My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Ice Golem Witch Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Golem Tombstone Witch Golem Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Ice Golem Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Clone Night Witch
Giant Snowball
Goblin Gang Tombstone Clone Witch Night Witch
Zap
Goblin Gang Tombstone Clone Witch Night Witch
Barbarian Barrel
Goblin Gang Tombstone Clone Witch Night Witch
The Log
Goblin Gang Tombstone Clone Witch
Earthquake
Goblin Gang Tombstone Clone Witch
Arrows
Goblin Gang Tombstone Clone Witch Night Witch
Royal Delivery
Goblin Gang Clone Witch Night Witch
Fireball
Goblin Gang Tombstone Clone Witch Night Witch
Poison
Goblin Gang Tombstone Clone Witch Night Witch
Lightning
Ice Golem Tombstone Witch Night Witch
Rocket
Witch Night Witch

Against air swarms

Spells and units that can counter air swarms.

Ice Golem Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Ice Golem Fireball

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem Tombstone Clone Golem Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Ice Golem Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Golem Goblin Gang Tombstone Clone Fireball Night Witch Witch Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Ice Golem Goblin Gang Tombstone Clone

Attack Synergies 5 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Ice Golem Clone Golem
Ice Golem
Goblin Gang Witch
Tombstone
Fireball
Golem
Clone
Golem Night Witch Goblin Gang Witch
Witch
Ice Golem Clone Golem
Golem
Fireball Clone Night Witch Goblin Gang Witch
Night Witch
Clone Golem

Defense Synergies 1 6

Goblin Gang
Ice Golem Tombstone
Ice Golem
Night Witch Goblin Gang Fireball Witch
Tombstone
Goblin Gang Fireball Night Witch
Fireball
Ice Golem Tombstone
Clone
Witch
Ice Golem
Golem
Night Witch
Ice Golem Tombstone

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Ice Golem Tombstone Fireball
Goblin Gang Tombstone Witch Night Witch
Goblin Gang Witch Tombstone Night Witch
Witch Night Witch Goblin Gang Tombstone
Tombstone Fireball
Goblin Gang Fireball Night Witch
Goblin Gang Tombstone Fireball Witch Night Witch
Ice Golem Fireball
Witch Goblin Gang Tombstone Night Witch
Goblin Gang Ice Golem Night Witch
Goblin Gang Witch Ice Golem Tombstone Fireball Night Witch
Goblin Gang Fireball Witch Night Witch
Tombstone Night Witch Goblin Gang Fireball Witch
Fireball Goblin Gang Tombstone Witch Night Witch
Goblin Gang Tombstone
Goblin Gang Fireball
Goblin Gang Tombstone Fireball Witch Night Witch
Tombstone Fireball Goblin Gang Witch Night Witch
Witch Ice Golem Tombstone Fireball
Goblin Gang Fireball Witch Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Ice Golem Tombstone Fireball Witch
Fireball Goblin Gang Ice Golem
Goblin Gang Tombstone Ice Golem Witch
Goblin Gang Ice Golem Fireball Night Witch
Goblin Gang Tombstone Witch Night Witch
Fireball Goblin Gang Ice Golem Witch
Goblin Gang Ice Golem Tombstone Fireball Witch Night Witch
Ice Golem Tombstone Fireball Witch
Witch Goblin Gang Tombstone
Tombstone Witch
Fireball
Goblin Gang Ice Golem Tombstone Fireball Witch Night Witch
Fireball Witch
Goblin Gang Tombstone Witch Ice Golem Fireball Night Witch
Ice Golem Fireball Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Ice Golem
Fireball
Fireball
Ice Golem Fireball
Fireball
Fireball Ice Golem Witch
Witch
Fireball Ice Golem
Fireball
Goblin Gang Fireball Night Witch
Fireball
Fireball
Ice Golem Fireball
Fireball
Ice Golem Fireball
Fireball Witch
Fireball
Fireball
Night Witch
Fireball
Fireball Witch
Fireball Night Witch
Fireball
Fireball
Ice Golem Fireball Witch
Witch
Fireball Witch
Fireball Witch
Fireball
Ice Golem Fireball Witch Night Witch
Fireball Witch
Fireball Night Witch
Fireball Night Witch
Fireball
Fireball
Goblin Gang Tombstone Fireball Witch Night Witch
Fireball Witch
Fireball
Fireball Goblin Gang
Ice Golem Fireball
Fireball
Goblin Gang Fireball Witch
Fireball Witch
Fireball Witch

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