My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Rascals Ice Golem

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Skeleton Barrel Rascals Ice Golem Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Mortar Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Mortar Rascals Ice Golem Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Skeleton Barrel Prince
Giant Snowball
Bats Skeleton Barrel
Zap
Bats Skeleton Barrel Mortar Prince
Barbarian Barrel
Skeleton Barrel Mortar Rascals
The Log
Skeleton Barrel Rascals Prince
Earthquake
Mortar
Arrows
Bats Skeleton Barrel Rascals
Royal Delivery
Bats Skeleton Barrel Rascals Prince
Fireball
Skeleton Barrel Mortar Rascals
Poison
Bats Skeleton Barrel Mortar Rascals
Lightning
Mortar Ice Golem Prince
Rocket
Mortar Rascals Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Ice Golem

Against ground swarms

Spells and units that can counter ground swarms.

Zap Mortar Ice Golem The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Skeleton Barrel Ice Golem Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Ice Golem The Log Skeleton Barrel Mortar Rascals Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Bats Zap Ice Golem The Log

Attack Synergies 4 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Skeleton Barrel Ice Golem Zap Mortar Rascals Prince
Zap
Prince Bats Skeleton Barrel Mortar Ice Golem The Log
Skeleton Barrel
Bats Zap Mortar Rascals Ice Golem Prince
Mortar
Bats Zap Skeleton Barrel Ice Golem The Log
Rascals
Bats Skeleton Barrel Prince
Ice Golem
Bats Prince Zap Skeleton Barrel Mortar
Prince
Zap Ice Golem Bats Skeleton Barrel Rascals The Log
The Log
Zap Mortar Prince

Defense Synergies 1 16

Bats
Zap Mortar Rascals Ice Golem Prince The Log
Zap
Bats Skeleton Barrel Mortar Rascals Ice Golem Prince The Log
Skeleton Barrel
Zap
Mortar
Bats Zap Ice Golem The Log
Rascals
Bats Zap The Log
Ice Golem
Bats Zap Mortar The Log
Prince
The Log Bats Zap
The Log
Prince Bats Zap Mortar Rascals Ice Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Skeleton Barrel Mortar Ice Golem The Log
Bats Zap Mortar Rascals Prince The Log
Mortar Prince Bats Rascals
Prince Bats Mortar Rascals
Prince The Log
The Log Bats Zap Rascals
Bats Zap Mortar Rascals
Zap Skeleton Barrel Rascals Ice Golem The Log
Mortar Rascals Prince
Rascals Ice Golem Prince
Bats Zap Rascals Ice Golem The Log
Bats Zap Rascals
Mortar Prince Bats Zap Rascals The Log
Bats Zap Mortar Rascals Prince The Log
Mortar Rascals Prince
Zap Mortar Rascals Prince The Log
Bats Mortar Rascals Prince
Mortar Bats Zap Rascals Prince The Log
Zap Mortar The Log Bats Rascals Ice Golem
Mortar Prince
Rascals Bats Prince The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Zap Ice Golem Prince
Zap Skeleton Barrel Mortar Ice Golem Prince The Log
Bats Zap Rascals Ice Golem Prince The Log
Prince Bats Zap Rascals Ice Golem The Log
Rascals Prince
Bats Zap Skeleton Barrel Rascals Ice Golem
Rascals Prince Bats Ice Golem
Rascals Prince
Zap Bats Mortar Ice Golem Prince The Log
Bats Rascals Prince
Zap Prince The Log
Rascals Prince Ice Golem
Rascals
Rascals Bats Zap Mortar Ice Golem Prince The Log
Bats Zap Rascals Ice Golem The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Mortar Rascals Ice Golem The Log
Mortar Zap Skeleton Barrel The Log
Skeleton Barrel The Log
Skeleton Barrel Rascals Ice Golem Prince The Log
Zap Mortar The Log
Bats Zap Skeleton Barrel Ice Golem
Mortar The Log
The Log Zap Skeleton Barrel Ice Golem
The Log Zap Skeleton Barrel Mortar
Bats Prince
Zap Skeleton Barrel Mortar Prince The Log
Zap
Skeleton Barrel Mortar Ice Golem The Log
Skeleton Barrel Mortar
Zap Skeleton Barrel Mortar Ice Golem Prince The Log
Zap Skeleton Barrel Mortar The Log
Skeleton Barrel Mortar The Log
Mortar
Bats
Zap Skeleton Barrel Mortar Prince The Log
Zap Skeleton Barrel Mortar The Log
Prince The Log
Prince The Log
Zap Skeleton Barrel Mortar The Log
Zap Ice Golem The Log Mortar
Mortar The Log Zap Skeleton Barrel
Zap Skeleton Barrel Mortar Prince The Log
Zap Skeleton Barrel Mortar The Log
Bats Zap Ice Golem
Zap Bats Skeleton Barrel
Zap Mortar The Log
Zap
Prince
The Log
Zap Skeleton Barrel Bats Prince
Zap
The Log
Rascals Prince
The Log Zap Skeleton Barrel Mortar Ice Golem
Zap
Prince
Zap Bats Rascals The Log
Bats Zap
Zap Skeleton Barrel Mortar Prince The Log

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: