My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Golem Executioner Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Golem Executioner P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Poison The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Golem P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Graveyard
Giant Snowball
Graveyard
Zap
Graveyard
Barbarian Barrel
Executioner Electro Wizard Graveyard
The Log
Graveyard
Earthquake
Graveyard
Arrows
Graveyard
Royal Delivery
Executioner P.E.K.K.A Electro Wizard Graveyard
Fireball
Executioner Electro Wizard
Poison
Executioner Electro Wizard Graveyard
Lightning
Ice Golem Executioner Electro Wizard
Rocket
Executioner

Against air swarms

Spells and units that can counter air swarms.

Ice Golem Tornado Poison Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Ice Golem Tornado Poison Executioner The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem Tornado Poison Executioner P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Golem The Log Tornado Poison Electro Wizard Executioner Graveyard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Ice Golem The Log Tornado Poison

Attack Synergies 7 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Golem
Graveyard Executioner Electro Wizard
Tornado
Executioner P.E.K.K.A Poison The Log Graveyard
Poison
P.E.K.K.A Graveyard Tornado The Log
Executioner
Tornado Ice Golem P.E.K.K.A The Log
P.E.K.K.A
Tornado Poison Electro Wizard Executioner The Log Graveyard
The Log
Tornado Poison Executioner P.E.K.K.A Graveyard
Electro Wizard
P.E.K.K.A Graveyard Ice Golem
Graveyard
Ice Golem Poison Electro Wizard Tornado P.E.K.K.A The Log

Defense Synergies 3 13

Ice Golem
Tornado Poison Executioner The Log Electro Wizard
Tornado
Executioner P.E.K.K.A Ice Golem Poison The Log Electro Wizard
Poison
Ice Golem Tornado The Log Electro Wizard
Executioner
Tornado Ice Golem The Log
P.E.K.K.A
Tornado The Log Electro Wizard
The Log
P.E.K.K.A Ice Golem Tornado Poison Executioner Electro Wizard
Electro Wizard
Ice Golem Tornado Poison P.E.K.K.A The Log
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Ice Golem Executioner The Log Electro Wizard
P.E.K.K.A Executioner The Log Electro Wizard
Tornado P.E.K.K.A Executioner Electro Wizard
P.E.K.K.A Electro Wizard
Tornado Poison P.E.K.K.A The Log
Tornado The Log Executioner Electro Wizard
Tornado Electro Wizard Poison Executioner
Ice Golem Poison P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Tornado
Tornado Ice Golem Electro Wizard
Poison Executioner Electro Wizard Ice Golem Tornado The Log
Executioner Tornado Poison Electro Wizard
P.E.K.K.A The Log Electro Wizard
Executioner Tornado Poison P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Electro Wizard
Tornado P.E.K.K.A The Log Electro Wizard
Tornado Poison Executioner P.E.K.K.A Electro Wizard
Tornado Executioner The Log Electro Wizard
Tornado Poison Executioner The Log Ice Golem Electro Wizard
P.E.K.K.A Tornado Electro Wizard
Poison Executioner P.E.K.K.A The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Ice Golem P.E.K.K.A Electro Wizard
Poison Electro Wizard Ice Golem Executioner The Log
P.E.K.K.A Ice Golem The Log Electro Wizard
P.E.K.K.A Ice Golem Tornado The Log Electro Wizard
P.E.K.K.A Executioner
Poison Executioner Ice Golem Tornado Electro Wizard
P.E.K.K.A Ice Golem Electro Wizard
P.E.K.K.A
P.E.K.K.A Electro Wizard Ice Golem Tornado Poison The Log
P.E.K.K.A
P.E.K.K.A
P.E.K.K.A Tornado Poison The Log Electro Wizard
P.E.K.K.A Ice Golem Executioner
Executioner
Electro Wizard Ice Golem Tornado Poison Executioner P.E.K.K.A The Log
Poison Executioner Ice Golem P.E.K.K.A The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Ice Golem The Log
Poison Tornado Executioner The Log Electro Wizard
Poison The Log
Ice Golem Poison The Log
Poison Executioner The Log
Poison Executioner Ice Golem Tornado
Tornado Poison Executioner The Log
Poison The Log Ice Golem Tornado Executioner
Poison The Log Tornado
Tornado Poison Electro Wizard
Poison Tornado The Log Electro Wizard
Poison Tornado Executioner
Poison Ice Golem Executioner The Log
Poison
Ice Golem Poison The Log
Poison Executioner The Log
Poison Executioner The Log
Tornado Poison
Poison Executioner The Log Electro Wizard
Tornado Poison The Log
Poison The Log
Tornado Poison
Tornado The Log
Poison The Log
Ice Golem Tornado Poison The Log Executioner
Poison The Log Tornado Executioner Electro Wizard
Tornado Poison The Log
Poison Tornado The Log
Poison Ice Golem Tornado Executioner Electro Wizard
Electro Wizard Poison
Poison The Log
Poison Electro Wizard
P.E.K.K.A
Poison The Log
Electro Wizard
Poison Tornado Executioner Electro Wizard
The Log
Poison Executioner Electro Wizard
The Log Ice Golem Poison Executioner
Tornado Poison
Executioner P.E.K.K.A
Tornado Poison The Log Electro Wizard
Tornado Poison Executioner Electro Wizard
Poison Tornado Executioner The Log Electro Wizard

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