My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Good

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Rascals Ice Golem

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Rascals Ice Golem Cannon Cart Giant Skeleton Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Cannon Cart Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Rascals Elite Barbarians Ice Golem Cannon Cart Giant Skeleton Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Giant Skeleton Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Elite Barbarians Cannon Cart Giant Skeleton
Giant Snowball
Minions
Zap
Minions Cannon Cart
Barbarian Barrel
Rascals Elite Barbarians Cannon Cart Giant Skeleton Royal Ghost
The Log
Rascals Elite Barbarians Cannon Cart Giant Skeleton
Earthquake
Arrows
Minions Rascals
Royal Delivery
Minions Rascals Elite Barbarians Cannon Cart Giant Skeleton Royal Ghost
Fireball
Minions Rascals Elite Barbarians Cannon Cart
Poison
Minions Rascals
Lightning
Elite Barbarians Ice Golem Cannon Cart
Rocket
Rascals Elite Barbarians Cannon Cart

Against air swarms

Spells and units that can counter air swarms.

Arrows Ice Golem

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Ice Golem Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Ice Golem Giant Skeleton Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Golem Arrows Minions Royal Ghost Rascals Cannon Cart Elite Barbarians Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Ice Golem Arrows Minions Royal Ghost

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Elite Barbarians Cannon Cart Giant Skeleton
Minions
Rascals Elite Barbarians Ice Golem Cannon Cart Giant Skeleton
Rascals
Minions Cannon Cart
Elite Barbarians
Arrows Minions Ice Golem Royal Ghost
Ice Golem
Minions Elite Barbarians Cannon Cart
Cannon Cart
Arrows Minions Rascals Ice Golem Royal Ghost
Giant Skeleton
Arrows Minions
Royal Ghost
Elite Barbarians Cannon Cart

Defense Synergies 1 12

Arrows
Ice Golem Cannon Cart Giant Skeleton
Minions
Ice Golem Cannon Cart Giant Skeleton
Rascals
Cannon Cart
Elite Barbarians
Ice Golem
Ice Golem
Minions Arrows Elite Barbarians Cannon Cart Giant Skeleton Royal Ghost
Cannon Cart
Arrows Minions Rascals Ice Golem Giant Skeleton Royal Ghost
Giant Skeleton
Arrows Minions Ice Golem Cannon Cart
Royal Ghost
Ice Golem Cannon Cart

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Minions Ice Golem
Elite Barbarians Minions Rascals Cannon Cart
Minions Rascals Elite Barbarians Cannon Cart Giant Skeleton
Elite Barbarians Minions Rascals Cannon Cart
Arrows Elite Barbarians Giant Skeleton
Arrows Minions Rascals Cannon Cart Royal Ghost
Minions Arrows Rascals
Arrows Rascals Ice Golem Cannon Cart Giant Skeleton
Minions Rascals Elite Barbarians
Elite Barbarians Rascals Ice Golem Cannon Cart Giant Skeleton Royal Ghost
Minions Arrows Rascals Ice Golem Cannon Cart Giant Skeleton Royal Ghost
Arrows Minions Rascals
Minions Rascals Elite Barbarians Cannon Cart Giant Skeleton
Arrows Minions Rascals Cannon Cart Royal Ghost
Elite Barbarians Rascals Cannon Cart
Rascals Elite Barbarians
Arrows Minions Rascals Elite Barbarians Cannon Cart
Arrows Minions Rascals Elite Barbarians Cannon Cart Royal Ghost
Arrows Minions Rascals Ice Golem Cannon Cart Giant Skeleton Royal Ghost
Elite Barbarians Cannon Cart
Rascals Royal Ghost Arrows Minions Elite Barbarians Cannon Cart Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Elite Barbarians Ice Golem Cannon Cart Giant Skeleton Royal Ghost
Arrows Elite Barbarians Ice Golem Cannon Cart Royal Ghost
Giant Skeleton Minions Rascals Elite Barbarians Ice Golem Cannon Cart
Giant Skeleton Rascals Elite Barbarians Ice Golem Cannon Cart
Giant Skeleton Rascals Elite Barbarians Cannon Cart
Arrows Minions Rascals Ice Golem
Rascals Minions Elite Barbarians Ice Golem Cannon Cart Giant Skeleton
Giant Skeleton Rascals Elite Barbarians Cannon Cart
Giant Skeleton Minions Elite Barbarians Ice Golem Cannon Cart
Minions Rascals Elite Barbarians Cannon Cart Giant Skeleton
Arrows Elite Barbarians Giant Skeleton
Rascals Elite Barbarians Cannon Cart Giant Skeleton Ice Golem
Rascals Cannon Cart
Rascals Elite Barbarians Minions Ice Golem Cannon Cart Giant Skeleton
Arrows Minions Rascals Elite Barbarians Ice Golem Cannon Cart Giant Skeleton Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Rascals Ice Golem Giant Skeleton Royal Ghost
Arrows Royal Ghost
Arrows Cannon Cart Giant Skeleton
Cannon Cart Arrows Rascals Ice Golem Giant Skeleton
Arrows
Arrows Minions Ice Golem
Arrows
Arrows Ice Golem
Arrows
Minions Elite Barbarians
Arrows Cannon Cart
Arrows
Elite Barbarians Ice Golem Cannon Cart
Arrows Minions Cannon Cart
Arrows Elite Barbarians Ice Golem Cannon Cart
Arrows Cannon Cart
Arrows Cannon Cart
Arrows
Minions
Arrows
Arrows
Minions Giant Skeleton
Arrows
Arrows Cannon Cart
Arrows Ice Golem
Arrows Royal Ghost
Arrows
Arrows
Elite Barbarians Arrows Ice Golem
Minions
Elite Barbarians
Arrows
Arrows
Giant Skeleton
Arrows
Minions Cannon Cart
Arrows
Arrows
Rascals Cannon Cart
Arrows Ice Golem
Arrows Giant Skeleton
Elite Barbarians Cannon Cart
Minions Rascals Elite Barbarians Giant Skeleton
Cannon Cart Giant Skeleton Royal Ghost

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