My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Bad

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Baby Dragon Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Baby Dragon Balloon Magic Archer Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Barbarians Baby Dragon Balloon Magic Archer Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Magic Archer Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Balloon
Giant Snowball
Barbarians Skeleton Army Baby Dragon Balloon Lumberjack
Zap
Inferno Tower Skeleton Army Balloon
Barbarian Barrel
Ice Spirit Barbarians Inferno Tower Skeleton Army Magic Archer Lumberjack
The Log
Ice Spirit Barbarians Skeleton Army Lumberjack
Earthquake
Barbarians Inferno Tower Skeleton Army
Arrows
Ice Spirit Skeleton Army
Royal Delivery
Ice Spirit Barbarians Skeleton Army Baby Dragon Balloon Magic Archer Lumberjack
Fireball
Barbarians Inferno Tower Skeleton Army Baby Dragon Balloon Magic Archer Lumberjack
Poison
Barbarians Inferno Tower Skeleton Army Balloon Magic Archer
Lightning
Inferno Tower Baby Dragon Balloon Magic Archer Lumberjack
Rocket
Barbarians Inferno Tower Balloon Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Baby Dragon Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Baby Dragon Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Inferno Tower Skeleton Army Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Skeleton Army Baby Dragon Magic Archer Lumberjack Barbarians Inferno Tower Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Ice Spirit Skeleton Army Baby Dragon Magic Archer

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Balloon Barbarians Baby Dragon Lumberjack
Barbarians
Ice Spirit Balloon
Inferno Tower
Skeleton Army
Baby Dragon
Ice Spirit Balloon Lumberjack
Balloon
Ice Spirit Lumberjack Barbarians Baby Dragon Magic Archer
Magic Archer
Balloon Lumberjack
Lumberjack
Balloon Ice Spirit Baby Dragon Magic Archer

Defense Synergies 2 12

Ice Spirit
Inferno Tower Barbarians Skeleton Army Baby Dragon Magic Archer Lumberjack
Barbarians
Ice Spirit Skeleton Army
Inferno Tower
Ice Spirit Skeleton Army Baby Dragon Lumberjack
Skeleton Army
Inferno Tower Ice Spirit Barbarians Magic Archer Lumberjack
Baby Dragon
Ice Spirit Inferno Tower Lumberjack
Balloon
Magic Archer
Ice Spirit Skeleton Army Lumberjack
Lumberjack
Ice Spirit Inferno Tower Skeleton Army Baby Dragon Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Inferno Tower Baby Dragon Magic Archer
Barbarians Inferno Tower Skeleton Army Lumberjack Ice Spirit
Barbarians Inferno Tower Skeleton Army Lumberjack
Barbarians Inferno Tower Skeleton Army Lumberjack
Barbarians Skeleton Army Lumberjack
Skeleton Army Baby Dragon Magic Archer Lumberjack
Inferno Tower Ice Spirit Baby Dragon Magic Archer
Barbarians Inferno Tower Baby Dragon Magic Archer
Barbarians Inferno Tower Skeleton Army Lumberjack
Skeleton Army Ice Spirit Barbarians Inferno Tower Lumberjack
Barbarians Skeleton Army Baby Dragon Magic Archer Lumberjack
Inferno Tower Baby Dragon Magic Archer
Barbarians Inferno Tower Skeleton Army Lumberjack Ice Spirit
Skeleton Army Ice Spirit Barbarians Baby Dragon Magic Archer Lumberjack
Barbarians Inferno Tower Skeleton Army Lumberjack
Barbarians Inferno Tower Skeleton Army Ice Spirit Lumberjack
Barbarians Inferno Tower Skeleton Army Lumberjack
Ice Spirit Barbarians Skeleton Army Baby Dragon Magic Archer Lumberjack
Baby Dragon Ice Spirit Barbarians Magic Archer Lumberjack
Barbarians Inferno Tower Lumberjack
Skeleton Army Barbarians Baby Dragon Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Skeleton Army Lumberjack Inferno Tower
Baby Dragon Magic Archer Lumberjack
Barbarians Skeleton Army Lumberjack Ice Spirit Inferno Tower
Skeleton Army Lumberjack Barbarians Inferno Tower
Barbarians Inferno Tower Skeleton Army Lumberjack
Ice Spirit Baby Dragon Magic Archer
Skeleton Army Barbarians Inferno Tower Lumberjack
Inferno Tower Barbarians Skeleton Army Lumberjack
Ice Spirit Barbarians Inferno Tower Skeleton Army Baby Dragon Magic Archer
Inferno Tower Barbarians Skeleton Army
Barbarians Inferno Tower Lumberjack
Skeleton Army Barbarians
Barbarians Skeleton Army Inferno Tower Lumberjack
Barbarians Skeleton Army Baby Dragon Magic Archer
Barbarians Inferno Tower Skeleton Army Ice Spirit Baby Dragon Magic Archer Lumberjack
Barbarians Inferno Tower Baby Dragon Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Baby Dragon
Baby Dragon Magic Archer
Baby Dragon Magic Archer
Barbarians
Baby Dragon Magic Archer
Ice Spirit Baby Dragon Magic Archer
Baby Dragon Magic Archer
Ice Spirit Baby Dragon Magic Archer
Lumberjack
Magic Archer
Baby Dragon Magic Archer
Baby Dragon Magic Archer
Baby Dragon Magic Archer
Baby Dragon Magic Archer
Baby Dragon Magic Archer
Magic Archer Baby Dragon
Baby Dragon Magic Archer
Baby Dragon Magic Archer
Baby Dragon Magic Archer
Barbarians Baby Dragon
Ice Spirit Baby Dragon Magic Archer
Baby Dragon Magic Archer
Baby Dragon Magic Archer
Baby Dragon Magic Archer
Baby Dragon Magic Archer
Ice Spirit
Magic Archer
Ice Spirit Magic Archer
Magic Archer
Ice Spirit Barbarians Skeleton Army Magic Archer
Baby Dragon Magic Archer
Baby Dragon Magic Archer Lumberjack
Baby Dragon Magic Archer
Ice Spirit Baby Dragon Magic Archer
Magic Archer
Baby Dragon Magic Archer

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