My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Ice Golem Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Tesla Ice Golem Balloon Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Ice Golem Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Balloon Inferno Dragon
Giant Snowball
Skeletons Balloon Inferno Dragon
Zap
Skeletons Balloon Inferno Dragon
Barbarian Barrel
Skeletons Ice Spirit Tesla
The Log
Skeletons Ice Spirit
Earthquake
Skeletons Tesla
Arrows
Skeletons Ice Spirit
Royal Delivery
Skeletons Ice Spirit Balloon Inferno Dragon
Fireball
Tesla Balloon Inferno Dragon
Poison
Balloon
Lightning
Tesla Ice Golem Balloon Inferno Dragon
Rocket
Balloon Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Ice Golem Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Ice Golem Freeze

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Ice Golem Freeze Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Spirit Zap Ice Golem Tesla Freeze Inferno Dragon Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Skeletons Ice Spirit Zap Ice Golem

Attack Synergies 5 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Ice Spirit
Zap Balloon Inferno Dragon
Zap
Ice Spirit Balloon Ice Golem Freeze
Tesla
Ice Golem
Balloon Zap
Freeze
Balloon Zap
Balloon
Ice Spirit Zap Ice Golem Freeze
Inferno Dragon
Ice Spirit

Defense Synergies 3 12

Skeletons
Tesla Ice Spirit Zap Ice Golem Inferno Dragon
Ice Spirit
Zap Skeletons Tesla Ice Golem Inferno Dragon
Zap
Ice Spirit Skeletons Tesla Ice Golem Inferno Dragon
Tesla
Skeletons Ice Golem Ice Spirit Zap Inferno Dragon
Ice Golem
Tesla Skeletons Ice Spirit Zap Inferno Dragon
Freeze
Balloon
Inferno Dragon
Skeletons Ice Spirit Zap Tesla Ice Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Tesla Ice Golem
Inferno Dragon Skeletons Ice Spirit Zap Tesla
Tesla Skeletons Freeze Inferno Dragon
Tesla Inferno Dragon Skeletons
Freeze Skeletons Zap Tesla
Tesla Inferno Dragon Ice Spirit Zap Freeze
Zap Tesla Ice Golem
Tesla Inferno Dragon Skeletons
Skeletons Ice Spirit Tesla Ice Golem
Skeletons Zap Tesla Ice Golem Freeze
Tesla Inferno Dragon Zap
Tesla Skeletons Ice Spirit Zap Freeze
Ice Spirit Zap Tesla Freeze
Inferno Dragon Tesla
Ice Spirit Zap Tesla Freeze Inferno Dragon
Tesla Skeletons
Ice Spirit Tesla Zap
Zap Freeze Ice Spirit Tesla Ice Golem Inferno Dragon
Tesla Inferno Dragon
Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Zap Tesla Ice Golem
Zap Tesla Ice Golem Inferno Dragon
Skeletons Ice Spirit Zap Ice Golem
Zap Tesla Ice Golem
Skeletons Tesla Inferno Dragon
Skeletons Ice Spirit Zap Tesla Ice Golem Freeze
Skeletons Tesla Ice Golem
Tesla Inferno Dragon
Zap Freeze Skeletons Ice Spirit Ice Golem Inferno Dragon
Skeletons Tesla Inferno Dragon
Inferno Dragon Tesla
Zap
Skeletons Tesla Ice Golem
Tesla
Tesla Skeletons Ice Spirit Zap Ice Golem Freeze Inferno Dragon
Zap Tesla Ice Golem Freeze Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Ice Golem Freeze
Zap
Ice Golem Freeze
Zap
Ice Spirit Zap Ice Golem Freeze
Ice Spirit Zap Ice Golem Freeze
Zap
Zap
Zap
Ice Golem
Freeze
Zap Ice Golem
Zap
Freeze
Zap
Zap
Zap
Zap Ice Golem Freeze Ice Spirit
Inferno Dragon
Zap
Zap
Zap
Zap Ice Golem
Zap Ice Spirit Freeze
Zap
Zap Ice Spirit Freeze
Zap Ice Spirit Freeze
Zap
Freeze
Zap Ice Golem
Zap
Zap Ice Spirit Freeze
Zap
Zap Freeze

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