My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Good

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Tesla Mega Minion Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Archers Tesla Mega Minion Elixir Golem Witch P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Elixir Golem Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Elixir Golem Hog Rider
Giant Snowball
Archers Mega Minion Hog Rider Witch
Zap
Archers Witch
Barbarian Barrel
Ice Spirit Archers Tesla Elixir Golem Witch
The Log
Ice Spirit Archers Elixir Golem Hog Rider Witch
Earthquake
Archers Tesla Elixir Golem Hog Rider Witch
Arrows
Ice Spirit Archers Witch
Royal Delivery
Ice Spirit Archers Mega Minion Elixir Golem Hog Rider Witch P.E.K.K.A
Fireball
Archers Tesla Mega Minion Elixir Golem Hog Rider Witch
Poison
Archers Mega Minion Elixir Golem Witch
Lightning
Tesla Mega Minion Witch
Rocket
Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Witch

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Mega Minion Elixir Golem P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Archers Mega Minion Elixir Golem Tesla Hog Rider Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Ice Spirit Archers Mega Minion Elixir Golem

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Hog Rider P.E.K.K.A Archers Mega Minion Elixir Golem Witch
Archers
Ice Spirit Elixir Golem Hog Rider P.E.K.K.A
Tesla
Mega Minion
Ice Spirit Elixir Golem
Elixir Golem
Ice Spirit Archers Mega Minion Hog Rider Witch
Hog Rider
Ice Spirit Archers Elixir Golem Witch
Witch
Ice Spirit Elixir Golem Hog Rider P.E.K.K.A
P.E.K.K.A
Ice Spirit Archers Witch

Defense Synergies 0 11

Ice Spirit
Archers Tesla Mega Minion Witch P.E.K.K.A
Archers
Ice Spirit Tesla Mega Minion Witch P.E.K.K.A
Tesla
Ice Spirit Archers Mega Minion
Mega Minion
Ice Spirit Archers Tesla Witch
Elixir Golem
Hog Rider
Witch
Ice Spirit Archers Mega Minion
P.E.K.K.A
Ice Spirit Archers

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Mega Minion
P.E.K.K.A Ice Spirit Tesla Mega Minion Witch
Tesla Witch P.E.K.K.A Archers Mega Minion
Tesla Witch P.E.K.K.A Mega Minion
P.E.K.K.A
Archers Tesla Mega Minion
Tesla Mega Minion Ice Spirit Archers Witch
Tesla P.E.K.K.A
Tesla Witch P.E.K.K.A
Ice Spirit Archers Tesla
Archers Witch Tesla Mega Minion
Tesla Mega Minion Archers Witch
Tesla P.E.K.K.A Ice Spirit Witch
Ice Spirit Tesla Mega Minion Witch P.E.K.K.A
P.E.K.K.A Tesla
Ice Spirit Tesla P.E.K.K.A
Tesla Witch P.E.K.K.A
Ice Spirit Tesla Archers Mega Minion Witch
Witch Ice Spirit Archers Tesla Mega Minion
P.E.K.K.A Tesla
Archers Tesla Witch P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Archers Tesla Witch P.E.K.K.A
Archers Tesla Mega Minion
P.E.K.K.A Ice Spirit Witch
P.E.K.K.A Tesla
P.E.K.K.A Tesla Witch
Ice Spirit Archers Tesla Witch
P.E.K.K.A Archers Tesla Mega Minion Witch
P.E.K.K.A Tesla
P.E.K.K.A Ice Spirit Mega Minion Witch
Witch P.E.K.K.A Tesla Mega Minion
P.E.K.K.A Tesla Mega Minion Witch
P.E.K.K.A
P.E.K.K.A Tesla Witch
Archers Tesla Witch
Tesla Witch Ice Spirit Archers Mega Minion P.E.K.K.A
Archers Tesla Mega Minion Witch P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Ice Spirit Mega Minion Witch
Archers Witch
Ice Spirit
Archers
Witch
Archers Mega Minion
Witch
Ice Spirit Witch
Mega Minion Witch
Witch
Witch
Archers Witch
Ice Spirit Mega Minion Witch
Mega Minion
Ice Spirit
P.E.K.K.A
Ice Spirit Archers Witch
Archers Mega Minion Witch
Mega Minion
Mega Minion P.E.K.K.A
Ice Spirit Witch
Witch
Witch

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