My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Wizard Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Battle Ram P.E.K.K.A Bandit Electro Wizard Lumberjack Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Bandit Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Battle Ram P.E.K.K.A Bandit Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Bandit Night Witch
Giant Snowball
Battle Ram Lumberjack Night Witch
Zap
Battle Ram Bandit Night Witch
Barbarian Barrel
Ice Spirit Battle Ram Bandit Electro Wizard Lumberjack Night Witch
The Log
Ice Spirit Battle Ram Bandit Lumberjack
Earthquake
Arrows
Ice Spirit Night Witch
Royal Delivery
Ice Spirit Battle Ram P.E.K.K.A Bandit Electro Wizard Lumberjack Night Witch
Fireball
Battle Ram Bandit Electro Wizard Lumberjack Night Witch
Poison
Electro Wizard Night Witch
Lightning
Battle Ram Bandit Electro Wizard Lumberjack Night Witch
Rocket
Night Witch

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Fireball

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Battle Ram P.E.K.K.A Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Bandit Fireball Battle Ram Electro Wizard Lumberjack Night Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Ice Spirit Bandit Fireball Battle Ram

Attack Synergies 4 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Battle Ram P.E.K.K.A Bandit Lumberjack Night Witch
Fireball
Battle Ram Electro Wizard
Battle Ram
Ice Spirit Bandit Fireball P.E.K.K.A Electro Wizard Lumberjack
P.E.K.K.A
Ice Spirit Electro Wizard Battle Ram Lumberjack Night Witch
Bandit
Battle Ram Ice Spirit Electro Wizard Lumberjack
Electro Wizard
P.E.K.K.A Fireball Battle Ram Bandit Lumberjack
Lumberjack
Ice Spirit Battle Ram P.E.K.K.A Bandit Electro Wizard Night Witch
Night Witch
Ice Spirit P.E.K.K.A Lumberjack

Defense Synergies 0 14

Ice Spirit
Fireball P.E.K.K.A Bandit Electro Wizard Lumberjack Night Witch
Fireball
Ice Spirit Bandit Electro Wizard Lumberjack
Battle Ram
P.E.K.K.A
Ice Spirit Electro Wizard
Bandit
Ice Spirit Fireball Electro Wizard Lumberjack
Electro Wizard
Ice Spirit Fireball P.E.K.K.A Bandit Lumberjack Night Witch
Lumberjack
Ice Spirit Fireball Bandit Electro Wizard
Night Witch
Ice Spirit Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Electro Wizard
P.E.K.K.A Lumberjack Ice Spirit Bandit Electro Wizard Night Witch
P.E.K.K.A Lumberjack Bandit Electro Wizard Night Witch
P.E.K.K.A Lumberjack Night Witch Bandit Electro Wizard
Fireball P.E.K.K.A Lumberjack
Fireball Bandit Electro Wizard Lumberjack Night Witch
Electro Wizard Ice Spirit Fireball Night Witch
Fireball P.E.K.K.A Bandit Electro Wizard
P.E.K.K.A Lumberjack Night Witch
Ice Spirit Bandit Electro Wizard Lumberjack Night Witch
Electro Wizard Fireball Bandit Lumberjack Night Witch
Fireball Electro Wizard Night Witch
P.E.K.K.A Lumberjack Night Witch Ice Spirit Fireball Bandit Electro Wizard
Fireball Ice Spirit P.E.K.K.A Electro Wizard Lumberjack Night Witch
P.E.K.K.A Bandit Electro Wizard Lumberjack
Ice Spirit Fireball P.E.K.K.A Bandit Electro Wizard Lumberjack
Fireball P.E.K.K.A Electro Wizard Lumberjack Night Witch
Ice Spirit Fireball Bandit Electro Wizard Lumberjack Night Witch
Ice Spirit Fireball Bandit Electro Wizard Lumberjack
P.E.K.K.A Electro Wizard Lumberjack
Fireball P.E.K.K.A Bandit Electro Wizard Lumberjack Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Fireball P.E.K.K.A Bandit Electro Wizard
Fireball Bandit Electro Wizard Lumberjack
P.E.K.K.A Bandit Lumberjack Ice Spirit Electro Wizard
P.E.K.K.A Lumberjack Fireball Bandit Electro Wizard Night Witch
P.E.K.K.A Bandit Lumberjack Night Witch
Fireball Ice Spirit Electro Wizard
P.E.K.K.A Fireball Bandit Electro Wizard Lumberjack Night Witch
P.E.K.K.A Lumberjack
P.E.K.K.A Electro Wizard Ice Spirit Fireball Bandit
P.E.K.K.A
P.E.K.K.A Lumberjack
P.E.K.K.A Fireball Electro Wizard
P.E.K.K.A Fireball Bandit Lumberjack Night Witch
Fireball
Electro Wizard Ice Spirit Fireball P.E.K.K.A Lumberjack Night Witch
Fireball P.E.K.K.A Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Bandit
Fireball Bandit Electro Wizard
Fireball Bandit
Fireball
Fireball
Fireball Ice Spirit
Fireball Ice Spirit
Fireball Bandit
Fireball Electro Wizard Lumberjack Night Witch
Fireball Bandit Electro Wizard
Fireball
Fireball Bandit
Fireball Bandit
Fireball
Fireball Bandit
Fireball Bandit
Fireball
Night Witch
Fireball Bandit Electro Wizard
Fireball
Fireball Night Witch
Fireball
Fireball
Ice Spirit Fireball
Fireball Bandit Electro Wizard
Fireball Bandit
Fireball Bandit
Fireball Electro Wizard Night Witch
Electro Wizard Ice Spirit Fireball
Fireball Night Witch
Fireball Bandit Night Witch
Ice Spirit Fireball Electro Wizard
P.E.K.K.A
Fireball
Electro Wizard Ice Spirit Fireball Bandit Night Witch
Fireball Electro Wizard
Fireball
Fireball Electro Wizard Lumberjack
Fireball
Fireball
P.E.K.K.A
Ice Spirit Fireball Electro Wizard
Fireball Electro Wizard
Fireball Bandit Electro Wizard

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: