My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Mediocre
Synergy
Godly!
Versatility
Bad
F2P score
RIP

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Spear Goblins Royal Giant Royal Ghost Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Goblin Barrel Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Goblin Barrel Miner Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Spear Goblins Royal Giant Royal Ghost Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Miner Royal Ghost Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Royal Giant Goblin Barrel Miner
Giant Snowball
Spear Goblins Goblin Barrel Miner
Zap
Spear Goblins Royal Giant Goblin Barrel
Barbarian Barrel
Ice Spirit Spear Goblins Goblin Barrel Royal Ghost Magic Archer
The Log
Ice Spirit Spear Goblins Royal Giant Goblin Barrel
Earthquake
Spear Goblins Goblin Barrel
Arrows
Ice Spirit Spear Goblins Goblin Barrel
Royal Delivery
Ice Spirit Spear Goblins Goblin Barrel Miner Royal Ghost Magic Archer
Fireball
Goblin Barrel Magic Archer
Poison
Spear Goblins Magic Archer
Lightning
Magic Archer
Rocket
Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit The Log Royal Ghost Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Spear Goblins Miner Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Spear Goblins The Log Goblin Barrel Miner Royal Ghost Magic Archer Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Ice Spirit Spear Goblins The Log Goblin Barrel

Attack Synergies 6 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Royal Giant Goblin Barrel Spear Goblins Royal Giant Miner Royal Ghost
Spear Goblins
Goblin Barrel Miner Ice Spirit Royal Giant Royal Ghost
Royal Giant
Ice Spirit Goblin Barrel Miner Ice Spirit Spear Goblins The Log Royal Ghost Magic Archer
Goblin Barrel
Ice Spirit Spear Goblins Royal Giant Miner Royal Ghost
The Log
Royal Giant Miner Magic Archer
Miner
Spear Goblins Royal Giant Ice Spirit Goblin Barrel The Log Royal Ghost Magic Archer
Royal Ghost
Ice Spirit Spear Goblins Royal Giant Goblin Barrel Miner Magic Archer
Magic Archer
Royal Giant The Log Miner Royal Ghost

Defense Synergies 0 10

Ice Spirit
Spear Goblins The Log Miner Royal Ghost Magic Archer
Spear Goblins
Ice Spirit The Log Royal Ghost
Royal Giant
Goblin Barrel
The Log
Ice Spirit Spear Goblins Miner Royal Ghost Magic Archer
Miner
Ice Spirit The Log
Royal Ghost
Ice Spirit Spear Goblins The Log
Magic Archer
Ice Spirit The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins The Log Magic Archer
Ice Spirit The Log
The Log
The Log Spear Goblins Royal Ghost Magic Archer
Ice Spirit Spear Goblins Magic Archer
The Log Magic Archer
Ice Spirit Spear Goblins Miner Royal Ghost
Spear Goblins The Log Royal Ghost Magic Archer
Spear Goblins Magic Archer
Ice Spirit The Log
Ice Spirit The Log Royal Ghost Magic Archer
Ice Spirit The Log
Ice Spirit Spear Goblins The Log Royal Ghost Magic Archer
The Log Ice Spirit Spear Goblins Royal Ghost Magic Archer
Royal Ghost Spear Goblins The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Spear Goblins Royal Ghost
The Log Miner Royal Ghost Magic Archer
Ice Spirit Spear Goblins The Log
The Log
Ice Spirit Magic Archer
Spear Goblins
Ice Spirit Spear Goblins The Log Magic Archer
The Log
Magic Archer
Ice Spirit Spear Goblins The Log Magic Archer
The Log Royal Ghost Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer The Log Royal Ghost
The Log Miner Royal Ghost Magic Archer
The Log Miner Magic Archer
The Log
The Log Magic Archer
Ice Spirit Spear Goblins Magic Archer
The Log Magic Archer
The Log Ice Spirit Magic Archer
The Log Miner
Miner The Log Magic Archer
Magic Archer
The Log Miner Magic Archer
Magic Archer
The Log Magic Archer
Spear Goblins The Log Magic Archer
Magic Archer The Log
The Log Magic Archer
The Log Miner Magic Archer
The Log Magic Archer
The Log
The Log
The Log Ice Spirit Magic Archer
The Log Miner Royal Ghost Magic Archer
The Log Miner Magic Archer
Miner The Log Magic Archer
Magic Archer
Ice Spirit
The Log Miner Magic Archer
Ice Spirit Magic Archer
The Log Magic Archer
Ice Spirit Spear Goblins Magic Archer
Magic Archer
The Log
Miner Magic Archer
The Log Magic Archer
Ice Spirit The Log Magic Archer
Magic Archer
The Log Miner Royal Ghost Magic Archer

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