My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Tesla Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Archers Tesla Musketeer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Barbarians Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Hog Rider
Giant Snowball
Archers Barbarians Musketeer Hog Rider
Zap
Archers
Barbarian Barrel
Ice Spirit Archers Tesla Barbarians Musketeer
The Log
Ice Spirit Archers Barbarians Musketeer Hog Rider
Earthquake
Archers Tesla Barbarians Hog Rider
Arrows
Ice Spirit Archers
Royal Delivery
Ice Spirit Archers Barbarians Musketeer Hog Rider
Fireball
Archers Tesla Barbarians Musketeer Hog Rider
Poison
Archers Barbarians Musketeer
Lightning
Tesla Musketeer
Rocket
Barbarians Musketeer Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Fireball The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Barbarians Fireball Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit The Log Archers Tesla Fireball Musketeer Hog Rider Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Ice Spirit The Log Archers Tesla

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Hog Rider Archers Barbarians Musketeer
Archers
Ice Spirit Hog Rider
Tesla
Barbarians
Ice Spirit Hog Rider
Fireball
Hog Rider The Log
Musketeer
Hog Rider Ice Spirit The Log
Hog Rider
Ice Spirit Fireball Musketeer The Log Archers Barbarians
The Log
Hog Rider Fireball Musketeer

Defense Synergies 5 9

Ice Spirit
Musketeer Archers Tesla Barbarians Fireball The Log
Archers
Ice Spirit Tesla The Log
Tesla
Musketeer The Log Ice Spirit Archers Fireball
Barbarians
Ice Spirit
Fireball
The Log Ice Spirit Tesla Musketeer
Musketeer
Ice Spirit Tesla The Log Fireball
Hog Rider
The Log
Tesla Fireball Musketeer Ice Spirit Archers

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Fireball Musketeer The Log
Barbarians Ice Spirit Tesla Musketeer The Log
Tesla Barbarians Archers Musketeer
Tesla Barbarians Musketeer
Barbarians Fireball The Log
Fireball The Log Archers Tesla Musketeer
Tesla Musketeer Ice Spirit Archers Fireball
Tesla Barbarians Fireball Musketeer The Log
Tesla Barbarians Musketeer
Ice Spirit Archers Tesla Barbarians Musketeer
Archers Barbarians Tesla Fireball Musketeer The Log
Tesla Musketeer Archers Fireball
Tesla Barbarians Ice Spirit Fireball Musketeer The Log
Fireball Ice Spirit Tesla Barbarians The Log
Barbarians Tesla
Barbarians Ice Spirit Tesla Fireball The Log
Tesla Barbarians Fireball Musketeer
Ice Spirit Tesla Fireball Archers Barbarians Musketeer The Log
The Log Ice Spirit Archers Tesla Barbarians Fireball Musketeer
Barbarians Tesla Musketeer
Archers Tesla Barbarians Fireball Musketeer The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Archers Tesla Fireball
Fireball Archers Tesla Musketeer The Log
Barbarians Ice Spirit Musketeer The Log
Tesla Barbarians Fireball Musketeer The Log
Barbarians Tesla Musketeer
Fireball Ice Spirit Archers Tesla Musketeer
Archers Tesla Barbarians Fireball Musketeer
Tesla Barbarians
Ice Spirit Barbarians Fireball The Log
Tesla Barbarians Musketeer
Tesla Barbarians Musketeer
Barbarians Fireball The Log
Barbarians Tesla Fireball
Archers Tesla Barbarians Fireball Musketeer
Tesla Barbarians Ice Spirit Archers Fireball Musketeer The Log
Archers Tesla Barbarians Fireball Musketeer The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Musketeer The Log
Fireball Musketeer The Log
Fireball The Log
Barbarians Fireball Musketeer The Log
Fireball The Log
Fireball Ice Spirit Musketeer
Archers Musketeer The Log
Fireball The Log Ice Spirit
Fireball The Log
Fireball Musketeer
Fireball Musketeer The Log
Fireball Archers Musketeer
Fireball Musketeer The Log
Fireball Musketeer
Fireball Musketeer The Log
Fireball Musketeer The Log
Fireball Musketeer The Log
Fireball
Archers Fireball Musketeer The Log
Fireball The Log
Fireball Musketeer The Log
Fireball
Musketeer The Log
Barbarians Fireball Musketeer The Log
The Log Ice Spirit Fireball
Fireball The Log Musketeer
Fireball Musketeer The Log
Fireball Musketeer The Log
Archers Fireball Musketeer
Ice Spirit Fireball Musketeer
Fireball
Fireball Musketeer The Log
Ice Spirit Fireball
Fireball The Log
Ice Spirit Archers Barbarians Fireball Musketeer
Fireball Archers Musketeer
The Log Fireball
Fireball Musketeer
The Log Fireball Musketeer
Fireball
Musketeer
Ice Spirit Fireball Musketeer The Log
Fireball Musketeer
Fireball Musketeer The Log

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