My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Bats Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Goblin Gang Dart Goblin Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Goblin Barrel Giant Skeleton
Giant Snowball
Bats Goblin Gang Dart Goblin Goblin Barrel
Zap
Bats Goblin Gang Dart Goblin Goblin Barrel
Barbarian Barrel
Ice Spirit Goblin Gang Dart Goblin Goblin Barrel Giant Skeleton
The Log
Ice Spirit Goblin Gang Dart Goblin Goblin Barrel Giant Skeleton
Earthquake
Goblin Gang Goblin Barrel
Arrows
Ice Spirit Bats Goblin Gang Dart Goblin Goblin Barrel
Royal Delivery
Ice Spirit Bats Goblin Gang Dart Goblin Goblin Barrel Giant Skeleton
Fireball
Goblin Gang Dart Goblin Goblin Barrel
Poison
Bats Goblin Gang Dart Goblin
Lightning
Rocket

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Tornado

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Bats Tornado Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Goblin Gang Dart Goblin Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Bats Zap Goblin Gang Dart Goblin Goblin Barrel Tornado Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Ice Spirit Bats Zap Goblin Gang

Attack Synergies 6 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap Goblin Barrel Bats Dart Goblin Giant Skeleton
Bats
Giant Skeleton Ice Spirit Zap Goblin Barrel
Zap
Ice Spirit Tornado Bats Dart Goblin Giant Skeleton
Goblin Gang
Goblin Barrel Dart Goblin Giant Skeleton
Dart Goblin
Goblin Barrel Ice Spirit Zap Goblin Gang Giant Skeleton
Goblin Barrel
Ice Spirit Goblin Gang Dart Goblin Bats Giant Skeleton
Tornado
Zap Giant Skeleton
Giant Skeleton
Bats Ice Spirit Zap Goblin Gang Dart Goblin Goblin Barrel Tornado

Defense Synergies 2 16

Ice Spirit
Zap Goblin Gang Bats Dart Goblin Tornado Giant Skeleton
Bats
Ice Spirit Zap Dart Goblin Giant Skeleton
Zap
Ice Spirit Bats Goblin Gang Dart Goblin Tornado Giant Skeleton
Goblin Gang
Ice Spirit Zap Dart Goblin Giant Skeleton
Dart Goblin
Ice Spirit Bats Zap Goblin Gang Tornado Giant Skeleton
Goblin Barrel
Tornado
Ice Spirit Zap Dart Goblin Giant Skeleton
Giant Skeleton
Ice Spirit Bats Zap Goblin Gang Dart Goblin Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Dart Goblin
Ice Spirit Bats Zap Goblin Gang Dart Goblin
Goblin Gang Tornado Bats Dart Goblin Giant Skeleton
Bats Goblin Gang Dart Goblin
Tornado Giant Skeleton
Goblin Gang Tornado Bats Zap Dart Goblin
Bats Dart Goblin Tornado Ice Spirit Zap Goblin Gang
Zap Dart Goblin Giant Skeleton
Goblin Gang Tornado
Goblin Gang Tornado Ice Spirit Dart Goblin Giant Skeleton
Bats Goblin Gang Dart Goblin Zap Tornado Giant Skeleton
Bats Zap Goblin Gang Dart Goblin Tornado
Ice Spirit Bats Zap Goblin Gang Giant Skeleton
Ice Spirit Bats Zap Goblin Gang Dart Goblin Tornado
Goblin Gang
Tornado Ice Spirit Zap Goblin Gang
Bats Goblin Gang Tornado
Ice Spirit Bats Zap Goblin Gang Dart Goblin Tornado
Zap Tornado Ice Spirit Bats Dart Goblin Giant Skeleton
Dart Goblin Tornado
Goblin Gang Bats Dart Goblin Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Giant Skeleton
Zap Goblin Gang
Goblin Gang Giant Skeleton Ice Spirit Bats Zap
Goblin Gang Giant Skeleton Bats Zap Tornado
Giant Skeleton Goblin Gang
Ice Spirit Bats Zap Goblin Gang Dart Goblin Tornado
Goblin Gang Bats Dart Goblin Giant Skeleton
Giant Skeleton
Zap Giant Skeleton Ice Spirit Bats Tornado
Goblin Gang Dart Goblin
Bats Dart Goblin Giant Skeleton
Zap Tornado Giant Skeleton
Giant Skeleton Goblin Gang
Dart Goblin
Goblin Gang Ice Spirit Bats Zap Dart Goblin Tornado Giant Skeleton
Bats Zap Dart Goblin Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin Giant Skeleton
Zap Dart Goblin Tornado
Dart Goblin Giant Skeleton
Dart Goblin Giant Skeleton
Zap
Ice Spirit Bats Zap Dart Goblin Tornado
Dart Goblin Tornado
Ice Spirit Zap Dart Goblin Tornado
Zap Dart Goblin Tornado
Bats Goblin Gang Tornado
Zap Dart Goblin Tornado
Zap Dart Goblin Tornado
Dart Goblin
Dart Goblin
Zap Dart Goblin
Zap Dart Goblin
Dart Goblin
Tornado
Bats
Zap Dart Goblin
Zap Dart Goblin Tornado
Giant Skeleton
Tornado
Tornado
Zap
Zap Tornado Ice Spirit
Zap Dart Goblin Tornado
Zap Tornado
Zap Dart Goblin Tornado
Bats Zap Dart Goblin Tornado
Zap Ice Spirit Bats Dart Goblin
Zap Dart Goblin
Zap Ice Spirit
Giant Skeleton
Zap Ice Spirit Bats Goblin Gang Dart Goblin
Zap Dart Goblin Tornado
Goblin Gang Dart Goblin
Zap Dart Goblin
Zap Tornado Giant Skeleton
Dart Goblin
Zap Ice Spirit Bats Goblin Gang Dart Goblin Tornado Giant Skeleton
Bats Zap Dart Goblin Tornado
Zap Dart Goblin Tornado Giant Skeleton

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