My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Good

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Royal Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant Mini P.E.K.K.A Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Goblin Gang Royal Giant Mini P.E.K.K.A Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Royal Giant Hog Rider
Giant Snowball
Goblin Gang Hog Rider
Zap
Goblin Gang Royal Giant
Barbarian Barrel
Ice Spirit Goblin Gang
The Log
Ice Spirit Goblin Gang Royal Giant Mini P.E.K.K.A Hog Rider
Earthquake
Goblin Gang Hog Rider
Arrows
Ice Spirit Goblin Gang
Royal Delivery
Ice Spirit Goblin Gang Mini P.E.K.K.A Hog Rider
Fireball
Goblin Gang Hog Rider
Poison
Goblin Gang
Lightning
Mini P.E.K.K.A
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Arrows Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Arrows Fireball The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Arrows Mini P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Goblin Gang Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit The Log Arrows Goblin Gang Fireball Mini P.E.K.K.A Hog Rider Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit The Log Arrows Goblin Gang

Attack Synergies 9 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Royal Giant Hog Rider Royal Giant Mini P.E.K.K.A
Arrows
Royal Giant Fireball Hog Rider Mini P.E.K.K.A
Goblin Gang
Hog Rider Royal Giant Mini P.E.K.K.A
Royal Giant
Ice Spirit Arrows Fireball Ice Spirit Goblin Gang Hog Rider The Log
Fireball
Arrows Royal Giant Hog Rider The Log
Mini P.E.K.K.A
Ice Spirit Arrows Goblin Gang Hog Rider The Log
Hog Rider
Ice Spirit Arrows Goblin Gang Fireball The Log Royal Giant Mini P.E.K.K.A
The Log
Hog Rider Royal Giant Fireball Mini P.E.K.K.A

Defense Synergies 4 7

Ice Spirit
Goblin Gang Mini P.E.K.K.A Fireball The Log
Arrows
Fireball Mini P.E.K.K.A
Goblin Gang
Ice Spirit Mini P.E.K.K.A The Log
Royal Giant
Fireball
The Log Ice Spirit Arrows Mini P.E.K.K.A
Mini P.E.K.K.A
Ice Spirit The Log Arrows Goblin Gang Fireball
Hog Rider
The Log
Fireball Mini P.E.K.K.A Ice Spirit Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball The Log
Mini P.E.K.K.A Ice Spirit Goblin Gang The Log
Goblin Gang Mini P.E.K.K.A
Mini P.E.K.K.A Goblin Gang
Arrows Fireball Mini P.E.K.K.A The Log
Arrows Goblin Gang Fireball The Log
Ice Spirit Arrows Goblin Gang Fireball
Arrows Fireball The Log
Mini P.E.K.K.A Goblin Gang
Goblin Gang Ice Spirit Mini P.E.K.K.A
Goblin Gang Arrows Fireball The Log
Arrows Goblin Gang Fireball
Mini P.E.K.K.A Ice Spirit Goblin Gang Fireball The Log
Fireball Ice Spirit Arrows Goblin Gang Mini P.E.K.K.A The Log
Mini P.E.K.K.A Goblin Gang
Ice Spirit Goblin Gang Fireball Mini P.E.K.K.A The Log
Arrows Goblin Gang Fireball Mini P.E.K.K.A
Ice Spirit Arrows Fireball Goblin Gang The Log
Arrows The Log Ice Spirit Fireball
Mini P.E.K.K.A
Goblin Gang Arrows Fireball Mini P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A Fireball
Fireball Arrows Goblin Gang Mini P.E.K.K.A The Log
Goblin Gang Ice Spirit Mini P.E.K.K.A The Log
Goblin Gang Mini P.E.K.K.A Fireball The Log
Goblin Gang Mini P.E.K.K.A
Arrows Fireball Ice Spirit Goblin Gang
Goblin Gang Mini P.E.K.K.A Fireball
Mini P.E.K.K.A
Ice Spirit Fireball Mini P.E.K.K.A The Log
Goblin Gang
Mini P.E.K.K.A
Arrows Fireball The Log
Mini P.E.K.K.A Goblin Gang Fireball
Fireball
Goblin Gang Ice Spirit Fireball Mini P.E.K.K.A The Log
Arrows Fireball Mini P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows The Log
Arrows Fireball The Log
Arrows Fireball The Log
Arrows Fireball The Log
Fireball Arrows The Log
Arrows Fireball Ice Spirit
Arrows The Log
Arrows Fireball The Log Ice Spirit
Arrows Fireball The Log
Goblin Gang Fireball Mini P.E.K.K.A
Arrows Fireball The Log
Fireball Arrows
Fireball The Log
Arrows Fireball
Arrows Fireball The Log
Arrows Fireball The Log
Arrows Fireball The Log
Arrows Fireball
Mini P.E.K.K.A
Arrows Fireball Mini P.E.K.K.A The Log
Arrows Fireball The Log
Fireball The Log
Arrows Fireball
The Log
Arrows Fireball The Log
Arrows The Log Ice Spirit Fireball
Arrows Fireball The Log
Fireball Arrows The Log
Fireball Arrows The Log
Arrows Fireball
Ice Spirit Fireball
Fireball Mini P.E.K.K.A
Arrows Fireball The Log
Ice Spirit Arrows Fireball
Arrows Fireball The Log
Ice Spirit Goblin Gang Fireball
Fireball Arrows
Arrows The Log Fireball
Fireball Goblin Gang Mini P.E.K.K.A
Arrows The Log Fireball
Arrows Fireball
Ice Spirit Goblin Gang Fireball The Log
Fireball
Fireball The Log

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