My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Flying Machine

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Bats Flying Machine Golem Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Barbarian Barrel Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Flying Machine Barbarian Barrel Golem Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats
Giant Snowball
Bats Flying Machine Lumberjack
Zap
Bats Flying Machine
Barbarian Barrel
Ice Spirit Lumberjack
The Log
Ice Spirit Lumberjack
Earthquake
Arrows
Ice Spirit Bats Flying Machine
Royal Delivery
Ice Spirit Bats Flying Machine Lumberjack
Fireball
Flying Machine Lumberjack
Poison
Bats Flying Machine
Lightning
Lumberjack
Rocket

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Poison

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Barbarian Barrel Poison

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Bats Poison Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Bats Zap Barbarian Barrel Flying Machine Poison Lumberjack Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Ice Spirit Bats Zap Barbarian Barrel

Attack Synergies 2 20

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap Bats Barbarian Barrel Golem Lumberjack
Bats
Ice Spirit Zap Flying Machine Barbarian Barrel Golem Lumberjack
Zap
Ice Spirit Bats Flying Machine Barbarian Barrel Poison Golem Lumberjack
Flying Machine
Bats Zap Barbarian Barrel Golem Lumberjack
Barbarian Barrel
Ice Spirit Bats Zap Flying Machine Golem Lumberjack
Poison
Golem Zap
Golem
Poison Ice Spirit Bats Zap Flying Machine Barbarian Barrel Lumberjack
Lumberjack
Ice Spirit Bats Zap Flying Machine Barbarian Barrel Golem

Defense Synergies 1 16

Ice Spirit
Zap Bats Flying Machine Barbarian Barrel Poison Lumberjack
Bats
Ice Spirit Zap Barbarian Barrel Lumberjack
Zap
Ice Spirit Bats Flying Machine Barbarian Barrel Poison Lumberjack
Flying Machine
Ice Spirit Zap Barbarian Barrel Lumberjack
Barbarian Barrel
Ice Spirit Bats Zap Flying Machine Poison Lumberjack
Poison
Ice Spirit Zap Barbarian Barrel
Golem
Lumberjack
Ice Spirit Bats Zap Flying Machine Barbarian Barrel

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Flying Machine Barbarian Barrel
Lumberjack Ice Spirit Bats Zap Flying Machine
Lumberjack Bats
Lumberjack Bats
Barbarian Barrel Poison Lumberjack
Barbarian Barrel Bats Zap Flying Machine Lumberjack
Bats Ice Spirit Zap Flying Machine Poison
Zap Flying Machine Barbarian Barrel Poison
Lumberjack
Ice Spirit Barbarian Barrel Lumberjack
Bats Poison Zap Flying Machine Barbarian Barrel Lumberjack
Bats Zap Flying Machine Poison
Lumberjack Ice Spirit Bats Zap Flying Machine
Ice Spirit Bats Zap Barbarian Barrel Poison Lumberjack
Lumberjack
Ice Spirit Zap Lumberjack
Bats Poison Lumberjack
Ice Spirit Bats Zap Flying Machine Barbarian Barrel Lumberjack
Zap Barbarian Barrel Poison Ice Spirit Bats Flying Machine Lumberjack
Lumberjack
Bats Flying Machine Barbarian Barrel Poison Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Zap Barbarian Barrel
Poison Zap Flying Machine Barbarian Barrel Lumberjack
Lumberjack Ice Spirit Bats Zap
Lumberjack Bats Zap Barbarian Barrel
Lumberjack
Poison Ice Spirit Bats Zap Flying Machine
Bats Flying Machine Lumberjack
Lumberjack
Zap Ice Spirit Bats Flying Machine Barbarian Barrel Poison
Bats Flying Machine Lumberjack
Zap Poison
Lumberjack
Flying Machine
Ice Spirit Bats Zap Flying Machine Barbarian Barrel Poison Lumberjack
Bats Poison Zap Flying Machine Barbarian Barrel

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Flying Machine Barbarian Barrel
Poison Zap Flying Machine Barbarian Barrel
Flying Machine Barbarian Barrel Poison
Flying Machine Barbarian Barrel Poison
Poison Zap Barbarian Barrel
Poison Ice Spirit Bats Zap Flying Machine
Flying Machine Poison
Poison Ice Spirit Zap Flying Machine Barbarian Barrel
Poison Zap Flying Machine
Bats Poison Lumberjack
Poison Zap Flying Machine Barbarian Barrel
Poison Zap Flying Machine
Flying Machine Poison Barbarian Barrel
Flying Machine Barbarian Barrel Poison
Zap Flying Machine Barbarian Barrel Poison
Zap Flying Machine Barbarian Barrel Poison
Flying Machine Barbarian Barrel Poison
Barbarian Barrel Poison
Bats
Zap Flying Machine Barbarian Barrel Poison
Zap Flying Machine Barbarian Barrel Poison
Poison
Poison
Zap Flying Machine Barbarian Barrel Poison
Zap Poison Ice Spirit Barbarian Barrel
Poison Zap Flying Machine Barbarian Barrel
Zap Flying Machine Poison
Poison Zap Barbarian Barrel
Poison Bats Zap Flying Machine
Zap Ice Spirit Bats Flying Machine Poison
Poison Zap
Zap Ice Spirit Poison
Poison
Zap Ice Spirit Bats Flying Machine Barbarian Barrel
Poison Zap Flying Machine
Barbarian Barrel
Poison Flying Machine Lumberjack
Zap Flying Machine Poison
Zap Poison
Flying Machine
Zap Ice Spirit Bats Flying Machine Poison
Bats Zap Flying Machine Poison
Poison Zap Flying Machine Barbarian Barrel

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