My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Golem Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Golem Valkyrie Wizard Prince Electro Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Golem Valkyrie Prince Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Prince
Giant Snowball
Lumberjack
Zap
Prince
Barbarian Barrel
Valkyrie Wizard Electro Wizard Lumberjack
The Log
Prince Lumberjack
Earthquake
Arrows
Royal Delivery
Valkyrie Wizard Prince Electro Wizard Lumberjack
Fireball
Wizard Electro Wizard Lumberjack
Poison
Wizard Electro Wizard
Lightning
Ice Golem Valkyrie Wizard Prince Electro Wizard Lumberjack
Rocket
Valkyrie Wizard Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Ice Golem Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Ice Golem Valkyrie Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem Valkyrie Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Zap Ice Golem Valkyrie Electro Wizard Lumberjack Wizard Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror Zap Ice Golem Valkyrie

Attack Synergies 7 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Mirror Prince Electro Wizard Ice Golem Valkyrie Lumberjack
Ice Golem
Prince Lumberjack Zap Electro Wizard
Valkyrie
Prince Lumberjack Zap Wizard Electro Wizard
Wizard
Valkyrie Prince Lumberjack
Mirror
Zap Lumberjack
Prince
Zap Ice Golem Valkyrie Wizard Electro Wizard Lumberjack
Electro Wizard
Zap Ice Golem Valkyrie Prince Lumberjack
Lumberjack
Ice Golem Valkyrie Zap Wizard Mirror Prince Electro Wizard

Defense Synergies 2 19

Zap
Mirror Electro Wizard Ice Golem Valkyrie Prince Lumberjack
Ice Golem
Zap Wizard Electro Wizard Lumberjack
Valkyrie
Zap Wizard Mirror Prince Electro Wizard Lumberjack
Wizard
Ice Golem Valkyrie Prince Electro Wizard Lumberjack
Mirror
Zap Valkyrie Electro Wizard Lumberjack
Prince
Zap Valkyrie Wizard Electro Wizard
Electro Wizard
Zap Ice Golem Valkyrie Wizard Mirror Prince Lumberjack
Lumberjack
Zap Ice Golem Valkyrie Wizard Mirror Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Ice Golem Valkyrie Wizard Electro Wizard
Lumberjack Zap Valkyrie Prince Electro Wizard
Prince Lumberjack Valkyrie Electro Wizard
Prince Lumberjack Valkyrie Electro Wizard
Valkyrie Prince Lumberjack
Zap Valkyrie Electro Wizard Lumberjack
Electro Wizard Zap Wizard
Zap Ice Golem Valkyrie Electro Wizard
Prince Lumberjack
Ice Golem Valkyrie Prince Electro Wizard Lumberjack
Valkyrie Electro Wizard Zap Ice Golem Wizard Lumberjack
Zap Wizard Electro Wizard
Prince Lumberjack Zap Valkyrie Wizard Electro Wizard
Valkyrie Wizard Zap Prince Electro Wizard Lumberjack
Prince Electro Wizard Lumberjack
Zap Prince Electro Wizard Lumberjack
Wizard Valkyrie Prince Electro Wizard Lumberjack
Zap Valkyrie Wizard Prince Electro Wizard Lumberjack
Zap Valkyrie Wizard Ice Golem Electro Wizard Lumberjack
Prince Electro Wizard Lumberjack
Valkyrie Wizard Prince Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Lumberjack Zap Ice Golem Prince Electro Wizard
Electro Wizard Zap Ice Golem Valkyrie Wizard Prince Lumberjack
Lumberjack Zap Ice Golem Valkyrie Prince Electro Wizard
Valkyrie Prince Lumberjack Zap Ice Golem Electro Wizard
Valkyrie Prince Lumberjack
Wizard Zap Ice Golem Electro Wizard
Prince Ice Golem Valkyrie Electro Wizard Lumberjack
Valkyrie Prince Lumberjack
Zap Electro Wizard Ice Golem Valkyrie Prince
Valkyrie Prince Lumberjack
Zap Valkyrie Prince Electro Wizard
Prince Ice Golem Valkyrie Wizard Lumberjack
Wizard Valkyrie
Electro Wizard Zap Ice Golem Valkyrie Prince Lumberjack
Valkyrie Zap Ice Golem Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Ice Golem Valkyrie
Zap Electro Wizard
Ice Golem Valkyrie Prince
Wizard Zap Valkyrie
Wizard Zap Ice Golem
Wizard
Zap Ice Golem Wizard
Zap Wizard
Prince Electro Wizard Lumberjack
Zap Valkyrie Wizard Prince Electro Wizard
Zap Wizard
Ice Golem
Zap Ice Golem Prince
Zap Wizard
Wizard
Zap Wizard Prince Electro Wizard
Zap Valkyrie Wizard
Prince
Wizard
Prince
Zap
Zap Ice Golem Valkyrie Wizard
Zap Wizard Electro Wizard
Zap Wizard Prince
Zap
Zap Ice Golem Wizard Electro Wizard
Zap Electro Wizard Wizard
Zap Wizard
Zap Electro Wizard
Prince
Wizard
Zap Electro Wizard Prince
Zap Wizard Electro Wizard
Valkyrie Wizard Prince Electro Wizard Lumberjack
Zap Ice Golem Wizard
Zap
Prince
Zap Electro Wizard
Zap Electro Wizard
Zap Prince Electro Wizard

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