bats Inferno Tower Guards

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Ice Spirit Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Ice Spirit Bats The Log Guards Inferno Tower Wizard Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Fire Spirit Ice Spirit Bats The Log

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Balloon
Ice Spirit
Balloon Bats Guards
Bats
Balloon Ice Spirit
Inferno Tower
Wizard
Balloon
Guards
Ice Spirit The Log
Balloon
Ice Spirit Bats Fire Spirit Wizard The Log
The Log
Guards Balloon

Defense Synergies 3 12

Fire Spirit
Ice Spirit Inferno Tower The Log
Ice Spirit
Inferno Tower Fire Spirit Bats Wizard Guards The Log
Bats
Ice Spirit Inferno Tower The Log
Inferno Tower
Ice Spirit Guards The Log Fire Spirit Bats
Wizard
Ice Spirit Guards The Log
Guards
Inferno Tower Ice Spirit Wizard The Log
Balloon
The Log
Inferno Tower Fire Spirit Ice Spirit Bats Wizard Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Inferno Tower Wizard The Log
Inferno Tower Ice Spirit Bats The Log
Inferno Tower Fire Spirit Bats
Inferno Tower Bats Guards
The Log
The Log Fire Spirit Bats Guards
Bats Inferno Tower Fire Spirit Ice Spirit Wizard
Inferno Tower The Log
Inferno Tower
Guards Fire Spirit Ice Spirit Inferno Tower
Bats Guards Wizard The Log
Inferno Tower Bats Wizard
Inferno Tower Fire Spirit Ice Spirit Bats Wizard Guards The Log
Fire Spirit Wizard Ice Spirit Bats Guards The Log
Inferno Tower
Inferno Tower Ice Spirit The Log
Wizard Bats Inferno Tower
Fire Spirit Ice Spirit Bats Wizard Guards The Log
Wizard The Log Fire Spirit Ice Spirit Bats Guards
Inferno Tower
Wizard Fire Spirit Bats Guards The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Inferno Tower
Wizard The Log
Guards Ice Spirit Bats Inferno Tower The Log
Guards Bats Inferno Tower The Log
Inferno Tower Guards
Fire Spirit Wizard Ice Spirit Bats
Guards Bats Inferno Tower
Inferno Tower
Ice Spirit Bats Inferno Tower The Log
Inferno Tower Guards
Bats Inferno Tower Guards
Guards The Log
Inferno Tower Wizard Guards
Wizard
Inferno Tower Guards Ice Spirit Bats The Log
Bats Inferno Tower Wizard The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Guards The Log
The Log
The Log
Guards The Log
Wizard Fire Spirit The Log
Wizard Fire Spirit Ice Spirit Bats
Fire Spirit Wizard The Log
The Log Fire Spirit Ice Spirit Wizard
The Log Wizard
Fire Spirit Bats Guards
Wizard The Log
Fire Spirit Wizard
Fire Spirit The Log
The Log
Wizard The Log
Wizard The Log
Bats
Fire Spirit Wizard The Log
Fire Spirit Wizard The Log
The Log
Wizard
The Log
The Log
The Log Fire Spirit Ice Spirit Wizard
The Log Wizard
Wizard The Log
The Log
Fire Spirit Bats Wizard
Ice Spirit Bats Wizard Guards
Wizard The Log
Ice Spirit
Wizard The Log
Fire Spirit Ice Spirit Bats Guards
Fire Spirit Wizard
The Log
Wizard
The Log Wizard
Ice Spirit Bats Guards The Log
Bats
The Log

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