My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Ice Golem Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Royal Giant Ice Golem Electro Dragon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Royal Giant Ice Golem Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Royal Giant
Giant Snowball
Goblin Gang Electro Dragon Lumberjack
Zap
Goblin Gang Royal Giant
Barbarian Barrel
Knight Goblin Gang Lumberjack
The Log
Goblin Gang Royal Giant Lumberjack
Earthquake
Goblin Gang
Arrows
Goblin Gang
Royal Delivery
Knight Goblin Gang Electro Dragon Lumberjack
Fireball
Goblin Gang Electro Dragon Lumberjack
Poison
Goblin Gang Electro Dragon
Lightning
Knight Ice Golem Electro Dragon Lumberjack
Rocket
Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Ice Golem Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Ice Golem Electro Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Ice Golem Rage

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Golem Rage Knight Goblin Gang Lumberjack Electro Dragon Royal Giant Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Ice Golem Rage Knight Goblin Gang

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Goblin Gang Electro Dragon Lumberjack
Goblin Gang
Knight Ice Golem Royal Giant
Royal Giant
Lightning Goblin Gang Ice Golem Electro Dragon Lumberjack
Ice Golem
Goblin Gang Lumberjack Royal Giant Electro Dragon
Rage
Electro Dragon
Electro Dragon
Knight Royal Giant Ice Golem Rage
Lightning
Royal Giant
Lumberjack
Ice Golem Knight Royal Giant

Defense Synergies 2 6

Knight
Goblin Gang Electro Dragon Lumberjack
Goblin Gang
Knight Ice Golem Lumberjack
Royal Giant
Ice Golem
Goblin Gang Electro Dragon Lumberjack
Rage
Electro Dragon
Knight Ice Golem Lumberjack
Lightning
Lumberjack
Knight Goblin Gang Ice Golem Electro Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Knight Ice Golem Electro Dragon
Lumberjack Knight Goblin Gang Electro Dragon
Goblin Gang Lumberjack Knight Electro Dragon Lightning
Lumberjack Knight Goblin Gang Electro Dragon
Lightning Lumberjack
Goblin Gang Electro Dragon Lumberjack
Lightning Goblin Gang Electro Dragon
Lightning Ice Golem Electro Dragon
Goblin Gang Lumberjack
Knight Goblin Gang Ice Golem Lumberjack
Goblin Gang Knight Ice Golem Electro Dragon Lumberjack
Goblin Gang Electro Dragon
Lumberjack Knight Goblin Gang Electro Dragon Lightning
Goblin Gang Electro Dragon Lumberjack
Knight Goblin Gang Lumberjack
Goblin Gang Lightning Lumberjack
Knight Goblin Gang Electro Dragon Lumberjack
Knight Goblin Gang Electro Dragon Lumberjack
Knight Ice Golem Electro Dragon Lumberjack
Lumberjack
Goblin Gang Knight Electro Dragon Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Lumberjack Ice Golem
Knight Goblin Gang Ice Golem Electro Dragon Lightning Lumberjack
Goblin Gang Lumberjack Knight Ice Golem Electro Dragon Lightning
Goblin Gang Lightning Lumberjack Knight Ice Golem
Knight Goblin Gang Lumberjack
Goblin Gang Ice Golem Electro Dragon
Goblin Gang Knight Ice Golem Lightning Lumberjack
Knight Lumberjack
Electro Dragon Lightning Knight Ice Golem
Goblin Gang
Knight Electro Dragon Lumberjack
Lightning
Lightning Knight Goblin Gang Ice Golem Lumberjack
Electro Dragon
Goblin Gang Electro Dragon Knight Ice Golem Lightning Lumberjack
Ice Golem Electro Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Knight Ice Golem Electro Dragon
Electro Dragon
Lightning Electro Dragon
Lightning Knight Ice Golem
Ice Golem Electro Dragon
Ice Golem Electro Dragon Lightning
Electro Dragon Lightning
Lightning Goblin Gang Electro Dragon Lumberjack
Lightning Knight Electro Dragon
Lightning Electro Dragon
Lightning Knight Ice Golem
Lightning Electro Dragon
Lightning Ice Golem
Lightning Electro Dragon
Lightning Electro Dragon
Lightning
Lightning
Lightning Electro Dragon
Lightning Electro Dragon
Lightning
Lightning
Lightning
Lightning Electro Dragon
Ice Golem Electro Dragon
Electro Dragon Lightning
Lightning Electro Dragon
Lightning
Lightning Ice Golem Electro Dragon
Electro Dragon Lightning
Lightning
Lightning Electro Dragon
Lightning Electro Dragon
Lightning
Lightning Goblin Gang Electro Dragon
Lightning Electro Dragon
Lightning Knight Goblin Gang Electro Dragon Lumberjack
Ice Golem Electro Dragon Lightning
Lightning
Electro Dragon
Electro Dragon Goblin Gang Lightning
Electro Dragon Lightning
Electro Dragon Lightning

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