My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Ice Golem

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Archers Ice Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Ice Golem Mini P.E.K.K.A Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Hog Rider
Giant Snowball
Archers Cannon Hog Rider
Zap
Archers Cannon
Barbarian Barrel
Ice Spirit Archers Cannon
The Log
Ice Spirit Archers Cannon Mini P.E.K.K.A Hog Rider
Earthquake
Archers Cannon Hog Rider
Arrows
Ice Spirit Archers
Royal Delivery
Ice Spirit Archers Mini P.E.K.K.A Hog Rider
Fireball
Archers Cannon Hog Rider
Poison
Archers Cannon
Lightning
Cannon Ice Golem Mini P.E.K.K.A
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Ice Golem Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Ice Golem Fireball The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Ice Golem Mini P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Ice Golem Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Ice Golem The Log Archers Cannon Fireball Mini P.E.K.K.A Hog Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Ice Spirit Ice Golem The Log Archers

Attack Synergies 5 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Hog Rider Archers Mini P.E.K.K.A
Archers
Ice Golem Ice Spirit Mini P.E.K.K.A Hog Rider
Cannon
Ice Golem
Archers Hog Rider Mini P.E.K.K.A
Fireball
Hog Rider The Log
Mini P.E.K.K.A
Ice Spirit Archers Ice Golem Hog Rider The Log
Hog Rider
Ice Spirit Ice Golem Fireball The Log Archers Mini P.E.K.K.A
The Log
Hog Rider Fireball Mini P.E.K.K.A

Defense Synergies 6 14

Ice Spirit
Mini P.E.K.K.A Archers Cannon Ice Golem Fireball The Log
Archers
Ice Golem Ice Spirit Cannon Mini P.E.K.K.A The Log
Cannon
Ice Golem The Log Ice Spirit Archers Fireball Mini P.E.K.K.A
Ice Golem
Archers Cannon Ice Spirit Fireball Mini P.E.K.K.A The Log
Fireball
The Log Ice Spirit Cannon Ice Golem Mini P.E.K.K.A
Mini P.E.K.K.A
Ice Spirit The Log Archers Cannon Ice Golem Fireball
Hog Rider
The Log
Cannon Fireball Mini P.E.K.K.A Ice Spirit Archers Ice Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Ice Golem Fireball The Log
Mini P.E.K.K.A Ice Spirit Cannon The Log
Cannon Mini P.E.K.K.A Archers
Cannon Mini P.E.K.K.A
Fireball Mini P.E.K.K.A The Log
Fireball The Log Archers Cannon
Ice Spirit Archers Cannon Fireball
Cannon Ice Golem Fireball The Log
Cannon Mini P.E.K.K.A
Ice Spirit Archers Cannon Ice Golem Mini P.E.K.K.A
Archers Cannon Ice Golem Fireball The Log
Archers Fireball
Cannon Mini P.E.K.K.A Ice Spirit Fireball The Log
Fireball Ice Spirit Cannon Mini P.E.K.K.A The Log
Mini P.E.K.K.A Cannon
Ice Spirit Cannon Fireball Mini P.E.K.K.A The Log
Cannon Fireball Mini P.E.K.K.A
Ice Spirit Cannon Fireball Archers The Log
The Log Ice Spirit Archers Cannon Ice Golem Fireball
Mini P.E.K.K.A Cannon
Archers Cannon Fireball Mini P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Archers Ice Golem Fireball
Fireball Archers Ice Golem Mini P.E.K.K.A The Log
Ice Spirit Ice Golem Mini P.E.K.K.A The Log
Mini P.E.K.K.A Ice Golem Fireball The Log
Cannon Mini P.E.K.K.A
Fireball Ice Spirit Archers Ice Golem
Mini P.E.K.K.A Archers Ice Golem Fireball
Mini P.E.K.K.A
Ice Spirit Ice Golem Fireball Mini P.E.K.K.A The Log
Cannon
Mini P.E.K.K.A
Fireball The Log
Mini P.E.K.K.A Cannon Ice Golem Fireball
Archers Cannon Fireball
Ice Spirit Archers Ice Golem Fireball Mini P.E.K.K.A The Log
Archers Cannon Ice Golem Fireball Mini P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Ice Golem The Log
Fireball The Log
Fireball The Log
Ice Golem Fireball The Log
Fireball The Log
Fireball Ice Spirit Ice Golem
Archers The Log
Fireball The Log Ice Spirit Ice Golem
Fireball The Log
Fireball Mini P.E.K.K.A
Fireball The Log
Fireball Archers
Ice Golem Fireball The Log
Fireball
Ice Golem Fireball The Log
Fireball The Log
Fireball The Log
Fireball
Mini P.E.K.K.A
Archers Fireball Mini P.E.K.K.A The Log
Fireball The Log
Fireball The Log
Fireball
The Log
Fireball The Log
Ice Golem The Log Ice Spirit Fireball
Fireball The Log
Fireball The Log
Fireball The Log
Archers Ice Golem Fireball
Ice Spirit Fireball
Fireball Mini P.E.K.K.A
Fireball The Log
Ice Spirit Fireball
Fireball The Log
Ice Spirit Archers Fireball
Fireball Archers
The Log Fireball
Fireball Mini P.E.K.K.A
The Log Ice Golem Fireball
Fireball
Ice Spirit Fireball The Log
Fireball
Fireball The Log

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