My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Good
Synergy
Good
Versatility
Great!
F2P score
Mediocre

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Golem Mega Minion Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Golem Tombstone Mega Minion Valkyrie Battle Ram Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Hog Rider Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Hog Rider Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Golem Valkyrie Battle Ram Hog Rider Wall Breakers

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Hog Rider Wall Breakers
Giant Snowball
Tombstone Mega Minion Battle Ram Hog Rider Wall Breakers
Zap
Tombstone Battle Ram Wall Breakers
Barbarian Barrel
Tombstone Valkyrie Battle Ram Wizard Wall Breakers
The Log
Tombstone Battle Ram Hog Rider Wall Breakers
Earthquake
Tombstone Hog Rider
Arrows
Tombstone Wall Breakers
Royal Delivery
Mega Minion Valkyrie Battle Ram Hog Rider Wizard Wall Breakers
Fireball
Tombstone Mega Minion Battle Ram Hog Rider Wizard Wall Breakers
Poison
Tombstone Mega Minion Wizard
Lightning
Ice Golem Tombstone Mega Minion Valkyrie Battle Ram Wizard
Rocket
Valkyrie Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Ice Golem Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Ice Golem Valkyrie Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem Tombstone Mega Minion Valkyrie Battle Ram

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Golem Wall Breakers Tombstone Mega Minion Valkyrie Battle Ram Hog Rider Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Ice Golem Wall Breakers Tombstone Mega Minion

Attack Synergies 5 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Golem
Mega Minion Battle Ram Hog Rider Wall Breakers
Tombstone
Mega Minion
Ice Golem Valkyrie
Valkyrie
Hog Rider Mega Minion Battle Ram Wizard Wall Breakers
Battle Ram
Ice Golem Valkyrie Wall Breakers
Hog Rider
Ice Golem Valkyrie Wizard
Wizard
Valkyrie Hog Rider
Wall Breakers
Ice Golem Valkyrie Battle Ram

Defense Synergies 1 6

Ice Golem
Mega Minion Wizard
Tombstone
Mega Minion Wizard
Mega Minion
Ice Golem Tombstone Valkyrie Wizard
Valkyrie
Mega Minion Wizard
Battle Ram
Hog Rider
Wizard
Ice Golem Tombstone Mega Minion Valkyrie
Wall Breakers

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Ice Golem Tombstone Mega Minion Valkyrie Wizard
Tombstone Mega Minion Valkyrie
Tombstone Mega Minion Valkyrie
Tombstone Mega Minion Valkyrie
Tombstone Valkyrie
Mega Minion Valkyrie
Mega Minion Tombstone Wizard
Ice Golem Valkyrie
Tombstone
Ice Golem Valkyrie
Valkyrie Ice Golem Tombstone Mega Minion Wizard
Mega Minion Wizard
Tombstone Valkyrie Wizard
Valkyrie Wizard Tombstone Mega Minion
Tombstone
Wizard Tombstone Valkyrie
Tombstone Mega Minion Valkyrie Wizard
Valkyrie Wizard Ice Golem Tombstone Mega Minion
Valkyrie Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Ice Golem Tombstone
Ice Golem Mega Minion Valkyrie Wizard
Tombstone Ice Golem Valkyrie
Valkyrie Ice Golem
Tombstone Valkyrie
Wizard Ice Golem
Ice Golem Tombstone Mega Minion Valkyrie
Valkyrie
Ice Golem Tombstone Mega Minion Valkyrie
Tombstone Mega Minion
Tombstone Mega Minion Valkyrie
Valkyrie
Ice Golem Tombstone Valkyrie Wizard
Wizard Valkyrie
Tombstone Ice Golem Mega Minion Valkyrie
Valkyrie Ice Golem Mega Minion Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Ice Golem Valkyrie
Ice Golem Valkyrie
Wizard Valkyrie
Wizard Ice Golem Mega Minion
Wizard
Ice Golem Wizard
Wizard
Valkyrie Wizard
Wizard
Ice Golem
Ice Golem
Wizard
Wizard
Mega Minion Wizard
Valkyrie Wizard
Wizard
Ice Golem Valkyrie Wizard
Mega Minion
Wizard
Wizard
Ice Golem Wizard
Mega Minion Wizard
Mega Minion
Wizard
Wizard
Tombstone
Mega Minion Wizard
Mega Minion Valkyrie Wizard
Ice Golem Wizard
Mega Minion

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