My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Great!

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Tesla Rascals Ice Golem

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Tesla Rascals Ice Golem X-Bow

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

X-Bow

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Rascals Ice Golem X-Bow

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats
Giant Snowball
Skeletons Bats
Zap
Skeletons Bats X-Bow
Barbarian Barrel
Skeletons Tesla Rascals X-Bow
The Log
Skeletons Rascals X-Bow
Earthquake
Skeletons Tesla X-Bow
Arrows
Skeletons Bats Rascals
Royal Delivery
Skeletons Bats Rascals
Fireball
Tesla Rascals X-Bow
Poison
Bats Rascals X-Bow
Lightning
Tesla Ice Golem X-Bow
Rocket
Rascals X-Bow

Against air swarms

Spells and units that can counter air swarms.

Ice Golem Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Ice Golem Fireball The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Ice Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bats Ice Golem The Log Tesla Fireball Rascals X-Bow

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Bats Ice Golem The Log

Attack Synergies 4 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bats
Ice Golem Rascals X-Bow
Tesla
Rascals
Bats
Ice Golem
Bats X-Bow
Fireball
X-Bow The Log
X-Bow
Ice Golem Fireball The Log Bats
The Log
X-Bow Fireball

Defense Synergies 9 13

Skeletons
Tesla X-Bow Bats Ice Golem The Log
Bats
Skeletons Tesla Rascals Ice Golem X-Bow The Log
Tesla
Skeletons Ice Golem X-Bow The Log Bats Rascals Fireball
Rascals
Bats Tesla The Log
Ice Golem
Tesla X-Bow Skeletons Bats Fireball The Log
Fireball
X-Bow The Log Tesla Ice Golem
X-Bow
Skeletons Tesla Ice Golem Fireball The Log Bats
The Log
Tesla Fireball X-Bow Skeletons Bats Rascals Ice Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Ice Golem Fireball X-Bow The Log
Skeletons Bats Tesla Rascals X-Bow The Log
Tesla Skeletons Bats Rascals
Tesla Skeletons Bats Rascals
Fireball X-Bow The Log
Fireball The Log Skeletons Bats Tesla Rascals X-Bow
Bats Tesla Rascals Fireball X-Bow
Tesla Rascals Ice Golem Fireball X-Bow The Log
Tesla Skeletons Rascals X-Bow
Skeletons Tesla Rascals Ice Golem
Bats Skeletons Tesla Rascals Ice Golem Fireball X-Bow The Log
Tesla Bats Rascals Fireball
Tesla Skeletons Bats Rascals Fireball X-Bow The Log
Fireball Bats Tesla Rascals X-Bow The Log
Tesla Rascals X-Bow
Tesla Rascals Fireball X-Bow The Log
Tesla Skeletons Bats Rascals Fireball X-Bow
Tesla Fireball Bats Rascals X-Bow The Log
The Log Bats Tesla Rascals Ice Golem Fireball
Tesla
Rascals Bats Tesla Fireball The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Skeletons Tesla Ice Golem Fireball X-Bow
Fireball Tesla Ice Golem X-Bow The Log
Skeletons Bats Rascals Ice Golem The Log
Bats Tesla Rascals Ice Golem Fireball X-Bow The Log
Skeletons Tesla Rascals
Fireball Skeletons Bats Tesla Rascals Ice Golem
Rascals Skeletons Bats Tesla Ice Golem Fireball
Tesla Rascals
Skeletons Bats Ice Golem Fireball X-Bow The Log
Skeletons Tesla
Bats Tesla Rascals
Fireball The Log
Rascals Skeletons Tesla Ice Golem Fireball
Tesla Rascals Fireball
Tesla Rascals Skeletons Bats Ice Golem Fireball X-Bow The Log
Bats Tesla Rascals Ice Golem Fireball The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Rascals Ice Golem X-Bow The Log
Fireball X-Bow The Log
Fireball X-Bow The Log
Rascals Ice Golem Fireball The Log
Fireball The Log
Fireball Bats Ice Golem
The Log
Fireball X-Bow The Log Ice Golem
Fireball The Log X-Bow
Bats Fireball X-Bow
Fireball X-Bow The Log
Fireball
Ice Golem Fireball The Log
Fireball X-Bow
Ice Golem Fireball X-Bow The Log
X-Bow Fireball The Log
Fireball X-Bow The Log
Fireball
Bats
Fireball X-Bow The Log
Fireball X-Bow The Log
Fireball X-Bow The Log
Fireball
X-Bow The Log
Fireball X-Bow The Log
Ice Golem The Log Fireball
Fireball X-Bow The Log
Fireball X-Bow The Log
Fireball X-Bow The Log
Bats Ice Golem Fireball X-Bow
Bats Fireball
Fireball
Fireball X-Bow The Log
Fireball
Fireball The Log
Bats Fireball X-Bow
Fireball
The Log Fireball
Fireball Rascals
The Log Ice Golem Fireball
Fireball
Bats Rascals Fireball The Log
Bats Fireball
Fireball X-Bow The Log

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