My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Great!

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Knight Goblin Cage Witch Balloon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Knight Mortar Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon
Giant Snowball
Witch Balloon
Zap
Mortar Witch Balloon
Barbarian Barrel
Ice Spirit Knight Mortar Goblin Cage Witch
The Log
Ice Spirit Goblin Cage Witch
Earthquake
Mortar Goblin Cage Witch
Arrows
Ice Spirit Witch
Royal Delivery
Ice Spirit Knight Goblin Cage Witch Balloon
Fireball
Mortar Goblin Cage Witch Balloon
Poison
Mortar Goblin Cage Witch Balloon
Lightning
Knight Mortar Goblin Cage Witch Balloon
Rocket
Mortar Witch Balloon

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Arrows Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Arrows Mortar Fireball

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Arrows Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Arrows Knight Mortar Fireball Goblin Cage Witch Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Ice Spirit Arrows Knight Mortar

Attack Synergies 7 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Knight Goblin Cage Balloon Mortar Witch
Arrows
Fireball Balloon Knight Mortar
Knight
Ice Spirit Mortar Balloon Arrows Fireball Witch
Mortar
Knight Ice Spirit Arrows Fireball
Fireball
Arrows Knight Mortar
Goblin Cage
Ice Spirit Witch Balloon
Witch
Ice Spirit Knight Goblin Cage
Balloon
Ice Spirit Arrows Knight Goblin Cage

Defense Synergies 1 14

Ice Spirit
Goblin Cage Knight Mortar Fireball Witch
Arrows
Knight Mortar Fireball
Knight
Ice Spirit Arrows Mortar Fireball Goblin Cage Witch
Mortar
Ice Spirit Arrows Knight Fireball
Fireball
Ice Spirit Arrows Knight Mortar Goblin Cage
Goblin Cage
Ice Spirit Knight Fireball Witch
Witch
Ice Spirit Knight Goblin Cage
Balloon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Mortar Fireball Goblin Cage
Ice Spirit Knight Mortar Goblin Cage Witch
Mortar Goblin Cage Witch Knight
Goblin Cage Witch Knight Mortar
Arrows Fireball Goblin Cage
Arrows Fireball
Ice Spirit Arrows Mortar Fireball Goblin Cage Witch
Arrows Fireball Goblin Cage
Witch Mortar Goblin Cage
Knight Ice Spirit
Witch Arrows Knight Fireball
Arrows Fireball Witch
Mortar Goblin Cage Ice Spirit Knight Fireball Witch
Fireball Ice Spirit Arrows Mortar Goblin Cage Witch
Knight Mortar Goblin Cage
Ice Spirit Mortar Fireball Goblin Cage
Arrows Knight Mortar Fireball Goblin Cage Witch
Ice Spirit Arrows Mortar Fireball Goblin Cage Knight Witch
Arrows Mortar Goblin Cage Witch Ice Spirit Knight Fireball
Mortar Goblin Cage
Arrows Knight Fireball Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Fireball Goblin Cage Witch
Fireball Arrows Knight Mortar
Ice Spirit Knight Goblin Cage Witch
Knight Fireball Goblin Cage
Knight Goblin Cage Witch
Arrows Fireball Ice Spirit Witch
Knight Fireball Goblin Cage Witch
Knight Goblin Cage
Goblin Cage Ice Spirit Knight Mortar Fireball Witch
Witch Goblin Cage
Knight Goblin Cage Witch
Arrows Fireball Goblin Cage
Knight Fireball Goblin Cage Witch
Fireball Goblin Cage Witch
Witch Ice Spirit Knight Mortar Fireball Goblin Cage
Arrows Fireball Goblin Cage Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Knight Mortar
Arrows Mortar Fireball
Arrows Fireball
Arrows Knight Fireball
Fireball Arrows Mortar
Arrows Fireball Ice Spirit Witch
Arrows Mortar Witch
Arrows Fireball Ice Spirit
Arrows Fireball Mortar
Fireball
Arrows Knight Mortar Fireball
Fireball Arrows
Knight Mortar Fireball
Arrows Mortar Fireball
Arrows Mortar Fireball
Arrows Mortar Fireball Witch
Arrows Mortar Fireball
Arrows Mortar Fireball
Arrows Mortar Fireball
Arrows Mortar Fireball Witch
Fireball
Arrows Fireball
Arrows Mortar Fireball
Arrows Ice Spirit Mortar Fireball Witch
Witch
Arrows Mortar Fireball Witch
Fireball Arrows Mortar Witch
Fireball Arrows Mortar
Arrows Fireball Witch
Ice Spirit Fireball Witch
Fireball
Arrows Mortar Fireball
Ice Spirit Arrows Fireball
Arrows Fireball
Ice Spirit Fireball Witch
Fireball Arrows Witch
Arrows Fireball
Fireball Knight
Arrows Mortar Fireball
Arrows Fireball
Ice Spirit Fireball Witch
Fireball Witch
Mortar Fireball Witch

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