My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Mediocre
Synergy
Mediocre
Versatility
Bad
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning Not enough threat cards in your deck.

It is good to have cards that are considered a threat and must be addressed by your opponent. Threat may mean more things, but in any case, it is something, that can't be left ignored.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Bats Ice Golem

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Bats Ice Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Ice Spirit Ice Golem Barbarian Barrel Wall Breakers

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Wall Breakers
Giant Snowball
Fire Spirit Bats Wall Breakers
Zap
Fire Spirit Bats Wall Breakers
Barbarian Barrel
Fire Spirit Ice Spirit Wall Breakers
The Log
Fire Spirit Ice Spirit Wall Breakers
Earthquake
Arrows
Fire Spirit Ice Spirit Bats Wall Breakers
Royal Delivery
Fire Spirit Ice Spirit Bats Wall Breakers
Fireball
Wall Breakers
Poison
Bats
Lightning
Ice Golem
Rocket

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Ice Spirit Ice Golem

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Ice Spirit Ice Golem Barbarian Barrel The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Ice Spirit Bats Ice Golem Rage

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Ice Spirit Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Ice Spirit Bats Ice Golem Barbarian Barrel Wall Breakers Rage The Log

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Fire Spirit Ice Spirit Bats Ice Golem

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Ice Golem Wall Breakers
Ice Spirit
Bats Barbarian Barrel Wall Breakers
Bats
Ice Golem Ice Spirit Barbarian Barrel Wall Breakers Rage
Ice Golem
Bats Wall Breakers Fire Spirit Barbarian Barrel
Barbarian Barrel
Ice Spirit Bats Ice Golem Wall Breakers
Wall Breakers
Ice Golem Fire Spirit Ice Spirit Bats Barbarian Barrel The Log
Rage
Bats
The Log
Wall Breakers

Defense Synergies 0 12

Fire Spirit
Ice Spirit Ice Golem The Log
Ice Spirit
Fire Spirit Bats Ice Golem Barbarian Barrel The Log
Bats
Ice Spirit Ice Golem Barbarian Barrel The Log
Ice Golem
Fire Spirit Ice Spirit Bats Barbarian Barrel The Log
Barbarian Barrel
Ice Spirit Bats Ice Golem
Wall Breakers
Rage
The Log
Fire Spirit Ice Spirit Bats Ice Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Ice Golem Barbarian Barrel The Log
Ice Spirit Bats The Log
Fire Spirit Bats
Bats
Barbarian Barrel The Log
Barbarian Barrel The Log Fire Spirit Bats
Bats Fire Spirit Ice Spirit
Ice Golem Barbarian Barrel The Log
Fire Spirit Ice Spirit Ice Golem Barbarian Barrel
Bats Ice Golem Barbarian Barrel The Log
Bats
Fire Spirit Ice Spirit Bats The Log
Fire Spirit Ice Spirit Bats Barbarian Barrel The Log
Ice Spirit The Log
Bats
Fire Spirit Ice Spirit Bats Barbarian Barrel The Log
Barbarian Barrel The Log Fire Spirit Ice Spirit Bats Ice Golem
Fire Spirit Bats Barbarian Barrel The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Ice Golem Barbarian Barrel
Ice Golem Barbarian Barrel The Log
Ice Spirit Bats Ice Golem The Log
Bats Ice Golem Barbarian Barrel The Log
Fire Spirit Ice Spirit Bats Ice Golem
Bats Ice Golem
Ice Spirit Bats Ice Golem Barbarian Barrel The Log
Bats
The Log
Ice Golem
Ice Spirit Bats Ice Golem Barbarian Barrel The Log
Bats Ice Golem Barbarian Barrel The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Ice Golem Barbarian Barrel The Log
Barbarian Barrel The Log
Barbarian Barrel The Log
Ice Golem Barbarian Barrel The Log
Fire Spirit Barbarian Barrel The Log
Fire Spirit Ice Spirit Bats Ice Golem
Fire Spirit The Log
The Log Fire Spirit Ice Spirit Ice Golem Barbarian Barrel
The Log
Fire Spirit Bats
Barbarian Barrel The Log
Fire Spirit
Fire Spirit Ice Golem Barbarian Barrel The Log
Barbarian Barrel
Ice Golem Barbarian Barrel The Log
Barbarian Barrel The Log
Barbarian Barrel The Log
Barbarian Barrel
Bats
Fire Spirit Barbarian Barrel The Log
Fire Spirit Barbarian Barrel The Log
The Log
The Log
Barbarian Barrel The Log
Ice Golem The Log Fire Spirit Ice Spirit Barbarian Barrel
The Log Barbarian Barrel
The Log
Barbarian Barrel The Log
Fire Spirit Bats Ice Golem
Ice Spirit Bats
The Log
Ice Spirit
The Log
Fire Spirit Ice Spirit Bats Barbarian Barrel
Fire Spirit
The Log Barbarian Barrel
The Log Ice Golem
Ice Spirit Bats The Log
Bats
Barbarian Barrel The Log

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: